Sticky Postings
By fabric | ch
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As we continue to lack a decent search engine on this blog and as we don't use a "tag cloud" ... This post could help navigate through the updated content on | rblg (as of 09.2023), via all its tags!
FIND BELOW ALL THE TAGS THAT CAN BE USED TO NAVIGATE IN THE CONTENTS OF | RBLG BLOG:
(to be seen just below if you're navigating on the blog's html pages or here for rss readers)
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Note that we had to hit the "pause" button on our reblogging activities a while ago (mainly because we ran out of time, but also because we received complaints from a major image stock company about some images that were displayed on | rblg, an activity that we felt was still "fair use" - we've never made any money or advertised on this site).
Nevertheless, we continue to publish from time to time information on the activities of fabric | ch, or content directly related to its work (documentation).
Monday, March 13. 2023
Note: a brief video documentation about one of fabric | ch's latest project – Atomized (Re)Staging – that was exhibited at ZKM during Matter. Non-Matter. Anti-Matter.
The exhibition was curated by Lívía Nolasco-Roszás and Felix Koberstein and took place ibn the context of the European research project Beyond Matter.
Via fabric | ch's Vimeo
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Thursday, November 22. 2018
Note: open since last September and seen here and there, this exhibition at the Withney about the uses of rules and code in art. It follows a similar exhibition - and historical as well - this year at the MOMA, Thinking Machines. This certainly demonstrates an increasing desire and interest in the historization of six decades - five in the context of this show - of "art & technologies" (not yet "design & technologies", while "architecture and digital" was done at the CCA).
Those six decades remained almost under the radar for long and there will be obviously a lot of work to do to write this epic!
Interesting in the context of the Whitney exhibition are the many sub-topics developed:
- Rule, Instruction, Algorithm: Ideas as Form /
- Rule, Instruction, Algorithm: Generative Measures /
- Rule, Instruction, Algorithm: Collapsing Instruction and Form /
- Signal, Sequence, Resolution: Image Resequenced /
- Signal, Sequence, Resolution: Liberating the Signal /
- Signal, Sequence, Resolution: Realities Encoded /
- Augmented Reality: Tamiko Thiel
Via Whitney Museum of American Art
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Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 establishes connections between works of art based on instructions, spanning over fifty years of conceptual, video, and computational art. The pieces in the exhibition are all “programmed” using instructions, sets of rules, and code, but they also address the use of programming in their creation. The exhibition links two strands of artistic exploration: the first examines the program as instructions, rules, and algorithms with a focus on conceptual art practices and their emphasis on ideas as the driving force behind the art; the second strand engages with the use of instructions and algorithms to manipulate the TV program, its apparatus, and signals or image sequences. Featuring works drawn from the Whitney’s collection, Programmed looks back at predecessors of computational art and shows how the ideas addressed in those earlier works have evolved in contemporary artistic practices. At a time when our world is increasingly driven by automated systems, Programmed traces how rules and instructions in art have both responded to and been shaped by technologies, resulting in profound changes to our image culture.
The exhibition is organized by Christiane Paul, Adjunct Curator of Digital Art, and Carol Mancusi-Ungaro, Melva Bucksbaum Associate Director for Conservation and Research, with Clémence White, curatorial assistant.
Wednesday, July 29. 2015
Note: after the recent post about E.A.T. and while we are into history, here is also an intersting article by Phyllis (Gershuny) Segura, one of the founders of the 1970's journal Radical Software, where she explains the birth and motivatiosn behind the magazine. It was a journal about the then very young video art, but exceeded this thematic by far, including avant-garde thematics such as cybernetic, information theory or networks.
Via Rhizome
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Creating Radical Software: A Personal Account
By Phyllis (Gershuny) Segura
What can be analyzed in my work, or criticized, are the questions that I ask…my composition arises out of asking questions.
— John Cage
Radical Software Volume I, Number 1: the Alternate Television Movement (Spring 1970)
Radical Software Volume I, Number 2: the Electromagnetic Spectrum (Autumn 1970).
As rare as it is for something to be an instant success, this is what happened with Radical Software, a journal started in 1970 to bring a fresh direction to communication via personal and portable video equipment and other cybernetic explorations. Its intention was to foster an alternative to broadcast media and lessen the impact of its control. I was the co-founder.
When I began conceiving of the journal, no one really knew precisely what I was getting at because my ideas about it were at an inchoate stage of development, making for loose coherency. The idea was for individuals to be able to communicate interactively without the filters of broadcast media. Even at a more formalized stage the process superseded any formulaic views. Perhaps asking non-hierarchical questions could materialize the structures leading to a two-way network for communicative exchange. Our choices were no longer determined by traditions and customs.
I don't often look, but when I do, I notice so much misinformation, both printed and online, about the origins of Radical Software. I‘d like to clarify what my role was then and what my inspiration was in conceiving of it. It is important to set the background and tone of events. In order to accurately tell the tale I will weave in some personal life anecdotes from the time. It's all one story to me, as the vicissitudes of life often direct our fates.
“Those were the underlying circumstances that led to Radical Software: curiosity and confinement.”
(...)
Read more about it HERE.
Monday, May 19. 2014
Via The Verge (via Computed·Blg)
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The internet will have nearly 3 billion users, about 40 percent of the world's population, by the end of 2014, according to a new report from the United Nations International Telecommunications Union. Two-thirds of those users will be in developing countries.
Those numbers refer to people who have used the internet in the last three months, not just those who have access to it.
Internet penetration is reaching saturation in developed countries, while it's growing rapidly in developing countries. Three out of four people in Europe will be using the internet by the end of the year, compared to two out of three in the Americas and one in three in Asia and the Pacific. In Africa, nearly one in five people will be online by the end of the year.
Mobile phone subscriptions will reach almost 7 billion. That growth rate is slowing, suggesting that the number will plateau soon. Mobile internet subscriptions are still growing rapidly, however, and are expected to reach 2.3 billion by the end of 2014.
These numbers make it easy to imagine a future in which every human on Earth is using the internet. The number of people online will still be dwarfed by the number of things, however. Cisco estimates the internet already has 10 billion connected devices and is expected to hit 50 billion by 2020.
At the time we (fabric | ch) are starting a new research project in collaboration with Nicolas Nova and other partners for ECAL and Head (research project entitled at this time "Interfacing & Inhabiting the Cloud(s)") and after visiting some facilities, this documentary by Timo Arnall comes exactly at the right moment!
Via Elasticspace (Timo Arnall)
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Internet machine is a multi-screen film about the invisible infrastructures of the internet. The film reveals the hidden materiality of our data by exploring some of the machines through which ‘the cloud’ is transmitted and transformed.
Installation: Digital projection, 3 x 16:10 screens, each 4.85m x 2.8m.
Medium: Digital photography, photogrammetry and 3D animation.
Internet machine (showing now at Big Bang Data or watch the trailer) documents one of the largest, most secure and ‘fault-tolerant’ data-centres in the world, run by Telefonica in Alcalá, Spain. The film explores these hidden architectures with a wide, slowly moving camera. The subtle changes in perspective encourage contemplative reflection on the spaces where internet data and connectivity are being managed.
In this film I wanted to look beyond the childish myth of ‘the cloud’, to investigate what the infrastructures of the internet actually look like. It felt important to be able to see and hear the energy that goes into powering these machines, and the associated systems for securing, cooling and maintaining them.
What we find, after being led through layers of identification and security far higher than any airport, are deafeningly noisy rooms cocooning racks of servers and routers. In these spaces you are buffeted by hot and cold air that blusters through everything.
Server rooms are kept cool through quiet, airy ‘plenary’ corridors that divide the overall space. There are fibre optic connections routed through multiple, redundant, paths across the building. In the labyrinthine corridors of the basement, these cables connect to the wider internet through holes in rough concrete walls.
Power is supplied not only through the mains, but backed up with warm caverns of lead batteries, managed by gently buzzing cabinets of relays and switches.
These are backed up in turn by rows of yellow generators, supplied by diesel storage tanks and contracts with fuel supply companies so that the data centre can run indefinitely until power returns.
The outside of the building is a facade of enormous stainless steel water tanks, containing tens of thousands of litres of cool water, sitting there in case of fire.
And up on the roof, to the sound of birdsong, is a football-pitch sized array of shiny aluminium ‘chillers’ that filter and cool the air going into the building.
In experiencing these machines at work, we start to understand that the internet is not a weightless, immaterial, invisible cloud, and instead to appreciate it as a very distinct physical, architectural and material system.
Production
This was a particularly exciting project, a chance for an ambitious and experimental location shoot in a complex environment. Telefónica were particularly accommodating and allowed unprecedented access to shoot across the entire building, not just in the ‘spectacular’ server rooms. Thirty two locations were shot inside the data centre over the course of two days, followed by five weeks of post-production.
I had to invent some new production methods to create a three-screen installation, based on some techniques I developed over ten years ago. The film was shot using both video and stills, using a panoramic head and a Canon 5D mkIII. The video was shot using the Magic Lantern RAW module on the 5D, while the RAW stills were processed in Lightroom and stitched together using Photoshop and Hugin.
The footage was then converted into 3D scenes using camera calibration techniques, so that entirely new camera movements could be created with a virtual three-camera rig. The final multi-screen installation is played out in 4K projected across three screens.
There are more photos available at Flickr.
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Internet machine is part of BIG BANG DATA, open from 9 May 2014 until 26 October 2014 at CCCB (Barcelona) and from February-May 2015 at Fundación Telefónica (Madrid).
Internet Machine is produced by Timo Arnall, Centre de Cultura Contemporània de Barcelona – CCCB, and Fundación Telefónica. Thanks to José Luis de Vicente, Olga Subiros, Cira Pérez and María Paula Baylac.
Thursday, May 16. 2013
Via manystuff
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The image of the “blue planet”, a new perspective of the earth as seen from the outside, is one of the most popular images in history. This image, more than any other, has shaped the popular notion of the age of the “whole world” and globalization, from a worldwide society linked by the Internet to the current debate on the climate. Using artworks and materials from cultural history, the exhibition will critically explore the application of ecological-systemic concepts to society, politics, and aesthetics.
The exhibition The Whole Earth – until July 1, Haus der Kulturen der Welt, Berlin – is one of the first to explore the history of the photograph of the “blue planet”, and reflects in a comprehensive way the power of the Whole Earth Catalog…
Wednesday, January 16. 2013
Via Pasta & Vinegar (via beta knowledge)
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“Hugo Gernsback wearing his TV Glasses in 1963 Life magazine shoot.”
Friday, September 14. 2012
Via MIT Technology Review
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The Internet is both a utility and a medium. Only one of these things is exciting.
You know what's cool? Getting attention for your startup because this guy played you in a movie.
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So Sean "You know what's cool? A billion dollars" Parker just declared the Internet boring! Then Brian Lam said non monsieur, you're the one who is boring.
Attention conservation notice: If you're not asleep or clicking over to Buzzfeed already, the boring one is you.
Parker just launched the last thing anyone should expend resources on given the limited time we have left on this dying planet: a Chatroulette clone called Airtime. Like its predecessor, it's about to fill up with people's genitals, because apparently its genitalia-detection algorithm doesn't work.
About the only thing of value to come out of this bonfire of investor cash is the inevitable pile-on that will follow Parker's comment. So, is the Internet boring? I say yes.
The Internet is both a utility and a medium. Only one of these things is exciting.
I have the luxury of writing for geeks whose job it is to get excited about complicated systems like the Internet, but let's face it, the more mainstream it becomes, the more the best part of the web, "geek culture," will be divorced from the web itself. In ways large and small, it's already happening. TMZ is the traffic monster, not Slashdot.
As a generator of profoundly new ideas, the web is dead. Reading Techcrunch these days is an exercise in postmodernism. (A startup that gamifies the job search gets $21 million in funding. Really?) All the innovation is in mobile, which is why Facebook is boring but Instagram is cool and therefore worth almost as much as a company that puts robots on top of thousands of pounds of high explosives and successfully flies them to the International Space Station.
As a medium, the web just kind of replaced all the other stuff that came before. If you were excited about magazines in the 90's, well, they still exist! Yeah, they're kind of different, and people who write for them have to put up with trolls in the comments, but otherwise, it's not as different as all the navel-gazing media writers would have you believe.
On the other hand, as a utility, there's hardly been a more exciting time to be on the web. It's the universal glue that binds everything else together, and mastery over its increasingly arcane ways is the ticket to participating in whatever remains of the middle class after we're done socializing all the costs of our Internet-speed financial system. But like I said, this utility function of the Internet is increasingly irrelevant to the ever large swath of humanity that relies on it. It's like asking people to get excited about civic infrastructure. (Which is awesome! This book changed my life.)
So, Internet = boring? Yes, absolutely. Now that the novelty has worn off, all we've really got is each other, saying the same ridiculous and mundane things we've always said. It remains the case that hell is other people.
Tuesday, March 06. 2012
Via MIT Technology Review
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Pinwheel, a new site created by Flickr cofounder Caterina Fake, lets users post virtual notes anywhere.
By Rachel Metz
You've probably left plenty of notes for people in the past—on a kitchen counter, slipped through the slots of a locker, or even scrawled on a bathroom wall. But what if you could leave notes anywhere in the world for anyone to discover, and find ones posted by others?
That's the idea behind Pinwheel, the latest startup from Flickr cofounder Caterina Fake. Though the social site only recently emerged in a private beta testing phase, it's gaining buzz for its simple premise: letting people annotate a map with notes on any topic that can be shared with others.
Fake, a fan of the GPS treasure-hunting activity known as geocaching, says Pinwheel merges several ideas and inspirations. She first began toying with the idea of leaving virtual notes for others to find back in 1999, but the technology wasn't there to support it. And after cofounding Flickr in 2004, she was inspired by users of that site who would annotate satellite maps of their hometowns with notes about various locations. Now, as smart phones have become incredibly popular and location-based apps like Foursquare have blossomed, Fake is confident that the timing is right for Pinwheel, too.
The site's main page—which you need an invitation to see—shows a stream of recently posted notes, and users can browse a map there to check out public notes, leave notes, or search for notes or users.
Navigating the main map is like exploring a visual mash-up of a travel and restaurant guide peppered with memories of first kisses and apartments, event notices, historical facts, and more. There are burger and sushi recommendations, notes about good places to watch the sun set, and tags marking a long-gone movie theater and candy store. One user has been using Pinwheel to log crimes—including the kidnapping and return of Banana Sam, a squirrel monkey belonging to the San Francisco Zoo (now safely returned)—while another is recording historic facts in various cities.
"To me, when you are creating social software, the most exciting part of it is when people start using your tools for things you hadn't expected," Fake says.
At the moment, there is no Pinwheel smart-phone app to help you leave notes on the fly, so users simply log on to the Pinwheel website to do so (there is a mobile site, and Fake says an iPhone app is forthcoming).
Notes can be set as visible to any site user, or just to certain people that you've chosen to follow on the site. Currently, notes can only include text or photos, but Fake says this could eventually expand to audio or video clips as well.
As of early last week, only about 1,000 people were using the site, but Fake says tens of thousands of people have requested invites, and Pinwheel is now sending those out.
Jason Hong, an associate professor at Carnegie Mellon University who studies mobile social technology, sees interesting possibilities for Pinwheel as well as several challenges, including how to gain a critical mass of users and content given the popularity of existing tools like Yelp, Foursquare, and Twitter. "People are still struggling with what, exactly, they're using this for," he says.
Regardless, investors are confident Pinwheel is on to something. The site recently raised $7.5 million in a Series A funding round led by Redpoint Ventures, which added to the $2 million in funding Pinwheel had previously raised. Fake's past success helped, too—photo-sharing site Flickr sold to Yahoo in 2005 and the recommendation engine Hunch, which she also cofounded, sold to eBay in 2011, both for undisclosed amounts.
And, unlike many other Silicon Valley startups, Pinwheel does have a business model: it plans to make money by allowing sponsored notes, something that it's already testing out.
Redpoint partner Geoff Yang says he liked the notion of bringing an offline activity like leaving notes onto the Web, and he sees the site as the combination of social, mobile, and local trends. "I thought the idea was really interesting—the notion that Pinwheel, in many respects, makes places come alive," he says.
Copyright Technology Review 2012.
Personal comment:
An idea (and technology) of annotating the physical world with digital (geolocalized) notes that comes again.
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