Sticky PostingsAll 242 fabric | rblg updated tags | #fabric|ch #wandering #reading
By fabric | ch -----
As we continue to lack a decent search engine on this blog and as we don't use a "tag cloud" ... This post could help navigate through the updated content on | rblg (as of 09.2023), via all its tags!
FIND BELOW ALL THE TAGS THAT CAN BE USED TO NAVIGATE IN THE CONTENTS OF | RBLG BLOG: (to be seen just below if you're navigating on the blog's html pages or here for rss readers)
-- Note that we had to hit the "pause" button on our reblogging activities a while ago (mainly because we ran out of time, but also because we received complaints from a major image stock company about some images that were displayed on | rblg, an activity that we felt was still "fair use" - we've never made any money or advertised on this site). Nevertheless, we continue to publish from time to time information on the activities of fabric | ch, or content directly related to its work (documentation).
Posted by Patrick Keller
in fabric | ch
on
Monday, September 11. 2023 14:29
Defined tags for this entry: 3d, activism, advertising, agriculture, air, algorithms, animation, archeology, architects, architecture, art, art direction, artificial reality, artists, atmosphere, automation, behaviour, bioinspired, biotech, blog, body, books, brand, character, citizen, city, climate, clips, code, cognition, collaboration, commodification, communication, community, computing, conditioning, conferences, consumption, content, control, craft, culture & society, curators, customization, data, density, design, design (environments), design (fashion), design (graphic), design (interactions), design (motion), design (products), designers, development, devices, digital, digital fabrication, digital life, digital marketing, dimensions, direct, display, documentary, earth, ecal, ecology, economy, electronics, energy, engineering, environment, equipment, event, exhibitions, experience, experimentation, fabric | ch, farming, fashion, fiction, films, food, form, franchised, friends, function, future, gadgets, games, garden, generative, geography, globalization, goods, hack, hardware, harvesting, health, history, housing, hybrid, identification, illustration, images, immaterial, information, infrastructure, installations, interaction design, interface, interferences, kinetic, knowledge, landscape, language, law, life, lighting, localization, localized, machinelearning, magazines, make, mapping, marketing, mashup, material, materials, media, mediated, mind, mining, mobile, mobility, molecules, monitoring, monography, movie, museum, music, nanotech, narrative, nature, networks, neurosciences, new-material, non-material, opensource, operating system, participative, particles, people, perception, photography, physics, physiological, politics, pollution, presence, print, privacy, product, profiling, projects, psychological, public, publications, publishing, reactive, real time, recycling, research, resources, responsive, ressources, robotics, rules, scenography, schools, science & technology, scientists, screen, search, security, semantic, sharing, shopping, signage, smart, social, society, software, solar, sound, space, spatial, speculation, statement, surveillance, sustainability, tactile, tagging, tangible, targeted, teaching, technology, tele-, telecom, territory, text, textile, theory, thinkers, thinking, time, tools, topology, tourism, toys, transmission, trend, typography, ubiquitous, urbanism, users, variable, vernacular, video, viral, vision, visualization, voice, vr, war, weather, web, wireless, world, worldbuilding, writing
Tuesday, February 27. 2024"Universal Machine": historical graphs on the relations and fluxes between art, architecture, design, and technology (19.. - 20..) | #art&sciences #history #graphs
Note (03.2024): The contents of the files (maps) have been updated as of 02.2024. - Note (07.2021): As part of my teaching at ECAL / University of Art and Design Lausanne (HES-SO), I've delved into the historical ties between art and science. This ongoing exploration focuses on the connection between creative processes in art, architecture, and design, and the information sciences, particularly the computer, also known as the "Universal Machine" as coined by A. Turing. This informs the title of the graphs below and this post. Through my work at fabric | ch, and previously as an assistant at EPFL followed by a professorship at ECAL, to experience first hand some of these massive transformations in society and culture. Thus, in my theory courses, I've aimed to create "maps" that aid in comprehending, visualizing, and elucidating the flux and timelines of interactions among individuals, artifacts, and disciplines. These maps, imperfect and constrained by size, are continuously evolving and open to interpretation beyond my own. I regularly update them as part of the process. Yet, in the absence of a comprehensive written, visual, or sensitive history of these techno-cultural phenomena as a whole, these maps serve as valuable approximation tools for grasping the flows and exchanges that either unite or divide them. They offer a starting point for constructing personal knowledge and delving deeper into these subjects. This is precisely why, despite their inherent fuzziness - or perhaps because of it - I choose to share them on this blog (fabric | rblg), in an informal manner. It's an invitation for other artists, designers, researchers, teachers, students, and so forth, to begin building upon them, to depict different flows, to develop pre-existing or subsequent ideas, or even more intriguingly, to diverge from them. If such advancements occur, I'm keen on featuring them on this platform. Feel free to reach out for suggestions, comments, or to share new developments. ... It's worth mentioning that the maps are structured horizontally along a linear timeline, spanning from the late 18th century to the mid-21st century, predominantly focusing on the industrial period. Vertically, they are organized around disciplines, with the bottom representing engineering, the middle encompassing art and design, and the top relating to humanities, social events, or movements. Certainly, one might question this linear timeline, echoing the sentiments of writer B. Latour. What about considering a spiral timeline, for instance? Such a representation would still depict both the past and the future, while also illustrating the historical proximities of topics, connecting past centuries and subjects with our contemporary context in a circular manner. However, for the time being, and while recognizing its limitations, I adhere to the simplicity of the linear approach. Countless narratives can emerge as inherent properties of the graphs, underscoring that they are not their origins but rather products thereof. ... The selection of topics (code, scores-instructions, countercultural, network-related, interaction, "post-...") currently aligns with the themes of my teaching but is subject to expansion, possibly toward an underlying layer revealing the material conditions that underpinned and facilitated the entire process.
In any case, this could serve as a fruitful starting point for some further readings or perhaps a new "Where's Waldo/Wally" kind of game!
Via fabric | ch ----- By Patrick Keller
Rem.: By clicking on the thumbnails below you'll get access to HD versions.
"Universal Machine", main map (late 18th to mid 21st centuries):
Flows in the map > "Code":
Flows in the map > "Scores, Partitions, ...":
Flows in the map > "Countercultural, Subcultural, ...":
Flows in the map > "Network Related":
Flows in the map > "Interaction":
Flows in the map > "Post-Internet/Digital, "Post -..." , "Neo -...", ML/AI":
...
To be continued (& completed) ...
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Culture & society, Design, Interaction design, Science & technology
at
16:05
Defined tags for this entry: architecture, art, culture & society, data, design, engineering, fabric | ch, history, interaction design, publications, publications-fbrc, science & technology, theory, thinking, tools, visualization
Thursday, April 12. 2018Vlatko Vedral - Decoding Reality | #quantum #information #thermodynamics
More about Quantum Information by Vlatko Vedral and his book Decoding Reality.
Via Legalise Freedom ----- Listen to the discussion online HERE (Youtube, 1h02). ... Vlatko Vedral on Decoding Reality -- The Universe as Quantum Information. What is the nature of reality? Why is there something rather than nothing? These are the deepest questions that human beings have asked, that thinkers East and West have pondered over millennia. For a physicist, all the world is information. The Universe and its workings are the ebb and flow of information. We are all transient patterns of information, passing on the blueprints for our basic forms to future generations using a digital code called DNA. Decoding Reality asks some of the deepest questions about the Universe and considers the implications of interpreting it in terms of information. It explains the nature of information, the idea of entropy, and the roots of this thinking in thermodynamics. It describes the bizarre effects of quantum behaviour such as 'entanglement', which Einstein called 'spooky action at a distance' and explores cutting edge work on harnessing quantum effects in hyperfast quantum computers, and how recent evidence suggests that the weirdness of the quantum world, once thought limited to the tiniest scales, may reach up into our reality. The book concludes by considering the answer to the ultimate question: where did all of the information in the Universe come from? The answers considered are exhilarating and challenge our concept of the nature of matter, of time, of free will, and of reality itself.
Posted by Patrick Keller
in Culture & society, Science & technology
at
08:19
Defined tags for this entry: culture & society, research, science & technology, scientists, theory, thinkers, thinking
Tuesday, April 10. 2018I’m building a machine that breaks the rules of reality | #information #thermodynamics
Note: the title and beginning of the article is very promissing or teasing, so to say... But unfortunately not freely accessible without a subscription on the New Scientist. Yet as it promisses an interesting read, I do archive it on | rblg for record and future readings. In the meantime, here's also an interesting interview (2010) from Vlatko, at the time when he published his book Decoding Reality () about Information with physicist Vlatko Vedral for The Guardian.
Via The Guardian -----
... And an extract from the article on the New Scientist:
I’m building a machine that breaks the rules of reality We thought only fools messed with the cast-iron laws of thermodynamics – but quantum trickery is rewriting the rulebook, says physicist Vladko Vedral.
Martin Leon Barreto
By Vlatko Vedral A FEW years ago, I had an idea that may sound a little crazy: I thought I could see a way to build an engine that works harder than the laws of physics allow. You would be within your rights to baulk at this proposition. After all, the efficiency of engines is governed by thermodynamics, the most solid pillar of physics. This is one set of natural laws you don’t mess with. Yet if I leave my office at the University of Oxford and stroll down the corridor, I can now see an engine that pays no heed to these laws. It is a machine of considerable power and intricacy, with green lasers and ions instead of oil and pistons. There is a long road ahead, but I believe contraptions like this one will shape the future of technology. Better, more efficient computers would be just the start. The engine is also a harbinger of a new era in science. To build it, we have had to uncover a field called quantum thermodynamics, one set to retune our ideas about why life, the universe – everything, in fact – are the way they are. Thermodynamics is the theory that describes the interplay between temperature, heat, energy and work. As such, it touches on pretty much everything, from your brain to your muscles, car engines to kitchen blenders, stars to quasars. It provides a base from which we can work out what sorts of things do and don’t happen in the universe. If you eat a burger, you must burn off the calories – or …
Related Links:
Posted by Patrick Keller
in Science & technology
at
16:19
Defined tags for this entry: information, research, science & technology, scientists, theory, thinking
Friday, January 15. 2016Designers & Books | #readings
Note: it is not too late to wish everybody a happy '16, so, here I do! ... even so the year started in such a sad way with the disappearance of this shiny artist called David Bowie. Maybe is it then already the right time to bring back our good old '16 resolutions, so to conjure these bad vibes? For my part, some of them were about reading... like always (or adding books on my already too big pile I can guess) and while I was wandering here and there on the Net late last December, I stumble upon this interesting initiative of curated lists of books related to design and art. Curators of books include readers such as Peter Eisenman, Tonny Dunne, Sou Fujimoto, Massimo Vignelli, John Maeda and many others (177 designers to date, 34 commentators, 73 guests, etc.). Well... interesting line up I must say! Have a good '16 reading ...
----- " Designers & Books is an advocate for books as an important source of inspiration for creativity, innovation, and invention. The main way we do this is by publishing lists of books that esteemed members of the international design community identify as important, meaningful, and formative—books that have shaped their values, their worldview, and their ideas about design. This provides the direction for our focus on books about architecture, fashion, graphic design, interactive design, interior design, landscape architecture, product and industrial design, and urban design. "
Posted by Patrick Keller
in Architecture, Art, Design
at
14:46
Defined tags for this entry: architecture, art, books, design, history, monography, text, theory, thinking, writing
Wednesday, August 26. 2015Hippie Modernism exhibition at the Walker Art Center to celebrate design's trippy side | #radical #experiments #counterculture
Note: In parallel with the exhibition about the work of E.A.T at the Museum der Moderne in Salzburg, another exhibition: Hippie Modernism: The Struggle for Utopia that will certainly be worth a detour at the Walker Art Center in Minneapolis later this autumn.
Via Dezeen -----
The architecture and design of the counterculture era has been overlooked, according to the curator of an upcoming exhibition dedicated to "Hippie Modernism".
Yellow submarine by Corita Kent, 1967. Photograph by Joshua White
The radical output of the 1960s and 1970s has had a profound influence on contemporary life but has been "largely ignored in official histories of art, architecture and design," said Andrew Blauvelt, curator of the exhibition that opens at the Walker Art Center in Minneapolis this autumn.
"It's difficult to identify another period of history that has exerted more influence on contemporary culture and politics," he said.
Superchair by Ken Isaacs, 1967 Women in Design: The Next Decade by Sheila Levrant de Bretteville, 1975. Courtesy of Sheila Levrant de Bretteville
While not representative of a formal movement, the works in Hippie Modernism challenged the establishment and high Modernism, which had become fully assimilated as a corporate style, both in Europe and North America by the 1960s. The exhibition, entitled Hippie Modernism: The Struggle for Utopia will centre on three themes taken from taken from American psychologist and psychedelic drug advocate Timothy Leary's era-defining mantra: Turn on, tune in, drop out. Organised with the participation of the Berkeley Art Museum/Pacific Film Archive, it will cover a diverse range of cultural objects including films, music posters, furniture, installations, conceptual architectural projects and environments.
Hendrixwar/Cosmococa Programa-in-Progress, 1973. Courtesy of the Walker Art Center collection, Minneapolis Jimi Hendrix, Ira Cohen, 1968. Photograph from the Mylar Chamber, courtesy of the Ira Cohen Archive
The Turn On section of the show will focus on altered perception and expanded individual awareness. It will include conceptual works by British avant-garde architectural group Archigram, American architecture collective Ant Farm, and a predecessor to the music video by American artist Bruce Conner – known for pioneering works in assemblage and video art. Tune In will look at media as a device for raising collective consciousness and social awareness around issues of the time, many of which resonate today, like the powerful graphics of the US-based black nationalist party Black Panther Movement.
Untitled [the Cockettes] by Clay Geerdes, 1972. Courtesy of the estate of Clay Geerdes
Drop Out includes alternative structures that allowed or proposed ways for individuals and groups to challenge norms or remove themselves from conventional society, with works like the Drop City collective's recreation dome – a hippie version of a Buckminster Fuller dome – and Newton and Helen Mayer Harrison's Portable Orchard, a commentary on the loss of agricultural lands to the spread of suburban sprawl.
Environment Transformer/Flyhead Helmet by Haus-Rucker-Co, 1968. Photograph courtesy of Haus-Rucker-Co and Gerald Zugmann
The issues raised by the projects in Hippie Modernism – racial justice, women's and LGBT rights, environmentalism, and localism among many other – continue to shape culture and politics today. Blauvelt sees the period's ongoing impact in current practices of public-interest design and social-impact design, where the authorship of the building or object is less important than the need that it serves.
Payne's Gray by Judith Williams, circa 1966. Photograph courtesy of the Morris and Helen Belkin Art Gallery, The University of British Columbia Superonda Sofa by Archizoom Associati, 1966. Photograph courtesy of Dario Bartolini, Archizoom Associati
Many of the exhibited artists, designers, and architects created immersive environments that challenged notions of domesticity, inside/outside, and traditional limitations on the body, like the Italian avant-garde design group Superstudio's Superonda: conceptual furniture which together creates an architectural landscape that suggests new ways of living and socialising.
Hello Dali by Isaac Abrams, 1965
Blauvelt sees the period's utopian project ending with the OPEC oil crisis of the mid 1970s, which helped initiate the more conservative consumer culture of the late 1970s and 1980s.
Organised in collaboration with the Berkeley Art Museum and the Pacific Film Archive, Hippie Modernism will run from 24 October 2015 to 28 February 2016 at the Walker Art Center.
Posted by Patrick Keller
in Architecture, Art, Culture & society, Design
at
15:14
Defined tags for this entry: architects, architecture, art, artists, community, culture & society, design, designers, exhibitions, history, participative, search, speculation, sustainability, theory
Friday, August 14. 2015Commune Revisited | #commune #ideals #magazine
Note: While being interested in the idea of the commune for some time now --I've been digging into old stories, like the ones of the well named Haight-Ashbury's Diggers, or the Droppers, in connection to system theory, cybernetics and information theory and then of course, to THE Personal Computer as "small scale technology" , so as to "the biggest commune of all: the internet" (F. Turner)--. The idealistic social flatness of the communes, anarchic yet with inevitable emerging order, its "counter" approach to western social organization but also the fact that in the end, the 60ies initiatives seemed to have "failed" for different reasons, interests me for further works. These "diggings" are also somehow connected to a ongoing project and tool we recently published online, a "data commune": Datadroppers (even so it is just a shared tool). Following this interest, I came accross this latest online publication by uncube (Issue #34) about the Commune Revisited, which both have an historic approach to old experiments (like the one of Drop City), and to more recent ones, up to the "gated community" ... The idea of the editors being to investigate the diversity of the concepts. It brings an interesting contemporary twist and understanding to the general idea... In a time when we are totally fed up with neo liberalism.
Via Uncube -----
"One year after our Urban Commons issue, we're returning to the idea of the communal, this time investigating just how diversly the concept of "commune" can be interpreted - and not always with entirely benevolent intentions or successful results. Wether trying to escape a broken economy or an oppressive system via new forms of existence or looking to break the system itself via anarchic methodologies, forming a commune traditionnaly involves segregation or stepping "outside" society. But no matter how off-grid and back-to-nature the contemporary communities that we investigate here are, it turns out they are far more connected than we think. Turn on, tune out, drop in. The editors"
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Posted by Patrick Keller
in Culture & society, Sustainability
at
09:40
Defined tags for this entry: community, culture & society, history, magazines, social, speculation, sustainability, theory, thinking
Wednesday, July 29. 2015Creating Radical Software: A Personal Account | #magazine #history #media
Note: after the recent post about E.A.T. and while we are into history, here is also an intersting article by Phyllis (Gershuny) Segura, one of the founders of the 1970's journal Radical Software, where she explains the birth and motivatiosn behind the magazine. It was a journal about the then very young video art, but exceeded this thematic by far, including avant-garde thematics such as cybernetic, information theory or networks.
Via Rhizome ----- Creating Radical Software: A Personal Account By Phyllis (Gershuny) Segura
What can be analyzed in my work, or criticized, are the questions that I ask…my composition arises out of asking questions. — John Cage
Radical Software Volume I, Number 1: the Alternate Television Movement (Spring 1970)
Radical Software Volume I, Number 2: the Electromagnetic Spectrum (Autumn 1970).
As rare as it is for something to be an instant success, this is what happened with Radical Software, a journal started in 1970 to bring a fresh direction to communication via personal and portable video equipment and other cybernetic explorations. Its intention was to foster an alternative to broadcast media and lessen the impact of its control. I was the co-founder. When I began conceiving of the journal, no one really knew precisely what I was getting at because my ideas about it were at an inchoate stage of development, making for loose coherency. The idea was for individuals to be able to communicate interactively without the filters of broadcast media. Even at a more formalized stage the process superseded any formulaic views. Perhaps asking non-hierarchical questions could materialize the structures leading to a two-way network for communicative exchange. Our choices were no longer determined by traditions and customs. I don't often look, but when I do, I notice so much misinformation, both printed and online, about the origins of Radical Software. I‘d like to clarify what my role was then and what my inspiration was in conceiving of it. It is important to set the background and tone of events. In order to accurately tell the tale I will weave in some personal life anecdotes from the time. It's all one story to me, as the vicissitudes of life often direct our fates.
(...)
Read more about it HERE.
Related Links:Saturday, May 10. 2014Peinture du temps, musique de l’étendue, ou les réversibilités du réductionnisme | #particles
An interesting paper (in French) by Guy Lelong about reductionnism (so as contextual or referential autonomy) and how it possibly have led to its opposite. With words/works by Greenberg, Boulez, Reinhardt, Feldman, Buren, Grisey, Rahm, Hervé.
----- Via Philippe Rahm via Rhutmos.eu
"Au sortir des deux Guerres mondiales, des protagonistes importants de la plupart des domaines artistiques ont réduit leur médium à des constituants ultimes, voire à des éléments essentiels. Je ne me demanderai pas ici s’il y a relation de cause à effet ou simple concomitance entre cette remise en ordre de l’art et ces événements de l’Histoire. Je voudrais plus simplement faire apparaître, en me limitant à la peinture et à la musique, comment le réductionnisme théorisé et élaboré dans les années 1950-1960 a parfois abouti à son inverse. En cherchant en effet à réduire toujours plus les éléments constitutifs de leur médium, certains peintres ont trouvé une temporalité qui appartenait plutôt à la musique, réalisant par conséquent une peinture du temps, tandis que certains compositeurs, en opérant une réduction analogue sur le fait sonore, ont en quelque sorte déployé celui-ci dans l’espace, découvrant une musique de l’étendue. Les disparités observées dans ce cadre réductionniste me permettront, en élargissant le propos, de montrer que la perception des œuvres de l’art se distingue en fonction des déterminants de la réception qu’elles mettent en place. La critique du réductionnisme que certains courants ont ensuite élaborée, contestant notamment l’autonomie contextuelle et référentielle, me conduira à déterminer les interactions de la référence que les œuvres de l’art sont susceptibles de produire, dès lors qu’elles prônent au contraire l’élargissement. (...)" Text intégral ICI.
Monday, February 03. 2014Introducing Archipelago: Podcasting Deinstitutionalized Knowledge | #thinking
----- by Léopold Lambert •
A project created by Léopold Lambert as the podcast platform of The Funambulist.
Featured guests for the current law section of Archipelago. The idea of Archipelago emerged from the will to propose an alternative to the current state of Academia (whether architectural or not). The generalized absence of bridges between disciplines, the petty internal politics, the clear categorization of teachers and learners, as well as the ‘punctualization’ of learning formed the base of this will to propose something different. Disciplines should be blurred, young thinkers should have access to platforms of expression and learning should be a continuous activity throughout life. Archipelago does not have the illusory ambition to replace the university, but more simply to constitute a free place for learning and questioning the politics of the designed environment that surrounds us all. Its medium allows anyone to listen to it in all kinds of situations: while commuting, cooking, resting, working, or any other situation you might think appropriate. Archipelago’s editorial line follows the one constructed year after year on The Funambulist. This line is based upon the predicate that design (clothing, objects, architecture and urbanism) organizes (politically) bodies in space. Such a predicate creates the need to wonder simultaneously what a body is and how design is produced. These questions define the list of guests for the conversation it releases. A significant number of these guests are already part of the network composed by The Funambulist. Some of them took part (or are about to) in the series of curated texts collected in the book The Funambulist Papers: Volume 1 published by Punctum Books in 2013 (Volume 2 will be published later in 2014). However, the project also finds its essence in researching the work of other thinkers and creators to diversify and enrich the discourse proposed on both The Funambulist and Archipelago. An important component in the selection of these guests is their diversity, as well as their relation to the norm from where Archipelago operates. What that means is for the platform to maintain a high awareness of whom it invites, in order to avoid the traditional pattern of domination of a type of academic actor (White Western Heterosexual Male to name only a few of their characteristics). Such practice is the minimum to be done to reduce the violence of normative processes and the ostracisation they create.
Léopold Lambert is an architect and Editor of The Funambulist.
Posted by Patrick Keller
in Architecture, Culture & society, Design
at
08:44
Defined tags for this entry: architecture, culture & society, design, interferences, publishing, theory, thinkers, thinking
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fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
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