Note: open since last September and seen here and there, this exhibition at the Withney about the uses of rules and code in art.It follows a similar exhibition - and historical as well - this year at the MOMA, Thinking Machines. This certainly demonstrates an increasing desire and interest in the historization of six decades - five in the context of this show - of "art & technologies" (not yet "design & technologies", while "architecture and digital" was done at the CCA).
Those six decades remained almost under the radar for long and there will be obviously a lot of work to do to write this epic!
Interesting in the context of the Whitney exhibition are the many sub-topics developed:
Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 establishes connections between works of art based on instructions, spanning over fifty years of conceptual, video, and computational art. The pieces in the exhibition are all “programmed” using instructions, sets of rules, and code, but they also address the use of programming in their creation. The exhibition links two strands of artistic exploration: the first examines the program as instructions, rules, and algorithms with a focus on conceptual art practices and their emphasis on ideas as the driving force behind the art; the second strand engages with the use of instructions and algorithms to manipulate the TV program, its apparatus, and signals or image sequences. Featuring works drawn from the Whitney’s collection, Programmed looks back at predecessors of computational art and shows how the ideas addressed in those earlier works have evolved in contemporary artistic practices. At a time when our world is increasingly driven by automated systems, Programmed traces how rules and instructions in art have both responded to and been shaped by technologies, resulting in profound changes to our image culture.
The exhibition is organized by Christiane Paul, Adjunct Curator of Digital Art, and Carol Mancusi-Ungaro, Melva Bucksbaum Associate Director for Conservation and Research, with Clémence White, curatorial assistant.
Note: As a direct follow-up to the May 1968 celebrations, Makery published (in French) an article retracing a history of "inhabitable utopias", or different architectures that have since been experimented with or thought about.
The short article is mainly illustrated with an interactive timeline presenting these experiments carried out over the past 50 years.
Depuis l’urbanisme utopique issu de Mai 68 jusqu’aux «Lieux infinis» mis en avant par le collectif Encore Heureux à la Biennale de Venise 2018, Makery balaie cinquante ans d’alternatives architecturales.
En savoir plus:
La webographie suit le déroulé de la chronologie ci-dessus.
L’image qui ouvre cette chronologie est le Makrolab de Marko Peljhan, à Rottnest Island, en Australie, 2000.
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Instant City, Peter Cook, Archigram, Royaume-Uni, 1968.
« Structures gonflables », exposition au musée d’Art moderne de la ville de Paris, du 1er au 28 mars 1968.
Whole Earth Catalog, édité par Stewart Brand, de 1968 à 1971 aux Etats-Unis.
The image that opens this chronology is Marko Peljhan's Makrolab, Rottnest Island, Australia, 2000.
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Instant City, Peter Cook, Archigram, United Kingdom, 1968.
"Inflatable structures", exhibition at the Musée d'Art moderne de la ville de Paris, from 1 to 28 March 1968.
Whole Earth Catalog, published by Stewart Brand, from 1968 to 1971 in the United States.
The inflatable church of Montigny-lès-Cormeilles, by Hans-Walter Müller, France, 1969.
Inflatocookbook, by the Ant Farm collective, United States, 1970.
The Arcosanti Urban Laboratory, Paolo Soleri, Arizona, USA, 1970.
The "Free City" of Christiania, Copenhagen, Denmark, 1971.
The FOOD restaurant of Gordon Matta-Clark, New York, 1971, Gordon Matta-Clark exhibition, an architect, Jeu de Paume museum, from June 5 to September 23, 2018.
Note: speaking about time, not in time, out of time, etc. and as a late tribute to Stephen Hawking, this experiement full of malice from him regarding the possibilities of time travel.
Who among us has never fantasized about traveling through time? But then, who among us hasn't traveled through time? Every single one of us is a time traveler, technically speaking, moving as we do through one second per second, one hour per hour, one day per day. Though I never personally heard the late Stephen Hawking point out that fact, I feel almost certain that he did, especially in light of one particular piece of scientific performance art he pulled off in 2009: throwing a cocktail party for time travelers — the proper kind, who come from the future.
"Hawking’s party was actually an experiment on the possibility of time travel," writes Atlas Obscura's Anne Ewbank. "Along with many physicists, Hawking had mused about whether going forward and back in time was possible. And what time traveler could resist sipping champagne with Stephen Hawking himself?" "
By publishing the party invitation in his mini-series Into the Universe With Stephen Hawking, Hawking hoped to lure futuristic time travelers. You are cordially invited to a reception for Time Travellers, the invitation read, along with the the date, time, and coordinates for the event. The theory, Hawking explained, was that only someone from the future would be able to attend."
Alas, no time travelers turned up. Since someone possessed of that technology at any point in the future would theoretically be able to attend, does Hawking's lonely party, which you can see in the clip above, prove that time travel will never become possible? Maybe — or maybe the potential time-travelers of the future know something about the space-time-continuum-threatening risks of the practice that we don't. As for Dr. Hawking, I have to imagine that he came away satisfied from the shindig, even though his hoped-for Ms. Universe from the future never walked through the door. “I like simple experiments… and champagne,” he said, and this champagne-laden simple experiment will continue to remind the rest of us to enjoy our time on Earth, wherever in that time we may find ourselves.
Based in Seoul, Colin Marshall writes and broadcasts on cities and culture. His projects include the book The Stateless City: a Walk through 21st-Century Los Angeles and the video series The City in Cinema. Follow him on Twitter at @colinmarshall or on Facebook.
Note: a proto-smart-architecture project by Cedric Price dating back from the 70ies, which sounds much more intersting than almost all contemporary smart architecture/cities proposals.
These lattest being in most cases glued into highly functional approaches driven by the "paths of less resistance-frictions", supported if not financed by data-hungry corporations. That's not a desirable future to my point of view.
"(...). If not changed, the building would have become “bored” and proposed alternative arrangements for evaluation (...)"
Cedric Price’s proposal for the Gilman Corporation was a series of relocatable structures on a permanent grid of foundation pads on a site in Florida.
Cedric Price asked John and Julia Frazer to work as computer consultants for this project. They produced a computer program to organize the layout of the site in response to changing requirements, and in addition suggested that a single-chip microprocessor should be embedded in every component of the building, to make it the controlling processor.
This would result in an “intelligent” building which controlled its own organisation in response to use. If not changed, the building would have become “bored” and proposed alternative arrangements for evaluation, learning how to improve its own evaluation, learning how to improve its own organisation on the basis of this experience.
The Brief
Generator (1976-79) sought to create conditions for shifting, changing personal interactions in a reconfigurable and responsive architectural project.
It followed this open-ended brief:
"A building which will not contradict, but enhance, the feeling of being in the middle of nowhere; has to be accessible to the public as well as to private guests; has to create a feeling of seclusion conducive to creative impulses, yet…accommodate audiences; has to respect the wildness of the environment while accommodating a grand piano; has to respect the continuity of the history of the place while being innovative."
The proposal consisted of an orthogonal grid of foundation bases, tracks and linear drains, in which a mobile crane could place a kit of parts comprised of cubical module enclosures and infill components (i.e. timber frames to be filled with modular components raging from movable cladding wall panels to furniture, services and fittings), screening posts, decks and circulation components (i.e. walkways on the ground level and suspended at roof level) in multiple arrangements.
When Cedric Price approached John and Julia Frazer he wrote:
"The whole intention of the project is to create an architecture sufficiently responsive to the making of a change of mind constructively pleasurable."
Generator Project
They proposed four programs that would use input from sensors attached to Generator’s components: the first three provided a “perpetual architect” drawing program that held the data and rules for Generator’s design; an inventory program that offered feedback on utilisation; an interface for “interactive interrogation” that let users model and prototype Generator’s layout before committing the design.
The powerful and curious boredom program served to provoke Generator’s users. “In the event of the site not being re-organized or changed for some time the computer starts generating unsolicited plans and improvements,” the Frazers wrote. These plans would then be handed off to Factor, the mobile crane operator, who would move the cubes and other elements of Generator. “In a sense the building can be described as being literally ‘intelligent’,” wrote John Frazer—Generator “should have a mind of its own.” It would not only challenge its users, facilitators, architect and programmer—it would challenge itself.
The Frazers’ research and techniques
The first proposal, associated with a level of ‘interactive’ relationship between ‘architect/machine’, would assist in drawing and with the production of additional information, somewhat implicit in the other parallel developments/ proposals.
The second proposal, related to the level of ‘interactive/semiautomatic’ relationship of ‘client–user/machine’, was ‘a perpetual architect for carrying out instructions from the Polorizer’ and for providing, for instance, operative drawings to the crane operator/driver; and the third proposal consisted of a ‘[. . .] scheduling and inventory package for the Factor [. . .] it could act as a perpetual functional critic or commentator.’
The fourth proposal, relating to the third level of relationship, enabled the permanent actions of the users, while the fifth proposal consisted of a ‘morphogenetic program which takes suggested activities and arranges the elements on the site to meet the requirements in accordance with a set of rules.’
Finally, the last proposal was [. . .] an extension [. . .] to generate unsolicited plans, improvements and modifications in response to users’ comments, records of activities, or even by building in a boredom concept so that the site starts to make proposals about rearrangements of itself if no changes are made. The program could be heuristic and improve its own strategies for site organisation on the basis of experience and feedback of user response.
Self Builder Kit and the Cal Build Kit, Working Models
In a certain way, the idea of a computational aid in the Generator project also acknowledged and intended to promote some degree of unpredictability. Generator, even if unbuilt, had acquired a notable position as the first intelligent building project. Cedric Price and the Frazers´ collaboration constituted an outstanding exchange between architecture and computational systems. The Generator experience explored the impact of the new techno-cultural order of the Information Society in terms of participatory design and responsive building. At an early date, it took responsiveness further; and postulates like those behind the Generator, where the influence of new computational technologies reaches the level of experience and an aesthetics of interactivity, seems interesting and productive.
Resources
John Frazer, An Evolutionary Architecture, Architectural Association Publications, London 1995. http://www.aaschool.ac.uk/publications/ea/exhibition.html
Frazer to C. Price, (Letter mentioning ‘Second thoughts but using the same classification system as before’), 11 January 1979. Generator document folio DR1995:0280:65 5/5, Cedric Price Archives (Montreal: Canadian Centre for Architecture).
Note: 2017 was very busy (the reason why I wasn't able to post much on | rblg...), and the start of 2018 happens to be the same. Fortunately and unfortunatly!
I hope things will calm down a bit next Spring, but in the meantime, we're setting up an exhibition with fabric | ch. A selection of works retracing 20 years of activities, which purpose will be also to serve in the perspective of a photo shooting for a forthcoming book.
The event will take place in a disuse factory (yet a historical monument from the 2nd industrial era), near Lausanne.
If you are around, do not hesitate to knock at the door!
During a few days, in the context of the preparation of a book, a selection of works retracing 20 years of activities of fabric | ch will be on display in a disused factory close to Lausanne.
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Information: http://www.fabric.ch/xx/
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Opening on February 9, 5.00-11.00pm
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Visiting hours:
Saturday - Sunday 10-11.02, 4.00-8.00pm
Wednesday 14.02, 5.00-8.00pm
Friday-Saturday 16-17.02, 5.00-8.00pm.
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Or by appointment: 021.3511021
Guided tours at 6.00pm
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Pendant quelques jours et dans le contexte de la création d'un livre monographique, accrochage d'une sélection de travaux retraçant 20 ans d'activités de fabric | ch.
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Informations: http://www.fabric.ch/xx
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Vernissage le 9 février, 17h-23h
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Heures de visite:
Samedi - dimanche 10-11.02, 16h-20h
Mercredi 14.02, 17h-20h
Vendredi-samedi 16-17.02, 17h-20h00
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Ou sur rendez-vous: 021.3511021
Visites commentées à 18h.
New MoMA show plots the impact of computers on architecture and design. Pictured here: “Menu 23" layout of Cedric Price's Generator Project. (Courtesy California College of the Arts archive)
The beginnings of digital drafting and computational design will be on display at the Museum of Modern Art (MoMA) starting November 13th, as the museum presents Thinking Machines: Art and Design in the Computer Age, 1959–1989. Spanning 30 years of works by artists, photographers, and architects, Thinking Machines captures the postwar period of reconciliation between traditional techniques and the advent of the computer age.
Organized by Sean Anderson, associate curator in the museum’s Department of Architecture and Design, and Giampaolo Bianconi, a curatorial assistant in the Department of Media and Performance Art, the exhibition examines how computer-aided design became permanently entangled with art, industrial design, and space planning.
Drawings, sketches, and models from Cedric Price’s 1978-80 Generator Project, the never-built “first intelligent building project” will also be shown. The response to a prompt put out by the Gilman Paper Corporation for its White Oak, Florida, site to house theater and dance performances alongside travelling artists, Price’s Generator proposal sought to stimulate innovation by constantly shifting arrangements.
Ceding control of the floor plan to a master computer program and crane system, a series of 13-by-13-foot rooms would have been continuously rearranged according to the users’ needs. Only constrained by a general set of Price’s design guidelines, Generator’s program would even have been capable of rearranging rooms on its own if it felt the layout hadn’t been changed frequently enough. Raising important questions about the interaction between a space and its occupants, Generator House laid the groundwork for computational architecture and smart building systems.
R. Buckminster Fuller’s 1970 work for Radical Hardware magazine will also appear. (Courtesy PBS)
Thinking Machines: Art and Design in the Computer Age, 1959–1989 will be running from November 13th to April 8th, 2018. MoMA members can preview the show from November 10th through the 12th.
Note: I'll have the great pleasure to be in discussion tomorrow with Fabio Gramazio, Prof. & Head for Digital fabrication at ETHZ and partner at Gramazio Kohler, during the much-awaited symposium "Research in Art and Design", at ECAL.
If you can attend, please do so! As we're expecting great presentations from the likes of Xavier Veilhan, Roel Wouters, Skylar Tibbits, Catherine Ince and several others... including Fabio Gramazio of course, who will speak about their rescent researches at the Swiss Institute of Technology / Department of Architecture in Zürich.
10+10 Research in Art & Design at ECAL
A symposium celebrating 10 years of Research in Art and Design
Tuesday 10 October 2017, 8.00–18.30
IKEA Auditorium, ECAL, Renens www.researchday.ch
On the occasion of the 10 years since the moving of ECAL/University of Art and Design Lausanne to its current premises in Renens and marking the 10th anniversary of the foundation of EPFL+ECAL Lab, ECAL is hosting a symposium on Research in Art and Design, featuring artists, designers and scholars in these fields from all over the world, in conversation with ECAL faculty members.
Admission is free upon registration through the online RSVP form at www.researchday.ch
Due to the limited number of seats in the auditorium, the maximum number of participants is 350.
Introductory notes on Research in Art and Design in Switzerland
Davide Fornari professor, ECAL
Moderation
Vera Sacchetti design critic, Basel
Design Research: from Academia to the Real World
9.00–9.45 Alba Cappellieri professor, Politecnico di Milano, Milan
in conversation with Nicolas Henchoz director, EPFL+ECAL Lab
9.45–10.30 Sophie Pène vice president, Conseil National du Numérique, Paris
in conversation with Davide Fornari professor, ECAL
10.30–11.00 Coffee break
Research Through Art and Design: Materials and Forms
11.00–11.45 Xavier Veilhan artist, Paris
in conversation with Stéphanie Moisdon professor, ECAL
11.45–12.30 Fabio Gramazio co-founder, Gramazio + Kohler Architects, Zurich
in conversation with Patrick Keller professor, ECAL
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12.30–13.30 Lunch
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Research Practices in Curating Art and Design
13.30–14.15 Catherine Ince senior curator, Victoria and Albert Museum, London
in conversation with Anniina Koivu professor, ECAL
14.15–15.00 Astrid Welter head of programs, Fondazione Prada, Milan/Venice
in conversation with Federico Nicolao professor, ECAL
15.00–15.15 Coffee break
The Future of Art and Design Research
15.15–16.00 Roel Wouters co-founder, Moniker, Amsterdam
in conversation with Vincent Jacquier professor, ECAL
16.00–16.45 Skylar Tibbits co-founder, MIT Self-Assembly Lab, Cambridge (MA)
in conversation with Christophe Guberan professor, ECAL
As we continue to lack a decent search engine on this blog and as we don't use a "tag cloud" ... This post could help navigate through the updated content on | rblg (as of 07.2017), via all its tags!
HERE ARE ALL THE CURRENT TAGS TO NAVIGATE ON | RBLG BLOG:
(to be seen just below if you're navigating on the blog's html pages or here for rss readers)
Note: interesting exhibition and economic setup (by Fala Atelier) for an exhibition about the metabolists in Lisbon --Nagakin Capsule Tower specifically--, in one of the many marvelous yet rotten "palaces" of the City!
Finding a place to live in Tokyo isn't easy. Most of the available options are expensive and usually located far from the center. Typologically, the Nakagin Capsule Tower continues to prove that it makes sense. Designed by Kisho Kurokawa and built in 1972, it represented a new typology and a different approach to the idea of urban renewal.
Nevertheless, forty years later, it is clear that something went wrong along the way. The building is getting emptier and several of the capsules are abandoned, rotten, leaking. Some of the owners want to demolish it; a few offer resistance. Each capsule was supposed to last 20 years but twice the time has passed.
Metabolism’s biggest icon is sick and stands today only as a remembrance of a future that never happened.
Anticlimax was an exhibition about the contemporary routine of a fallen hero. While presenting its current condition, the exhibition intended to illustrate the contemporary daily life of one of the most iconic buildings of the 20th Century.
Exhibiting the former metabolist superstar in Portugal was also a provocation and the layout for the exhibition was a necessary curatorial dead-end: presenting the Nakagin in a traditional way would be conceptually wrong. The exhibition happens in an almost negligent way, reflecting the condition of the building, bringing its sense of scale and repetition to the Sinel de Cordes Palace.
This blog is the survey website of fabric | ch - studio for architecture, interaction and research.
We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings.
Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations.
This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.