Sticky Postings
By fabric | ch
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As we continue to lack a decent search engine on this blog and as we don't use a "tag cloud" ... This post could help navigate through the updated content on | rblg (as of 09.2023), via all its tags!
FIND BELOW ALL THE TAGS THAT CAN BE USED TO NAVIGATE IN THE CONTENTS OF | RBLG BLOG:
(to be seen just below if you're navigating on the blog's html pages or here for rss readers)
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Note that we had to hit the "pause" button on our reblogging activities a while ago (mainly because we ran out of time, but also because we received complaints from a major image stock company about some images that were displayed on | rblg, an activity that we felt was still "fair use" - we've never made any money or advertised on this site).
Nevertheless, we continue to publish from time to time information on the activities of fabric | ch, or content directly related to its work (documentation).
Monday, October 30. 2023
Note: this Saturday (04.11) fabric | ch will receive the "Architecture & Landscape" price from the Art Council of Canton de Vaud (CH).
It is a rare but much-apreciated recognition of our work by the region where we've been working all those years (and, at the same occasion, also one to show our faces)! We're still waiting for an invitation to exhibit fabric | ch's work somewhere in our hometown though 😉
So rejoice, and let's celebrate together during the following drinks reception!
Via @fvpc
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Tuesday, September 21. 2021
Note: it is with great pleasure and interest that I read recently one of Philippe Rahm's last publication, "Essais climatiques" (published in French, by Editions B2), which consists in fact in a collection of articles published in the past 10+ years in various magazines, journals and exhibition catalogs. It is certainly less developed than the even more recent book, "L'histoire naturelle de l'architecture" (ed. Pavillon de l'Arsenal, 2020), but nonetheless an excellent and brief introduction to his thinking and work.
Philippe Rahm's call for the "return" of an "objective architecture", climatic and free of narrative issues, is of great interest. Especially at a time when we need to reduce our CO2 emissions and will need to reach energy objectives of slenderness. The historical reading of the postmodern era (in architecture), in relation to oil, vaccines and antibiotics is also really valuable in this context, when we are all looking to move forward this time in cultural history.
I also had the good surprise, and joy, to see the text "L'âge de la deuxième augmentation" finally published! It was written by Philippe back in 2009 probably, about the works of fabric | ch at the time, when we were preparing a publication that finally never came out... Though this text will also be part of a monographic publication that is expected to be finalized and self-published in 2022.
Via fabric | ch
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Monday, June 28. 2021
Note: A new work by fabric | ch has been commissionned and aquired by the Haus der elektronischen Künste (HeK) in Basel for the museum's collection, part of the Satellite Daylight serie of "environmental devices".
It is the second work of fabric | ch that enters the collection, after a serie of four videos related to Satellite Daylight and entitled Satellite Daylight Pavilion. We are glad to join artists in the collection like Jodi, mediengruppe!Bitnick, Etoy, ... and also former students or colleagues at ECAL/University of Art and Design Lausanne (Juerg Lehni, Gisin & Vanetti, FragmentIn)!
This new artwork is entitled Satellite Daylight 47°33'N, and circles in fictious and continous way around the 47°33'N latitude -- while acquiring live environmental data about daylight, light intensity, nebulosity and cloud cover that drive the luminous display. --
This continuous circonvolution, at the speed of a real Earth Satellite and that triggers 16 nights and days per regular day on Earth, produces a new combined daylight at the point of installation, both local and internationally mediated.
Satellite Daylight's is an open serie of unique artworks, each located on a different latitude.
Via fabric | ch
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(Photo.: P. Keller)
Thursday, October 04. 2018
Note: As a direct follow-up to the May 1968 celebrations, Makery published (in French) an article retracing a history of "inhabitable utopias", or different architectures that have since been experimented with or thought about.
The short article is mainly illustrated with an interactive timeline presenting these experiments carried out over the past 50 years.
Via Makery
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Depuis l’urbanisme utopique issu de Mai 68 jusqu’aux «Lieux infinis» mis en avant par le collectif Encore Heureux à la Biennale de Venise 2018, Makery balaie cinquante ans d’alternatives architecturales.
En savoir plus:
La webographie suit le déroulé de la chronologie ci-dessus.
L’image qui ouvre cette chronologie est le Makrolab de Marko Peljhan, à Rottnest Island, en Australie, 2000.
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Instant City, Peter Cook, Archigram, Royaume-Uni, 1968.
« Structures gonflables », exposition au musée d’Art moderne de la ville de Paris, du 1er au 28 mars 1968.
Whole Earth Catalog, édité par Stewart Brand, de 1968 à 1971 aux Etats-Unis.
L’église gonflable de Montigny-lès-Cormeilles, par Hans-Walter Müller, France, 1969.
Inflatocookbook, du collectif Ant Farm, Etats-Unis, 1970.
Le laboratoire urbain d’Arcosanti, Paolo Soleri, Arizona, Etats-Unis, 1970.
La « ville libre » de Christiania, Copenhague, Danemark, 1971.
Le restaurant FOOD de Gordon Matta-Clark, New York, 1971, exposition Gordon Matta-Clark, anarchitecte, musée du Jeu de Paume, du 5 juin au 23 septembre 2018.
Superstudio, agence d’architecture, Italie, 1966-1978.
Shelter, Lloyd Kahn, Etats-Unis, 1973.
Lutte du Larzac, France, 1973-1982.
Sunspots, Steve Baer, Zomeworks, Etats-Unis, 1975.
Comment habiter la terre, Yona Friedman, 1976.
Casa Bola, Eduardo Longo, São Paulo, Brésil, 1979.
Les cabanes de Josep Pujiula à Argelaguer, province de Gérone, Catalogne, Espagne, 1980-2016.
Bolo’Bolo, P.M., 1983.
Le Jardin en mouvement de Gilles Clément, 1985.
Le Magasin à Grenoble, Patrick Bouchain, 1986.
Future Shack, Sean Godsell, Australie, 1985.
Brevétisation du container en habitat par Philip C. Clark, Etats-Unis, 1987.
Black Rock City, la ville éphémère du festival Burning Man, Nevada, Etats-Unis, 1990- .
Le projet A.G. Gleisdreieck, Berlin, Allemagne, 1990- .
Reclaim The Streets, Londres, 1991- .
Castlemorton Common Festival, Royaume-Uni, 1992.
Les maisons en carton de Shigeru Ban, Kobe, Japon, 1995.
Muf (Londres), Stalker (Italie), Coloco (Paris), Bruit du Frigo (Bordeaux), créés en 1996.
Makrolab, Marko Peljhan, Projekt Atol, Slovénie, 1997-2007.
Manifestations de Seattle contre l’Organisation mondiale du commerce, Etats-Unis, 1999.
Ecobox, Atelier d’architecture autogérée, Paris, 2002.
L’architecture du RAB, Exyzt, Paris, France, 2003.
Parking Day, Rebar, San Francisco, Etats-Unis, 2006.
Zone à Défendre, Notre-Dame-des-Landes, France, 2008- .
Tactical Urbanism, Mike Lydon et Anthony Garcia, Island Press, 2015.
Cloud City, Tomás Saraceno, Metropolitan Museum of Art, New York, Etats-Unis, 2012.
Fab City Global, création en 2014 et Fab City Summit, à Paris du 11 au 13 juillet 2018.
Assemble Studio (Royaume-Uni), Turner Prize 2015.
Elemental, Pritzker Prize 2016.
Accueil des migrants porte de la Chapelle, Julien Beller, Paris, 2016-2018.
Mai 68. L’architecture aussi !, Cité de l’architecture et du patrimoine, Paris, du 16 mai au 17 septembre 2018.
Lieux infinis, agence Encore Heureux, Pavillon français de la Biennale internationale d’architecture de Venise 2018.
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Direct translation with DeepL (no links):
To know more about it
The webography follows the chronology above.
The image that opens this chronology is Marko Peljhan's Makrolab, Rottnest Island, Australia, 2000.
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Instant City, Peter Cook, Archigram, United Kingdom, 1968.
"Inflatable structures", exhibition at the Musée d'Art moderne de la ville de Paris, from 1 to 28 March 1968.
Whole Earth Catalog, published by Stewart Brand, from 1968 to 1971 in the United States.
The inflatable church of Montigny-lès-Cormeilles, by Hans-Walter Müller, France, 1969.
Inflatocookbook, by the Ant Farm collective, United States, 1970.
The Arcosanti Urban Laboratory, Paolo Soleri, Arizona, USA, 1970.
The "Free City" of Christiania, Copenhagen, Denmark, 1971.
The FOOD restaurant of Gordon Matta-Clark, New York, 1971, Gordon Matta-Clark exhibition, an architect, Jeu de Paume museum, from June 5 to September 23, 2018.
Superstudio, architectural firm, Italy, 1966-1978.
Shelter, Lloyd Kahn, United States, 1973.
Larzac struggle, France, 1973-1982.
Sunspots, Steve Baer, Zomeworks, USA, 1975.
How to Live on the Earth, Yona Friedman, 1976.
Casa Bola, Eduardo Longo, São Paulo, Brazil, 1979.
Josep Pujiula's huts in Argelaguer, province of Girona, Catalonia, Spain, 1980-2016.
Bolo'Bolo, P.M., 1983.
Le Jardin en mouvement by Gilles Clément, 1985.
Le Magasin à Grenoble, Patrick Bouchain, 1986.
Future Shack, Sean Godsell, Australia, 1985.
Patenting of the container in housing by Philip C. Clark, United States, 1987.
Black Rock City, the ephemeral city of the Burning Man festival, Nevada, USA, 1990- .
The A.G. Gleisdreieck project, Berlin, Germany, 1990- .
Reclaim The Streets, London, 1991- .
Castlemorton Common Festival, United Kingdom, 1992.
The cardboard houses of Shigeru Ban, Kobe, Japan, 1995.
Muf (London), Stalker (Italy), Coloco (Paris), Bruit du Frigo (Bordeaux), created in 1996.
Makrolab, Marko Peljhan, Projekt Atol, Slovenia, 1997-2007.
Seattle demonstrations against the World Trade Organization, United States, 1999.
Ecobox, Atelier d'architecture autogérée, Paris, 2002.
L'architecture du RAB, Exyzt, Paris, France, 2003.
Parking Day, Rebar, San Francisco, USA, 2006.
Zone à Défendre, Notre-Dame-des-Landes, France, 2008- .
Tactical Urbanism, Mike Lydon and Anthony Garcia, Island Press, 2015.
Cloud City, Tomás Saraceno, Metropolitan Museum of Art, New York, United States, 2012.
Fab City Global, created in 2014 and Fab City Summit, in Paris from 11 to 13 July 2018.
Assemble Studio (United Kingdom), Turner Prize 2015.
Elemental, Pritzker Prize 2016.
Reception of migrants at Porte de la Chapelle, Julien Beller, Paris, 2016-2018.
May 68. Architecture too, Cité de l'architecture et du patrimoine, Paris, from 16 May to 17 September 2018.
Lieux infinis, Encore Heureux agency, French Pavilion at the 2018 Venice International Architecture Biennale.
More about it HERE.
Thursday, October 26. 2017
Note: following my previous post about Google further entering the public and "common" space sphere with its company Sidewalks, with the goal to merchandize it necessarily, comes this interesting MIT book about the changing nature of public space: Public Space? Lost & Found.
I like to believe that we tried on our side to address this question of public space - mediated and somehow "franchised" by technology - through many of our past works at fabric | ch. We even tried with our limited means to articulate or bring scaled answers to these questions...
I'm thinking here about works like Paranoid Shelter, I-Weather as Deep Space Public Lighting, Public Platform of Future Past, Heterochrony, Arctic Opening, and some others. Even with tools like Datadroppers or spaces/environments delivred in the form of data, like Deterritorialized Living.
But the book further develop the question and the field of view, with several essays and proposals by artists and architects.
Via Abitare
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Does public space still exist?
Gediminas Urbonas, Ann Lui and Lucas Freeman are the editors of a book that presents a wide range of intellectual reflections and artistic experimentations centred around the concept of public space. The title of the volume, Public Space? Lost and Found, immediately places the reader in a doubtful state: nothing should be taken for granted or as certain, given that we are asking ourselves if, in fact, public space still exists.
This question was originally the basis for a symposium and an exhibition hosted by MIT in 2014, as part of the work of ACT, the acronym for the Art, Culture and Technology programme. Contained within the incredibly well-oiled scientific and technological machine that is MIT, ACT is a strange creature, a hybrid where sometimes extremely different practices cross paths, producing exciting results: exhibitions; critical analyses, which often examine the foundations and the tendencies of the university itself, underpinned by an interest in the political role of research; actual inventions, developed in collaboration with other labs and university courses, that attract students who have a desire to exchange ideas with people from different paths and want the chance to take part in initiatives that operate free from educational preconceptions.
The book is one of the many avenues of communication pursued by ACT, currently directed by Gediminas Urbonas (a Lithuanian visual artist who has taught there since 2009) who succeeded the curator Ute Meta Bauer. The collection explores how the idea of public space is at the heart of what interests artists and designers and how, consequently, the conception, the creation and the use of collective spaces are a response to current-day transformations. These include the spread of digital technologies, climate change, the enforcement of austerity policies due to the reduction in available resources, and the emergence of political arguments that favour separation between people. The concluding conversation Reflexivity and Resistance in Communicative Capitalism between Urbonas and Jodi Dean, an American political scientist, summarises many of the book’s ideas: public space becomes the tool for resisting the growing privatisation of our lives.
The book, which features stupendous graphics by Node (a design studio based in Berlin and Oslo), is divided into four sections: paradoxes, ecologies, jurisdictions and signals.
The contents alternate essays (like Angela Vettese’s analysis of the role of national pavilions at the Biennale di Venezia or Beatriz Colomina’s reflections about the impact of social media on issues of privacy) with the presentation of architectural projects and artistic interventions designed by architects like Andrés Jaque, Teddy Cruz and Marjetica Potr or by historic MIT professors like the multimedia artist Antoni Muntadas. The republication of Art and Ecological Consciousness, a 1972 book by György Kepes, the multi-disciplinary genius who was the director of the Center for Advanced Visual Studies at MIT, proves that the institution has long been interested in these topics.
This collection of contributions supported by captivating iconography signals a basic optimism: the documented actions and projects and the consciousness that motivates the thinking of many creators proves there is a collective mobilisation, often starting from the bottom, that seeks out and creates the conditions for communal life. Even if it is never explicitly written, the answer to the question in the title is a resounding yes.
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Public Space? Lost and Found
Gediminas Urbonas, Ann Lui and Lucas Freeman
SA + P Press, MIT School of Architecture and Planning
Cambridge MA, 2017
300 pages, $40
mit.edu
Overview
“Public space” is a potent and contentious topic among artists, architects, and cultural producers. Public Space? Lost and Found considers the role of aesthetic practices within the construction, identification, and critique of shared territories, and how artists or architects—the “antennae of the race”—can heighten our awareness of rapidly changing formulations of public space in the age of digital media, vast ecological crises, and civic uprisings.
Public Space? Lost and Found combines significant recent projects in art and architecture with writings by historians and theorists. Contributors investigate strategies for responding to underrepresented communities and areas of conflict through the work of Marjetica Potrč in Johannesburg and Teddy Cruz on the Mexico-U.S. border, among others. They explore our collective stakes in ecological catastrophe through artistic research such as atelier d’architecture autogérée’s hubs for community action and recycling in Colombes, France, and Brian Holmes’s theoretical investigation of new forms of aesthetic perception in the age of the Anthropocene. Inspired by artist and MIT professor Antoni Muntadas’ early coining of the term “media landscape,” contributors also look ahead, casting a critical eye on the fraught impact of digital media and the internet on public space.
This book is the first in a new series of volumes produced by the MIT School of Architecture and Planning’s Program in Art, Culture and Technology.
Contributors
atelier d'architecture autogérée, Dennis Adams, Bik Van Der Pol, Adrian Blackwell, Ina Blom, Christoph Brunner with Gerald Raunig, Néstor García Canclini, Colby Chamberlain, Beatriz Colomina, Teddy Cruz with Fonna Forman, Jodi Dean, Juan Herreros, Brian Holmes, Andrés Jaque, Caroline Jones, Coryn Kempster with Julia Jamrozik, György Kepes, Rikke Luther, Matthew Mazzotta, Metahaven, Timothy Morton, Antoni Muntadas, Otto Piene, Marjetica Potrč, Nader Tehrani, Troy Therrien, Gedminas and Nomeda Urbonas, Angela Vettese, Mariel Villeré, Mark Wigley, Krzysztof Wodiczko
With section openings from
Ana María León, T. J. Demos, Doris Sommer, and Catherine D'Ignazio
Thursday, September 21. 2017
Note: Timothy Morton introducing his concept of "hyperobjects" and "object-oriented philosophy".
Via e-flux via The Guardian (June 17)
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Image of Thimothy Morton.
The Guardian has a longread on the US-based British philosopher Timothy Morton, whose work combines object-oriented ontology and ecological concerns. The author of the piece, Alex Blasdel, discusses how Morton's ideas have spread far and wide—from the Serpentine Gallery to Newsweek magazine—and how his seemingly bleak outlook has a silver lining. Here's an excerpt:
Morton means not only that irreversible global warming is under way, but also something more wide-reaching. “We Mesopotamians” – as he calls the past 400 or so generations of humans living in agricultural and industrial societies – thought that we were simply manipulating other entities (by farming and engineering, and so on) in a vacuum, as if we were lab technicians and they were in some kind of giant petri dish called “nature” or “the environment”. In the Anthropocene, Morton says, we must wake up to the fact that we never stood apart from or controlled the non-human things on the planet, but have always been thoroughly bound up with them. We can’t even burn, throw or flush things away without them coming back to us in some form, such as harmful pollution. Our most cherished ideas about nature and the environment – that they are separate from us, and relatively stable – have been destroyed.
Morton likens this realisation to detective stories in which the hunter realises he is hunting himself (his favourite examples are Blade Runner and Oedipus Rex). “Not all of us are prepared to feel sufficiently creeped out” by this epiphany, he says. But there’s another twist: even though humans have caused the Anthropocene, we cannot control it. “Oh, my God!” Morton exclaimed to me in mock horror at one point. “My attempt to escape the web of fate was the web of fate.”
The chief reason that we are waking up to our entanglement with the world we have been destroying, Morton says, is our encounter with the reality of hyperobjects – the term he coined to describe things such as ecosystems and black holes, which are “massively distributed in time and space” compared to individual humans. Hyperobjects might not seem to be objects in the way that, say, billiard balls are, but they are equally real, and we are now bumping up against them consciously for the first time. Global warming might have first appeared to us as a bit of funny local weather, then as a series of independent manifestations (an unusually torrential flood here, a deadly heatwave there), but now we see it as a unified phenomenon, of which extreme weather events and the disruption of the old seasons are only elements.
It is through hyperobjects that we initially confront the Anthropocene, Morton argues. One of his most influential books, itself titled Hyperobjects, examines the experience of being caught up in – indeed, being an intimate part of – these entities, which are too big to wrap our heads around, and far too big to control. We can experience hyperobjects such as climate in their local manifestations, or through data produced by scientific measurements, but their scale and the fact that we are trapped inside them means that we can never fully know them. Because of such phenomena, we are living in a time of quite literally unthinkable change.
Thursday, September 14. 2017
Note: we used references to China Mieville in past works (for example Heterochrony) to depict dual realities in some of our architectural devices. Yet in our case with a twist regarding the notion of narrative as it is described by Geoff Manaugh, even so the article mainly discuss the use of architecture and cities especially in a narrative (by Ch. Miéville), so as the relations between architecture and text here.
In the context of architecture and our personal work, I would rather tend to consider that an environment (built or natural) provides some kind of (open framing) for various narratives (in the same sense that a forest, for example, can host many narratives --from frightening to "feng shui"--, especially with changing conditions, yet by not being a specific narrative in itself, or maybe a very fuzzy narrative). It is not the purpose of a space to tell a story or even many stories therefore, but to be the host for stories, variable, multiple yet partly "framed" or contextualized.
I would rather consider that a space willing to tell a story is too "enclosed" and "enclosing" (a church for example). I prefer variations, some level of interactions en feedbacks and the capacity for the inhabitants of that space to take the environment (built or natural) as a base to create their own "stories", that will change and evolve over time.
Via BLDGBLOG
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By Geoff Manaugh (in 2011)
In his 2000 novel Perdido Street Station, for instance, an old industrial scrapyard on the underside of the city, full of discarded machine parts and used electronic equipment, suddenly bootstraps itself into artificial intelligence, self-rearranging into a tentacular and sentient system. In The Scar, a floating city travels the oceans, lashed together from the hulls of captured ships:
They were built up, topped with structure, styles and materials shoved together from a hundred histories and aesthetics into a compound architecture. Centuries-old pagodas tottered on the decks of ancient oarships, and cement monoliths rose like extra smokestacks on paddlers stolen from southern seas. The streets between the buildings were tight. They passed over the converted vessels on bridges, between mazes and plazas, and what might have been mansions. Parklands crawled across clippers, above armories in deeply hidden decks. Decktop houses were cracked and strained from the boats’ constant motion.
In his story “The Rope of the World,” originally published in Icon, a failed space elevator becomes the next Tintern Abbey, an awe-inspiring Romantic ruin in the sky. In “Reports Of Certain Events In London,” from the collection Looking for Jake, Miéville describes how constellations of temporary roads flash in and out through nighttime London, a shifting vascular geography of trap streets, only cataloged by the most fantastical maps.
And in his 2004 novel Iron Council, Miéville imagines something called “slow sculpture,” a geologically sublime new artform by which huge blocks of sandstone are “carefully prepared: shafts drilled precisely, caustic agents dripped in, for a slight and so-slow dissolution of rock in exact planes, so that over years of weathering, slabs would fall in layers, coming off with the rain, and at very last disclosing their long-planned shapes. Slow-sculptors never disclosed what they had prepared, and their art revealed itself only long after their deaths.”
BLDGBLOG has always been interested in learning how novelists see the city—how spatial descriptions of things like architecture and landscape can have compelling effects, augmenting both plot and emotion in ways that other devices, such as characterization, sometimes cannot. In earlier interviews with such writers as Patrick McGrath, Kim Stanley Robinson, Zachary Mason, Jeff VanderMeer, Tom McCarthy, and Mike Mignola, we have looked at everything from the literary appeal and narrative usefulness of specific buildings and building types to the descriptive influence of classical landscape painting, and we have entertained the idea that the demands of telling a good story often give novelists a more subtle and urgent sense of space even than architects and urban planners.
Over the course of the following long interview, China Miéville discusses the conceptual origins of the divided city featured in his recent, award-winning novel The City and The City; he points out the interpretive limitations of allegory, in a craft better served by metaphor; we take a look at the “squid cults” of Kraken (which arrives in paperback later this month) and maritime science fiction, more broadly; the seductive yet politically misleading appeal of psychogeography; J.G. Ballard and the clichés of suburban perversity; the invigorating necessities of urban travel; and much more.
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BLDGBLOG: I’d like to start with The City and The City. What was your initial attraction to the idea of a divided city, and how did you devise the specific way in which the city would be split?
China Miéville: I first thought of the divided city as a development from an earlier idea I had for a fantasy story. That idea was more to do with different groups of people who live side-by-side but, because they are different species, relate to the physical environment very, very differently, having different kinds of homes and so on. It was essentially an exaggeration of the way humans and rats live in London, or something similar. But, quite quickly, that shifted, and I began to think about making it simply human.
For a long time, I couldn’t get the narrative. I had the setting reasonably clear in my head and, then, once I got that, a lot of things followed. For example, I knew that I didn’t want to make it narrowly, allegorically reductive, in any kind of lumpen way. I didn’t want to make one city heavy-handedly Eastern and one Western, or one capitalist and one communist, or any kind of nonsense like that. I wanted to make them both feel combined and uneven and real and full-blooded. I spent a long time working on the cities and trying to make them feel plausible and half-remembered, as if they were uneasily not quite familiar rather than radically strange.
I auditioned various narrative shapes for the book and, eventually, after a few months, partly as a present to my Mum, who was a big crime reader, and partly because I was reading a lot of crime at the time and thinking about crime, I started realizing what was very obvious and should have been clear to me much earlier. That’s the way that noir and hard-boiled and crime procedurals, in general, are a kind of mythic urbanology, in a way; they relate very directly to cities.
Once I’d thought of that, exaggerating the trope of the trans-jurisdictional police problem—the cops who end up having to be on each other’s beats—the rest of the novel just followed immediately. In fact, it was difficult to imagine that I hadn’t been able to work it out earlier. That was really the genesis.
I should say, also, that with the whole idea of a divided city there are analogies in the real world, as well as precursors within fantastic fiction. C. J. Cherryh wrote a book that had a divided city like that, in some ways, as did Jack Vance. Now I didn’t know this at the time, but I’m also not getting my knickers in a twist about it. If you think what you’re trying to do is come up with a really original idea—one that absolutely no one has ever had before—you’re just kidding yourself.
You’re inevitably going to tread the ground that the greats have trodden before, and that’s fine. It simply depends on what you’re able to do with it.
BLDGBLOG: Something that struck me very strongly about the book was that you manage to achieve the feel of a fantasy or science fiction story simply through the description of a very convoluted political scenario. The book doesn’t rely on monsters, non-humans, magical technologies, and so on; it’s basically a work of political science fiction.
Miéville: This is impossible to talk about without getting into spoiler territory—which is fine, I don’t mind that—but we should flag that right now for anyone who hasn’t read it and does want to read it.
But, yes, the overtly fantastical element just ebbed and ebbed, becoming more suggestive and uncertain. Although it’s written in such a way that there is still ambiguity—and some readers are very insistent on focusing on that ambiguity and insisting on it—at the same time, I think it’s a book, like all of my books, for which, on the question of the fantastic, you might want to take a kind of Occam’s razor approach. It’s a book that has an almost contrary relation to the fantastic, in a certain sense.
[Image: The marbled intra-national sovereignties of Baarle-Hertog].
BLDGBLOG: In some ways, it’s as if The City and The City simply describes an exaggerated real-life border condition, similar to how people live in Jerusalem or the West Bank, Cold War Berlin or contemporary Belfast—or even in a small town split by the U.S./Canada border, like Stanstead-Derby Line. In a sense, these settlements consist of next-door neighbors who otherwise have very complicated spatial and political relationships to one another. For instance, I think I sent you an email about a year ago about a town located both on and between the Dutch-Belgian border, called Baarle-Hertog.
Miéville: You did!
BLDGBLOG: I’m curious to what extent you were hoping to base your work on these sorts of real-life border conditions.
Miéville: The most extreme example of this was something I saw in an article in the Christian Science Monitor, where a couple of poli-sci guys from the State Department or something similar were proposing a solution to the Arab-Israeli conflict. In the case of Jerusalem, they were proposing basically exactly this kind of system, from The City and The City, in that you would have a single urban space in which different citizens are covered by completely different juridical relations and social relations, and in which you would have two overlapping authorities.
I was amazed when I saw this. I think, in a real world sense, it’s completely demented. I don’t think it would work at all, and I don’t think Israel has the slightest intention of trying it.
My intent with The City and The City was, as you say, to derive something hyperbolic and fictional through an exaggeration of the logic of borders, rather than to invent my own magical logic of how borders could be. It was an extrapolation of really quite everyday, quite quotidian, juridical and social aspects of nation-state borders: I combined that with a politicized social filtering, and extrapolated out and exaggerated further on a sociologically plausible basis, eventually taking it to a ridiculous extreme.
But I’m always slightly nervous when people make analogies to things like Palestine because I think there can be a danger of a kind of sympathetic magic: you see two things that are about divided cities and so you think that they must therefore be similar in some way. Whereas, in fact, in a lot of these situations, it seems to me that—and certainly in the question of Palestine—the problem is not one population being unseen, it’s one population being very, very aggressively seen by the armed wing of another population.
In fact, I put those words into Borlu’s mouth in the book, where he says, “This is nothing like Berlin, this is nothing like Jerusalem.” That’s partly just to disavow—because you don’t want to make the book too easy—but it’s also to make a serious point, which is that, obviously, the analogies will occur but sometimes they will obscure as much as they illuminate.
[Image: The international border between the U.S. and Canada passes through the center of a library; photo courtesy of the Center for Land Use Interpretation. “Technically, any time anyone crosses the international line, they are subject to having to report, in person, to a port of entry inspection station for the country they are entering,” CLUI explains. “Visiting someone on the other side of the line, even if the building is next door, means walking around to the inspection station first, or risk being an outlaw. Playing catch on Maple Street/Rue Ball would be an international event, and would break no laws presumably, so long as each time the ball was caught, the recipient marched over to customs to declare the ball.”].
BLDGBLOG: Your books often lend themselves to political readings, on the other hand. Do you write with specific social or political allegories in mind, and, further, how do your settings—as in The City and The City—come to reflect political intentions, spatially?
Miéville: My short answer is that I dislike thinking in terms of allegory—quite a lot. I’ve disagreed with Tolkien about many things over the years, but one of the things I agree with him about is this lovely quote where he talks about having a cordial dislike for allegory.
The reason for that is partly something that Frederic Jameson has written about, which is the notion of having a master code that you can apply to a text and which, in some way, solves that text. At least in my mind, allegory implies a specifically correct reading—a kind of one-to-one reduction of the text.
It amazes me the extent to which this is still a model by which these things are talked about, particularly when it comes to poetry. This is not an original formulation, I know, but one still hears people talking about “what does the text mean?”—and I don’t think text means like that. Texts do things.
I’m always much happier talking in terms of metaphor, because it seems that metaphor is intrinsically more unstable. A metaphor fractures and kicks off more metaphors, which kick off more metaphors, and so on. In any fiction or art at all, but particularly in fantastic or imaginative work, there will inevitably be ramifications, amplifications, resonances, ideas, and riffs that throw out these other ideas. These may well be deliberate; you may well be deliberately trying to think about issues of crime and punishment, for example, or borders, or memory, or whatever it might be. Sometimes they won’t be deliberate.
But the point is, those riffs don’t reduce. There can be perfectly legitimate political readings and perfectly legitimate metaphoric resonances, but that doesn’t end the thing. That doesn’t foreclose it. The text is not in control. Certainly the writer is not in control of what the text can do—but neither, really, is the text itself.
So I’m very unhappy about the idea of allegoric reading, on the whole. Certainly I never intend my own stuff to be allegorical. Allegories, to me, are interesting more to the extent that they fail—to the extent that they spill out of their own bounds. Reading someone like George MacDonald—his books are extraordinary—or Charles Williams. But they’re extraordinary to the extent that they fail or exceed their own intended bounds as Christian allegory.
When Iron Council came out, people would say to me: “Is this book about the Gulf War? Is this book about the Iraq War? You’re making a point about the Iraq War, aren’t you?” And I was always very surprised. I was like, listen: if I want to make a point about the Iraq War, I’ll just say what I think about the Iraq War. I know this because I’ve done it. I write political articles. I’ve written a political book. But insisting on that does not mean for a second that I’m saying—in some kind of unconvincing, “cor-blimey, I’m just a story-teller, guvnor,” type-thing—that these books don’t riff off reality and don’t have things to say about it.
There’s this very strange notion that a writer needs to smuggle these other ideas into the text, but I simply don’t understand why anyone would think that that’s what fiction is for.
BLDGBLOG: There are also very basic historical and referential limits to how someone might interpret a text allegorically. If Iron Council had been written twenty years from now, for instance, during some future war between Taiwan and China, many readers would think it was a fictional exploration of that, and they’d forget about the Iraq War entirely.
Miéville: Sure. And you don’t want to disavow these readings. You may think, at this point in this particular book, I actually do want to make a genuine policy prescription. With my hand on my heart, I don’t think I have ever done that, but, especially if you write with a political texture, you certainly have to take readings like this on the chin.
So, when people say: are you really talking about this? My answer is generally not no—it’s generally yes, but… Or yes, and… Or yes… but not in the way that you mean.
[Image: “The way a cop inhabits the city is doubtless a fascinating thing…” Photo courtesy of the NYPD].
BLDGBLOG: Let’s go back to the idea of the police procedural. It’s intriguing to compare how a police officer and a novelist might look at the city—the sorts of details they both might notice or the narratives they both might pick up on. Broadly speaking, each engages in detection—a kind of hermeneutics of urban space. How did this idea of urban investigation—the “mythic urbanology” you mentioned earlier—shape your writing of The City and The City?
Miéville: On the question of the police procedural and detection, for me, the big touchstones here were detective fiction, not real police. Obviously they are related, but they’re related in a very convoluted, mediated way.
What I wanted to do was write something that had a great deal of fidelity—hopefully not camp fidelity, but absolute rigorous fidelity—to certain generic protocols of policing and criminology. That was the drive, much more than trying to find out how police really do their investigations. The way a cop inhabits the city is doubtless a fascinating thing, but what was much more important to me for this book was the way that the genre of crime, as an aesthetic field, relates to the city.
The whole notion of decoding the city—the notion that, in a crime drama, the city is a text of clues, in a kind of constant, quantum oscillation between possibilities, with the moment of the solution really being a collapse and, in a sense, a kind of tragedy—was really important to me.
Of course, I’m not one of those writers who says I don’t read reviews. I do read reviews. I know that some readers were very dissatisfied with the strict crime drama aspect of it. I can only hold up my hands. It was extremely strict. I don’t mean to do that kind of waffley, unconvincing, writerly, carte blanche, get-out-clause of “that was the whole point.” Because you can have something very particular in mind and still fuck it up.
But, for me, given the nature of the setting, it was very important to play it absolutely straight, so that, having conceived of this interweaving of the cities, the actual narrative itself would remain interesting, and page-turning, and so on and so forth. I wanted it to be a genuine who-dunnit. I wanted it to be a book that a crime reader could read and not have a sense that I had cheated.
By the way, I love that formulation of crime-readers: the idea that a book can cheat is just extraordinary.
BLDGBLOG: Can you explain what you mean, in this context, by being rigorous? You were rigorous specifically to what?
Miéville: The book walks through three different kinds of crime drama. In section one and section two, it goes from the world-weary boss with a young, chippy sidekick to the mismatched partners who end up with grudging respect for each other. Then, in part three, it’s a political conspiracy thriller. I quite consciously tried to inhabit these different iterations of crime writing, as a way to explore the city.
But this has all just been a long-winded way of saying that I would not pretend or presume any kind of real policing knowledge of the way cities work. I suspect, probably, like most things, actual genuine policing is considerably less interesting than it is in its fictionalized version—but I honestly don’t know.
[Images: New York City crime scene photographs].
BLDGBLOG: There’s a book that came out a few years ago called The Meadowlands, by Robert Sullivan. At one point, Sullivan tags along with a retired detective in New Jersey who reveals that, now that he’s retired, he no longer really knows what to do with all the information he’s accumulated about the city over the years. Being retired means he basically knows thousands of things about the region that no longer have any real use for him. He thus comes across as a very melancholy figure, almost as if all of it was supposed to lead up to some sort of narrative epiphany—where he would finally and absolutely understand the city—but then retirement came along and everything went back to being slightly pointless. It was an interpretive comedown, you might say.
Miéville: That kind of specialized knowledge, in any field, can be intoxicating. If you experience a space—say, a museum—with a plumber, you may well come out with a different sense of the strengths and weaknesses of that museum—considering the pipework, as well, of course, as the exhibits—than otherwise. This is one reason I love browsing specialist magazines in fields about which I know nothing.
Obviously, then, with something that is explicitly concerned with uncovering and solving, it makes perfect sense that seeing the city through the eyes of a police detective would give you a very self-conscious view of what’s happening out there.
In terms of fiction, though, I think, if anything, the drive is probably the opposite. Novelists have an endless drive to aestheticize and to complicate. I know there’s a very strong tradition—a tradition in which I write, myself—about the decoding of the city. Thomas de Quincey, Michael Moorcock, Alan Moore, Neil Gaiman, Iain Sinclair—that type-thing. The idea that, if you draw the right lines across the city, you’ll find its Kabbalistic heart and so on.
The thing about that is that it’s intoxicating—but it’s also bullshit. It’s bullshit and it’s paranoia—and it’s paranoia in a kind of literal sense, in that it’s a totalizing project. As long as you’re constantly aware of that, at an aesthetic level, then it’s not necessarily a problem; you’re part of a process of urban mythologization, just like James Joyce was, I suppose. But the sense that this notion of uncovering—of taking a scalpel to the city and uncovering the dark truth—is actually real, or that it actually solves anything, and is anything other than an aesthetic sleight of hand, can be quite misleading, and possibly even worse than that. To the extent that those texts do solve anything, they only solve mysteries that they created in the first place, which they scrawled over the map of a mucky contingent mess of history called the city. They scrawled a big question mark over it and then they solved it.
Arthur Machen does this as well. All the great weird fiction city writers do it. Machen explicitly talks about the strength of London, as opposed to Paris, in that London is more chaotic. Although he doesn’t put it in these words, I think what partly draws him to London is this notion that, in the absence of a kind of unifying vision, like Haussmann’s Boulevards, and in a city that’s become much more syncretic and messy over time, you have more room to insert your own aestheticizing vision.
As I say, it’s not in and of itself a sin, but to think of this as a real thing—that it’s a lived political reality or a new historical understanding of the city—is, I think, a misprision.
BLDGBLOG: You can see this, as well, in the rise of psychogeography—or, at least, some popular version of it—as a tool of urban analysis in architecture today. This popularity often fails to recognize that, no matter how fun or poetic an experience it genuinely might be, randomly wandering around Boston with an iPhone, for instance, is not guaranteed to produce useful urban insights.
Miéville: Some really interesting stuff has been done with psychogeography—I’m not going to say it’s without uses other than for making pretty maps. I mean, re-experiencing lived urban reality in ways other than how one is more conventionally supposed to do so can shine a new light on things—but that’s an act of political assertion and will. If you like, it’s a kind of deliberate—and, in certain contexts, radical—misunderstanding. Great, you know—good on you! You’ve productively misunderstood the city. But I think that the bombast of these particular—what are we in now? fourth or fifth generation?—psychogeographers is problematic.
Presumably at some point we’re going to get to a stage, probably reasonably soon, in which someone—maybe even one of the earlier generation of big psychogeographers—will write the great book against psychogeography. Not even that it’s been co-opted—it’s just wheel-spinning.
BLDGBLOG: In an interview with Ballardian, Iain Sinclair once joked that psychogeography, as a term, has effectively lost all meaning. Now, literally any act of walking through the city—walking to work in the morning, walking around your neighborhood, walking out to get a bagel—is referred to as “psychogeography.” It’s as if the experience of being a pedestrian in the city has become so unfamiliar to so many people, that they now think the very act of walking around makes them a kind of psychogeographic avant-garde.
Miéville: It’s no coincidence, presumably, that Sinclair started wandering out of the city and off into fields.
[Image: Art by Vincent Chong for the Subterranean Press edition of Kraken].
BLDGBLOG: This brings us to something I want to talk about from Kraken, which comes out in paperback here in the States next week. In that book, you describe a group of people called the Londonmancers. They’re basically psychogeographers with a very particular, almost parodically mystical understanding of the city. How does Kraken utilize this idea of an occult geography of greater London?
Miéville: Yes, this relates directly to what we were just saying. For various reasons, some cities refract, through aesthetics and through art, with a particular kind of flamboyancy. For whatever reason, London is one of them. I don’t mean to detract from all the other cities in the world that have their own sort of Gnosticism, but it is definitely the case that London has worked particularly well for this. There are a couple of moments in the book of great sentimentality, as well, written, I think, when I was feeling very, very well disposed toward London.
I think, in those terms, that I would locate myself completely in the tradition of London phantasmagoria. I see myself as very much doing that kind of thing. But, at the same time, as the previous answer showed, I’m also rather ambivalent to it and sort of impatient with it—probably with the self-hating zeal of someone who recognizes their own predilections!
Kraken, for me, in a relatively light-hearted and comedic form, is my attempt to have it both ways: to both be very much in that tradition and also to take the piss out of it. Reputedly, throughout Kraken, the very act of psychogeographic enunciation and urban uncovering is both potentially an important plot point and something that does uncover a genuine mystery; but it is also something that is ridiculous and silly, an act of misunderstanding. It’s all to do with what Thomas Pynchon, in Gravity’s Rainbow, called kute korrespondences: “hoping to zero in on the tremendous and secret Function whose name, like the permuted names of God, cannot be spoken.”
The London within Kraken feels, to me, much more dreamlike than the London of something like King Rat. That’s obviously a much earlier book, and I now write very differently; but King Rat, for all its flaws, is a book very much to do with its time. It’s not just to do with London; it’s to do with London in the mid-nineties. It’s a real, particular London, phantasmagorized.
But Kraken is also set in London—and I wanted to indulge all my usual Londonisms and take them to an absurd extreme. The idea, for example, as you say, of this cadre of mages called the Londonmancers: that’s both in homage to parts of that tradition, and also, hopefully, an extension of it to a kind of absurdity—the ne plus ultra, you know?
BLDGBLOG: Kraken also makes some very explicit maritime gestures—the squid, of course, which is very redolent of H.P. Lovecraft, but also details such as the pirate-like duo of Goss and Subby. This maritime thread pops up, as well, in The Scar, with its floating city of linked ships. My question is: how do your interests in urban arcana and myth continue into the sphere of the maritime, and what narrative or symbolic possibilities do maritime themes offer your work?
Miéville: Actually, I think I was very restrained about Lovecraft. I think the book mentions Cthulhu twice—which, for a 140,000 or 150,000-word novel about giant squid cults, is pretty restrained! That’s partly because, as you say, if you write a book about a tentacular monster with a strange cult associated with it, anyone who knows the field is going to be thinking immediately in terms of Lovecraft. And I’m very, very impressed by Lovecraft—he’s a big presence for me—but, partly for that very reason, I think Kraken is one of the least Lovecrafty things I’ve done.
As to the question of maritimism, like a lot of my interests, it’s more to do with how it has been filtered through fiction, rather than how it is in reality. In reality, I have no interest in sailing. I’ve done it, I think, once.
But maritime fiction, from Gulliver’s Travels onward, I absolutely love. I love that it has its own set of traditions; in some ways, it’s a kind of mini-canon. It has its own riffs. There are some lovely teasings of maritime fiction within Gulliver’s Travels where he gets into the pornography of maritime terminology: mainstays and capstans and mizzens and so on, which, again, feature quite prominently in The Scar.
[Image: “An Imaginary View of the Arsenale” by J.M.W. Turner, courtesy of the Tate].
BLDGBLOG: In the context of the maritime, I was speaking to Reza Negarestani recently and he mentioned a Russian novella from the 1970s called “The Crew Of The Mekong,” suggesting that I ask you about your interest in it. Reza, of course, wrote Cyclonopedia, which falls somewhere between, say, H.P. Lovecraft and ExxonMobil, and for which you supplied an enthusiastic endorsement.
Miéville: Yes, I was blown away by Reza’s book—partly just because of the excitement of something that seems genuinely unclassifiable. It really is pretty much impossible to say whether you’re reading a work of genre fiction or a philosophical textbook or both of the above. There’s also the slightly crazed pseudo-rigor of it, and the sense that this is philosophy as inspired by schlocky horror movies as much as by Alain Badiou.
There’s a phrase that Kim Newman uses: post-genre horror. It’s a really nice phrase for something which is clearly inflected in a horror way, and clearly emerges out of the generic tradition of horror, but is no longer reducible to it. I think that Reza’s work is a very, very good example of that. As such, Cyclonopedia is one of my favorite books of the last few years.
BLDGBLOG: So Reza pointed me to “The Crew of the Mekong,” a work of Russian maritime scifi. The authors describe it, somewhat baroquely, as “an account of the latest fantastic discoveries, happenings of the eighteenth century, mysteries of matter, and adventures on land and at sea.” What drew you to it?
Miéville: I can’t remember exactly what brought me to it, to be perfectly honest: it was in a secondhand bookshop and I bought it because it looked like an oddity.
It’s very odd in terms of the shape of its narrative; it sort of lurches, with a story within a story, including a long, extended flashback within the larger framing narrative, and it’s all wrapped up in this pulp shell. In terms of the story itself, if I recall, it was actually me who suggested it to Reza because it has loads of stuff in it about oil, plastic resins, and pipelines, and one of the characters works for an institute called the Institute of Surfaces, which deals with the weird physics and uncanny properties of surfaces and topology.
Some of the flashback scenes and some of the background I’ve seen described as proto-steampunk, which I think is highly anachronistic: it’s more of an elective affinity, that, if you like retro-futurity, you might also like this. At a bare minimum, it’s a book worth reading simply because it’s very odd; at a maximum, some of the things going on it are philosophically interesting, although in a bizarre way.
But foreign pulp always has that peculiar kind of feeling to it, because you have a distinct cultural remove. At its worst, that can lead to an awful kind of orientalism, but it’s undeniably fascinating as a reader.
BLDGBLOG: It’s interesting that depictions of maritime journeys can maintain such strong mythic and imaginative resonance, even across wildly different cultures, eras, genres, and artforms—whether it’s “The Crew of the Mekong” or The Scar, Valhalla Rising or Moby Dick.
Miéville: The maritime world in general is an over-determined symbol of pretty much anything you want it to be—just fill in the blank: yearning, manifest destiny, whatever. It’s a very fecund field. My own interest in it comes pretty much through fiction and, to a certain extent, art. I wish I had a bit more money, in fact, because I would buy a lot of those fairly cheap, timeless, uncredited, late 19th-century, early 20th-century seascapes that you see on sale in a lot of thrift shops.
You also mentioned Goss and Subby. Goss and Subby themselves I never thought of as pirates, in fact. They were my go at iterating the much-masticated trope of the freakishly monstrous duo, figures who are, in some way that I suspect is politically meaningful, and that one day I’ll try to parse, generally even worse than their boss. They often speak in a somewhat odd, stilted fashion, like Hazel and Cha-Cha, or Croup and Vandemar, or various others. The magisterial TV Tropes has a whole entry on such duos called “Those Two Bad Guys.” The tweak that I tried to add with Goss and Subby was to integrate an idea from a Serbian fairy-tale called—spoiler!—“BasCelik.” For anyone who knows that story, this is a big give-away.
Again, though, I think you have to ration your own predilections. I have always been very faithful to my own loves: I look at my notebooks or bits of paper from when I was four and, basically, my interests haven’t changed. Left to my own devices, I would probably write about octopuses, monsters, occasionally Tarzan, and that’s really it. From a fairly young age, the maritime yarn was one of those.
But you can’t just give into your own drives, or you simply end up writing the same book again and again.
[Image: Mapping old London].
BLDGBLOG: Along those lines, are there any settings or environments—or even particular cities—that would be a real challenge for you to work with? Put another way, can you imagine giving yourself a deliberate challenge to write a novel set out in the English suburbs, or even in a place like Los Angeles? How might that sort of unfamiliar, seemingly very un-Miéville-like landscape affect your plots and characters?
Miéville: That’s a very interesting question. I really like that approach, in terms of setting yourself challenges that don’t come naturally. It’s almost a kind of Oulipo approach. It’s tricky, though, because you have to find something that doesn’t come naturally, but, obviously, you don’t want to write about something that doesn’t interest you. It has to be something that interests you contradictorally, or contrarily.
To be honest, the suburbs don’t attract me, for a bunch of reasons. I think it’s been done to death. I think anyone who tried to do that after J. G. Ballard would be setting themselves up for failure. As I tried to say when I did my review of the Ballard collection for The Nation, one of the problems is that, with an awful lot of suburban art today, it is pitched as this tremendously outré and radical claim to say that the suburbs are actually hotbeds of perversity—whereas, in fact, that is completely the cliché now. If you wanted to do something interesting, you would have to write about terribly boring suburbs, which would loop all the way back round again, out of interesting, through meta-interesting, and back down again to boring. So I doubt I would do something set in the suburbs.
I am quite interested in wilderness. Iron Council has quite a bit of wilderness, and that was something that I really liked writing and that I’d like to try again.
But, to be honest, it’s different kinds of urban space that appeal to me. If you’re someone who can’t drive, like I can’t, you find a lot of American cities are not just difficult, but really quite strange. I spend a lot of time in Providence, Rhode Island, and it’s a nice town, but it just doesn’t operate like a British town. A lot of American towns don’t. The number of American cities where downtown is essentially dead after seven o’clock, or in which you have these strange little downtowns, and then these quite extensive, sprawling but not quite suburban surroundings that all call themselves separate cities, that segue into each other and often have their own laws—that sort of thing is a very, very strange urban political aesthetic to me.
I’ve been thinking about trying to write a story not just set, for example, in Providence, but in which Providence, or another city that operates in a very non-English—or non-my-English—fashion, is very much part of the structuring power of the story. I’d be interested in trying something like that.
But countries all around the world have their own specificities about the way their urban environments work. I was in India recently, for example. It was a very brief trip, and I’m sure some of this was just wish fulfillment or aesthetic speculation, but I became really obsessed with the way, the moment you touched down at a different airport, you got out and you breathed the air, Mumbai felt different to Delhi, felt different to Kolkata, felt different to Chennai.
Rather than syncretizing a lot of those elements, I’d like to try to be really, really faithful to one or another city, which is not my city, in the hopes that, being an outsider, I might notice certain aspects that otherwise one would not. There’s a certain type of ingenuous everyday inhabiting of a city, which is very pre-theoretical for something like psychogeography, but it brings its own insights, particularly when it doesn’t come naturally or when it goes wrong.
There’s a lovely phrase that I think Algernon Blackwood used to describe someone’s bewilderment: he describes him as being bewildered in the way a man is when he’s looking for a post box in a foreign city. It’s a completely everyday, quotidian thing, and he might walk past it ten times, but he doesn’t—he can’t—recognize it.
That kind of very, very low-level alienation—the uncertainty about how do you hail a taxi, how do you buy food in this place, if somebody yells something from their top window, why does everyone move away from this part of the street and not that part? It’s that kind of very low-level stuff, as opposed to the kind of more obvious, dramatic differences, and I think there might be a way of tapping into that knowledge, knowledge that the locals don’t even think to tell you, that might be an interesting way in.
To that extent, it would be cities that I like but in which I’m very much an outsider that I’d like to try to tap.
• • •
Thanks to China Miéville for finding time to have this conversation, including scheduling a phone call at midnight in order to wrap up the final questions. Thanks, as well, to Nicola Twilley, who transcribed 95% of this interview and offered editorial feedback while it was in process, and to Tim Maly who first told me about the towns of Derby Line–Stanstead.
Miéville’s newest book, Embassytown, comes out in the U.S. in May; show your support for speculative fiction and pre-order a copy soon. If you are new to Miéville’s work, meanwhile, I might suggest starting with The City and The City.
Saturday, July 15. 2017
Note: Summer is coming again, and like each year now, it's time to digg into unread books or articles! "Luckily" and due to other activities, we didn't publish much since last Summer. So it won't be too much of a hassle to catch back. Nonetheless, there are almost 2000 entries now on | rblg...
So, I hope you'll enjoy your Summer readings (on the beach... or on the rocks)! On my side, I'll certainly try to do the same and will be back posting in September.
By fabric | ch
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As we lack a decent search engine on this blog and as we don't use a "tag cloud" either... but because Summer is certainly one of the best period of the year to spend time reading and digging into past content and topics:
HERE ARE ALL THE CURRENT UPDATED CATEGORIES TO NAVIGATE ON | RBLG BLOG:
(to be seen below if you're navigating on the blog's html pages or here for rss readers)
Wednesday, April 19. 2017
Note: the following happened to be a quite fascinating and "spontaneous" collaborative experience recently held in 2d, pixel by pixel as the main expression tool, on Reddit.
It has certrainly the formal flavour of the online community (-ies) the project was first dedicated to ("dick" stuff, fantaisy or game characters, ...). But nonetheless, how much (almost spatial/ "places") "stories" can happen inside a blank online shared 2d space, with 16 colors and pixels, during 72 hours, is quite astonishing.
The project was called Place.
Terminologies used in the post below could certainly be refined and we could also wonder why (kind of sad) the process ends up into so many national flags (when it comes to collaborative design, a flag is certainly something so simple to communicate to many and co-create, due to its basic shapes and identifiable design rules, that it might be a reason - if not the reason - for the large amount of them that are present at the end of the experience (beside the copycat effect) - or why are these what we see at first glance? But that's not the main point about the whole experience.
As a matter of fact, it is undoubtedly a reminiscence and a much more interesting version of this "Million Dollar Homepage" by Alex Tew, on a 1000 x 1000 pixel grid, dating back 2005.
Via & by Sudoscript
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Last weekend, a fascinating act in the history of humanity played out on Reddit.
For April Fool's Day, Reddit launched a little experiment. It gave its users, who are all anonymous, a blank canvas called Place. The rules were simple. Each user could choose one pixel from 16 colors to place anywhere on the canvas. They could place as many pixels of as many colors as they wanted, but they had to wait a few minutes between placing each one. Over the following 72 hours, what emerged was nothing short of miraculous. A collaborative artwork that shocked even its inventors.
From a single blank canvas, a couple simple rules and no plan, came this:
Each pixel you see was placed by hand. Each icon, each flag, each meme created painstakingly by millions of people who had nothing in common except an Internet connection. Somehow, someway, what happened in Reddit over those 72 hours was the birth of Art.
How did this happen?
While I followed Place closely, I cannot do justice to the story behind it in the few words here. There were countless dramas -- countless ideas, and fights, and battles, and wars -- that I don't even know about. They happened in small forums and private Discord chats, with too much happening at once, all the time, to keep track of everything. And, of course, I had to sleep.
But at its core, the story of Place is an eternal story, about the three forces that humanity needs to make art, creation, and technology possible.
The Creators
First came "the Creators". They were the artists to whom the blank canvas was an irresistible opportunity.
When Place was launched, with no warning, the first users started placing pixels willy-nilly, just to see what they could do. Within minutes, the first sketches appeared on Place. Crude and immature, they resembled cavemen paintings, the work of artists just stretching their wings.
Even from that humble beginning, the Creators quickly saw that the pixels held power, and lots of potential. But working alone, they could only place one pixel every 5 or 10 minutes. Making anything more meaningful would take forever -- if someone didn't mess up their work as they were doing it. To make something bigger, they would have to work together.
That's when someone hit on the brilliant notion of a gridmap. They took a simple idea -- a drawing overlaid on a grid, that showed where each of the pixels should go -- and combined it with an image that resonated with the adolescent humor of Redditors. They proposed drawing Dickbutt.
The Placetions (denizens of r/place) quickly got to work. It didn't take long -- Dickbutt materialized within minutes in the lower left part of the canvas. The Place had its first collaborative Art.
But Creators didn't stop there. They added more appendages to the creature, they added colors, and then they attempted to metamorphize their creation into Dickbutterfly. Behind its silliness was the hint of a creative tsunami about to come.
But it didn't happen all at once. Creators started to get a little drunk on their power. Across the canvas from Dickbutt, a small Charmander came to life. But once the Pokemon character was brought to life, it started growing a large male member where once had been a leg. Then came two more.
This was not by design. Some Creators frantically tried to remove the offending additions, putting out calls to "purify" the art, but others kept the additions going.
Suddenly, it looked like Place would be a short-lived experiment that took the path of least surprise. Left to their own devices, Creators threatened to turn the Place into a phallic fantasy. Of course.
The problem was less one of immaturity, and more of the fundamental complexity of the creative process. What the Creators were starting to face was something that would become the defining theme of Place: too much freedom leads to chaos. Creativity needs constraint as much as it needs freedom.
When anyone could put any pixel anywhere, how does it not lead immediately to mayhem?
The Protectors
Another set of users emerged, who would soon address this very problem.
But like the primitive Creators, they weren't yet self-aware of their purpose on the great white canvas. Instead, they began by simplifying the experiment into a single goal: world conquest.
They formed Factions around colors, that they used to take over the Place with. The Blue Corner was among the first, and by far the largest. It began in the bottom right corner and spread like a plague. Its followers self-identified with the color, claiming that its manifest destiny was to take over Place. Pixel by pixel, they started turning it into reality, in a mad land grab over the wide open space.
The Blue Corner wasn't alone. Another group started a Red Corner on the other side of the canvas. Their users claimed a leftist political leaning. Yet another started the Green Lattice, which went for a polka-dot design with interspersing green pixels and white. They championed their superior efficiency, since they only had to color half as many pixels as the other Factions.
It wasn't long before the Factions ran head-on into the Creators. Charmander was among the first battle sites. As the Blue Corner began to overwrite the Pokemon with blue pixels, the Creators turned from their internecine phallic wars to the bigger threat now on their doorstep.
They fought back, replacing each blue pixel with their own. But the numbers were against them. With its single-minded focus on expansion, the Blue Corner commanded a much larger army than the Creators could muster. So they did the only thing they could do. They pled for their lives.
Somehow, it struck a chord. It ignited a debate within the Blue Corner. What was their role in relation to Art? A member asked: "As our tide inevitably covers the world from edge to edge, should we show mercy to other art we come across?"
This was a question each Faction faced in turn. With all the power given to them by their expansionary zeal, what were they to do about the art that stood in their path?
They all decided to save it. One by one, each of the Factions began flowing around the artwork, rather than through them.
Rebel against Bluegoisie all you want, but let's make one thing clear: THESE THREE ARE OFF ABSOLUTELY OFF LIMITS. THEY ARE NOT TO BE HARMED. from place
This was a turning point. The mindless Factions had turned into beneficent Protectors
Still No Happy Ending
Finally at peace with the ravenous color horde, the Creators turned back to their creations. They started making them more complex, adding one element after another.
They started using 3-pixel fonts to write text. A Star Wars prequel meme that had been sputtering along took a more defined shape, becoming one of the most prominent pieces of art in Place.
Others formed Creator collectives around common projects. Organizing in smaller subreddits that they created just for this purpose, they planned strategies and shared templates.
One of the most successful was a group that added a Windows 95-esque taskbar along the bottom, replete with Start button in the corner.
Another were a block of hearts. They started with only a few, mimicking hearts of life in old bitmap video games, like Zelda, before their collective took off with the idea. By the end they stretched across half the canvas, in a dazzling array of flags and designs.
And of course, there was Van Gogh.
But not all was well. The Protectors who they had once welcomed with relief had become tyrants dictating fashion. They decided what could and couldn't be made. It wasn't long before Creators started chafing under their rule.
Meanwhile, with the issue of artwork resolved, the Factions had turned their sights on each other, forcing followers to choose sides in epic battles. They had little time to pay attention to the pathetic pleas of Creators who wanted approval for ideas of new art.
The fights between the Protectors got nasty. A Twitch live-streamer exhorted his followers to attack the Blue Corner with Purple. There were battle plans. There were appeals to emotion. There were even false-flag attacks, where the followers of one color placed pixels of the opposing side inside their own, just so they could cry foul and attack in return.
But the biggest problem of all was one of the only hard rules of Place -- it couldn't grow. With the Factions engaged in a massive battle among themselves, the Creators started realizing there wasn't space to make new Art.
Country flags had started emerging pretty much from the beginning. But as they grew and grew, they started bumping into each other.
Out in the unclaimed territory of the middle of the canvas, with no Protector to mediate between them, Germany and France engaged in an epic battle that sent shockwaves through Place.
Suddenly, a world that had been saved from its primitive beginnings looked like it would succumb to war. There were frantic attempts at diplomacy between all sides. Leaders form the Protectors and the Creators and met each other in chat rooms, but mostly they just pointed fingers at each other.
What Place needed was a villain that everyone could agree upon.
The Destroyers
Enter the Void.
They started on 4chan, Reddit's mangled, red-headed step-brother. It wasn't long before the pranksters on the Internet's most notorious imageboard took notice of what was happening on Reddit. It was too good an opportunity for them to pass up. And so they turned to the color closest to their heart -- black. They became the Void.
Like a tear spreading slowly across the canvas, black pixels started emerging near the center of Place.
At first, other Factions tried to form an alliance with them, foolishly assuming that diplomacy would work. But they failed, because the Void was different.
The Void was no Protector. Unlike the Factions, it professed no loyalty to Art. Followers of the Void championed its destructive egalitarianism, chanting only that "the Void will consume." They took no sides. They only wanted to paint the world black.
This was exactly the kick in the ass that Place needed. While Creators had been busy fighting each other, and Protectors still measured themselves by the extent of canvas they controlled, a new threat -- a real threat -- had emerged under their nose.
Against the face of extinction, they banded together to fight the Void and save their Art.
But the Void was not easy to vanquish, because the Place needed it. It needed destruction so that new Art, better Art, would emerge from the ashes. Without the Void, there was no force to clean up the old Art.
I used to hate the Void but watching the time-lapses I see they're a vital part of the r/place ecosystem. Like a forest fire making way for new life. from place
And yet, this was exactly what Place needed. By destroying art, the Void forced Placetions to come up with something better. They knew they could overcome the sourge. They just needed an idea good enough, with enough momentum and enough followers, to beat the black monster.
That idea was the American flag.
In the last day of Place, a most unlikely coalition came together to beat back the Void, once and for all.
They were people who otherwise tear each other apart every day -- Trump supporters and Trump resisters, Democrats and Republicans, Americans and Europeans. And here they were coming together to build something together, on a little corner of the Internet, proving in an age when such cooperation seems impossible, that they still can.
The Ancients Were Right
Reddit's experiment ended soon after. There are so many more stories hidden deep in the dozens of subreddits and chat rooms that cropped up around Place. For every piece of artwork I mentioned, there are hundreds more on the final canvas. Perhaps the most amazing thing is that on an anonymous, no-holds-barred space on the Internet, there were no hate or racist symbols at all on the final canvas.
It is a beautiful circle of art, life and death. And it isn't the first time in our history that we've seen it.
Many millenia before Place, when humanity itself was still in its infancy (the real one, not the one on Reddit), Hindu philosophers theorized that the Heavens were made of three competing, but necessary, deities that they called the Trimurti. They were Brahma the Creator, Vishnu the Protector, and Shiva the Destroyer.
Without any single one of them, the Universe would not work. For there to be light, there needed to be dark. For there to be life, there needed to be death. For there to be creation and art, there needed to be destruction.
Over the last few days, their vision proved prescient. In the most uncanny way, Reddit proved that human creation requires all three.
The Final Canvas
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