Wednesday, August 27. 2025Kunstlicht publication about the Paik Replayed SNF research | #digitalexhibitions #hybridexhibitions #taxonomy #assessment
Note: Paik Replayed: Non-Digital Art Transformed by Hybrid Exhibition Practicies has just been published in the academic and peer-reviewed journal Kunstlicht, a research publication for art, visual culture, and architecture, edited and published by the Arts and Culture department at the Vrije Universiteit Amsterdam. Paik Replayed is a SNSF funded research, led by Patrick Keller, with fabric | ch and the Nam June Paik Art Center (prototype) as field partners, and hosted at ECAL / University of Art and Design, Lausanne (HES-SO).
----- By paikreplayed.org (on Instagram)
Posted by Patrick Keller
in fabric | ch, Art, Culture & society, Interaction design
at
10:39
Defined tags for this entry: art, culture & society, curators, digital, exhibitions, fabric | ch, history, interaction design, networks, publications, publications-fbrc, research, tele-
Monday, June 02. 2025Research Project at ISEA 2025 in Seoul | #research #Paik #digital #exhibitions
Note: Patrick Keller was part of the trip to Seoul (for both fabric | ch and ECAL/University of Art and Design Lausanne) to present the early results of the SNSF funded research Paik Replayed during the international conference ISEA 2025. This was a week of talks, debates, panels, sounds, exhibitions, Nam June Paik and many more.
----- By paikreplayed.org (on Instagram)
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Interaction design
at
15:39
Defined tags for this entry: architecture, art, artists, conferences, curators, exhibitions, fabric | ch, games, history, interaction design, internet, media, mediated, networks, talks-fbrc, worldbuilding
Wednesday, September 11. 2024All 242 fabric | rblg updated tags | #fabric|ch #wandering #reading
By fabric | ch -----
As we continue to lack a decent search engine on this blog and as we don't use a "tag cloud" ... This post could help navigate through the updated content on | rblg (as of 09.2023), via all its tags!
FIND BELOW ALL THE TAGS THAT CAN BE USED TO NAVIGATE IN THE CONTENTS OF | RBLG BLOG: (to be seen just below if you're navigating on the blog's html pages or here for rss readers)
-- Note that we had to hit the "pause" button on our reblogging activities a while ago (mainly because we ran out of time, but also because we received complaints from a major image stock company about some images that were displayed on | rblg, an activity that we felt was still "fair use" - we've never made any money or advertised on this site). Nevertheless, we continue to publish from time to time information on the activities of fabric | ch, or content directly related to its work (documentation).
Posted by Patrick Keller
in fabric | ch
at
14:29
Defined tags for this entry: 3d, activism, advertising, agriculture, air, algorithms, animation, archeology, architects, architecture, art, art direction, artificial reality, artists, atmosphere, automation, behaviour, bioinspired, biotech, blog, body, books, brand, character, citizen, city, climate, clips, code, cognition, collaboration, commodification, communication, community, computing, conditioning, conferences, consumption, content, control, craft, culture & society, curators, customization, data, density, design, design (environments), design (fashion), design (graphic), design (interactions), design (motion), design (products), designers, development, devices, digital, digital fabrication, digital life, digital marketing, dimensions, direct, display, documentary, earth, ecal, ecology, economy, electronics, energy, engineering, environment, equipment, event, exhibitions, experience, experimentation, fabric | ch, farming, fashion, fiction, films, food, form, franchised, friends, function, future, gadgets, games, garden, generative, geography, globalization, goods, hack, hardware, harvesting, health, history, housing, hybrid, identification, illustration, images, immaterial, information, infrastructure, installations, interaction design, interface, interferences, kinetic, knowledge, landscape, language, law, life, lighting, localization, localized, machinelearning, magazines, make, mapping, marketing, mashup, material, materials, media, mediated, mind, mining, mobile, mobility, molecules, monitoring, monography, movie, museum, music, nanotech, narrative, nature, networks, neurosciences, new-material, non-material, opensource, operating system, participative, particles, people, perception, photography, physics, physiological, politics, pollution, presence, print, privacy, product, profiling, projects, psychological, public, publications, publishing, reactive, real time, recycling, research, resources, responsive, ressources, robotics, rules, scenography, schools, science & technology, scientists, screen, search, security, semantic, sharing, shopping, signage, smart, social, society, software, solar, sound, space, spatial, speculation, statement, surveillance, sustainability, tactile, tagging, tangible, targeted, teaching, technology, tele-, telecom, territory, text, textile, theory, thinkers, thinking, time, tools, topology, tourism, toys, transmission, trend, typography, ubiquitous, urbanism, users, variable, vernacular, video, viral, vision, visualization, voice, vr, war, weather, web, wireless, world, worldbuilding, writing
Tuesday, February 27. 2024"Universal Machine": historical graphs on the relations and fluxes between art, architecture, design, and technology (19.. - 20..) | #art&sciences #history #graphs
Note (03.2024): The contents of the files (maps) have been updated as of 02.2024. - Note (07.2021): As part of my teaching at ECAL / University of Art and Design Lausanne (HES-SO), I've delved into the historical ties between art and science. This ongoing exploration focuses on the connection between creative processes in art, architecture, and design, and the information sciences, particularly the computer, also known as the "Universal Machine" as coined by A. Turing. This informs the title of the graphs below and this post. Through my work at fabric | ch, and previously as an assistant at EPFL followed by a professorship at ECAL, to experience first hand some of these massive transformations in society and culture. Thus, in my theory courses, I've aimed to create "maps" that aid in comprehending, visualizing, and elucidating the flux and timelines of interactions among individuals, artifacts, and disciplines. These maps, imperfect and constrained by size, are continuously evolving and open to interpretation beyond my own. I regularly update them as part of the process. Yet, in the absence of a comprehensive written, visual, or sensitive history of these techno-cultural phenomena as a whole, these maps serve as valuable approximation tools for grasping the flows and exchanges that either unite or divide them. They offer a starting point for constructing personal knowledge and delving deeper into these subjects. This is precisely why, despite their inherent fuzziness - or perhaps because of it - I choose to share them on this blog (fabric | rblg), in an informal manner. It's an invitation for other artists, designers, researchers, teachers, students, and so forth, to begin building upon them, to depict different flows, to develop pre-existing or subsequent ideas, or even more intriguingly, to diverge from them. If such advancements occur, I'm keen on featuring them on this platform. Feel free to reach out for suggestions, comments, or to share new developments. ... It's worth mentioning that the maps are structured horizontally along a linear timeline, spanning from the late 18th century to the mid-21st century, predominantly focusing on the industrial period. Vertically, they are organized around disciplines, with the bottom representing engineering, the middle encompassing art and design, and the top relating to humanities, social events, or movements. Certainly, one might question this linear timeline, echoing the sentiments of writer B. Latour. What about considering a spiral timeline, for instance? Such a representation would still depict both the past and the future, while also illustrating the historical proximities of topics, connecting past centuries and subjects with our contemporary context in a circular manner. However, for the time being, and while recognizing its limitations, I adhere to the simplicity of the linear approach. Countless narratives can emerge as inherent properties of the graphs, underscoring that they are not their origins but rather products thereof. ... The selection of topics (code, scores-instructions, countercultural, network-related, interaction, "post-...") currently aligns with the themes of my teaching but is subject to expansion, possibly toward an underlying layer revealing the material conditions that underpinned and facilitated the entire process.
In any case, this could serve as a fruitful starting point for some further readings or perhaps a new "Where's Waldo/Wally" kind of game!
Via fabric | ch ----- By Patrick Keller
Rem.: By clicking on the thumbnails below you'll get access to HD versions.
"Universal Machine", main map (late 18th to mid 21st centuries):
Flows in the map > "Code":
Flows in the map > "Scores, Partitions, ...":
Flows in the map > "Countercultural, Subcultural, ...":
Flows in the map > "Network Related":
Flows in the map > "Interaction":
Flows in the map > "Post-Internet/Digital, "Post -..." , "Neo -...", ML/AI":
...
To be continued (& completed) ...
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Culture & society, Design, Interaction design, Science & technology
at
16:05
Defined tags for this entry: architecture, art, culture & society, data, design, engineering, fabric | ch, history, interaction design, publications, publications-fbrc, science & technology, theory, thinking, tools, visualization
Tuesday, July 18. 2023fabric | ch at Centre Pompidou for Moviment (Ch. 9, "Par-delà la matière") | #hybrid #exhibition #centrepompidou #matter #non-matter #LesImmatériaux
Note: fabric | ch presented its recent works at the Centre Pompidou in early July, as part of the Moviment program of exhibitions/performances/conferences/projections. We took part in Chapter 9: Beyond Matter. The focus of the weekend was a return to the historic exhibition "Les Immatériaux" (1985, cur. T. Chaput & J.F. Lyotard) and the contemporary questioning of the postmodern period. Participants included artists who took part in Les Immatériaux (J.-L. Boissier, K. Thomadaki, J.-C. Fall), as well as contemporary curators such as H.-U. Obrist and D. Birnbaum, so as artists and filmmakers P. Parreno, A. Serra and philosopher A. Longo.
Via @ptrckkllr -----
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Interaction design
at
16:14
Defined tags for this entry: algorithms, architecture, art, artificial reality, automation, computing, conferences, curators, digital, exhibitions, exhibitions-fbrc, fabric | ch, history, hybrid, interaction design, machinelearning, rules, worldbuilding
Thursday, June 29. 2023Atomized (re-)Staging by fabric | ch at Centre Pompidou | #exhibitions #digital #revival #iconoclash #immatériaux
Note: At the invitation of Macella Lista and Livia Nolasco-Roszas (curators), fabric | ch presents Atomized (re-)Staging during the Moviment festival-exhibition at the Centre Pompidou in Paris, as part of a weekend devoted to a return to the landmark exhibition Les Immatériaux (which took place at Beaubourg in 1985).
Via @ptrckkllr and @beyondmatereu (research project & exhibition: Beyond Matter) -----
Posted by Patrick Keller
in fabric | ch, Architecture, Art
at
16:50
Defined tags for this entry: architecture, art, artificial reality, artists, computing, digital, exhibitions, exhibitions-fbrc, fabric | ch, history, interface, interferences, material, new-material, non-material, spatial, world, worldbuilding
Monday, March 13. 2023Atomized (re-)Staging short video documentation | #fabricch #digital #hybrid #exhibition
Note: a brief video documentation about one of fabric | ch's latest project – Atomized (Re)Staging – that was exhibited at ZKM during Matter. Non-Matter. Anti-Matter. The exhibition was curated by Lívía Nolasco-Roszás and Felix Koberstein and took place ibn the context of the European research project Beyond Matter.
-----
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Culture & society, Interaction design
at
14:14
Defined tags for this entry: architecture, art, artificial reality, artists, automation, culture & society, curators, data, design (environments), digital, display, exhibitions-fbrc, fabric | ch, history, hybrid, immaterial, interaction design, interferences, media, museum, real time, responsive, vr, worldbuilding
Wednesday, November 30. 2022Past exhibitions as Digital Experiences @ZKM, fabric | ch | #digital #exhibition #experimentation
Note: The exhibition related to the project and European research Beyond Matter - Past Exhibitions as Digital Experiences will open next week at ZKM, with the digital versions (or should I rather say "versioning"?) of two past and renowned exhibitions: Iconoclash, at ZKM in 2002 (with Bruno Latour among the multiple curators) and Les Immateriaux, at Beaubourg in 1985 (in this case with Jean-François Lyotard, not so long after the release of his Postmodern Condition). An unusual combination from two different times and perspectives. The title of the exhibition will be Matter. Non-Matter. Anti-Matter, with an amazing contemporary and historic lineup of works and artists, as well as documentation material from both past shows. Working with digitized variants of iconic artworks from these past exhibitions (digitization work under the supervision of Matthias Heckel), fabric | ch has been invited by Livia Nolasco-Roszas, ZKM curator and head of the research, to present its own digital take in the form of a combination on these two historic shows, and by using the digital models produced by their research team and made available.
The result, a new fabric | ch project entitled Atomized (re-)Staging, will be presented at the ZKM in Karlsruhe from this Saturday on (03.12.2022 - 23.04.2023).
Via ZKM -----
Opening: Matter. Non-Matter. Anti-Matter.© ZKM | Center for Art and Media Karlsruhe, Visual: AKU Collective / Mirjam Reili Past exhibitions as Digital Experiences Fri, December 02, 2022 7 pm CET, Opening --- Free entry --- When past exhibitions come to life digitally, the past becomes a virtual experience. What this novel experience can look like in concrete terms is shown by the exhibition »Matter. Non-Matter. Anti-Matter«. As part of the project »Beyond Matter. Cultural Heritage on the Verge of Virtual Reality«, the ZKM | Karlsruhe and the Centre Pompidou, Paris, use the case studies »Les Immatériaux« (Centre Pompidou, 1985) and »Iconoclash« (ZKM | Karlsruhe, 2002) to investigate the possibility of reviving exhibitions through experiential methods of digital and spatial modeling. The digital model as an interactive presentation of exhibition concepts is a novel approach to exploring exhibition history, curatorial methods, and representation and mediation. The goal is not to create »digital twins«, that is, virtual copies of past assemblages of artifacts and their surrounding architecture, but to provide an independent sensory experience. On view will be digital models of past exhibitions, artworks and artifacts from those exhibitions, and accompanying contemporary commentary integrated via augmented reality. The exhibition will be accompanied by a conference on virtualizing exhibition histories. The exhibition will be accompanied by numerous events, such as specialist workshops, webinars, online and offline guided tours, and a conference. --- Program 7 – 7:30 p.m. Media Theater Moderation: Lívia Nolasco-Rózsás, curator 7:30 – 8:15 p.m. Media Theater 8:15 – 8:30 p.m. Improvisation on the piano 8:30 p.m. --- The exhibition will be open from 8 to 10 p.m. The mint Café is also looking forward to your visit.
--- Matter. Non-Matter. Anti-Matter.Past Exhibitions as Digital Experiences.Sat, December 03, 2022 – Sun, April 23, 2023
The EU project »Beyond Matter: Cultural Heritage on the Verge of Virtual Reality« researches ways to reexperience past exhibitions using digital and spatial modeling methods. The exhibition »Matter. Non-Matter. Anti-Matter.« presents the current state of the research project at ZKM | Karlsruhe.At the core of the event is the digital revival of the iconic exhibitions »Les Immatériaux« of the Centre Pompidou Paris in 1985 and »Iconoclash: Beyond the Image Wars in Science, Religion, and Art« of the ZKM | Karlsruhe in 2002. Based on the case studies of »Les Immatériaux« (Centre Pompidou, 1985) and »Iconoclash: Beyond the Image Wars in Science, Religion, and Art« (ZKM, 2002), ZKM | Karlsruhe and the Centre Pompidou Paris investigate possibilities of reviving exhibitions through experiential methods of digital and spatial modeling. Central to this is also the question of the particular materiality of the digital. At the heart of the Paris exhibition »Les Immatériaux« in the mid-1980s was the question of what impact new technologies and materials could have on artistic practice. When philosopher Jean-François Lyotard joined as cocurator, the project's focus eventually shifted to exploring the changes in the postmodern world that were driven by a flood of new technologies. The exhibition »Iconoclash« at ZKM | Karlsruhe focused on the theme of representation and its multiple forms of expression, as well as the social turbulence it generates. As emphasized by curators Bruno Latour and Peter Weibel, the exhibition was not intended to be iconoclastic in its approach, but rather to present a synopsis of scholarly exhibits, documents, and artworks about iconoclasms – a thought experiment that took the form of an exhibition – a so-called »thought exhibition.« »Matter. Non-Matter. Anti-Matter.« now presents in the 21st century the digital models of the two projects on the Immaterial Display, hardware that has been specially developed for exploring virtual exhibitions. On view are artworks and artifacts from the past exhibitions, as well as contemporary reflections and artworks created or expanded for this exhibition. These include works by Jeremy Bailey, damjanski, fabric|ch, Geraldine Juárez, Carolyn Kirschner, and Anne Le Troter that echo the 3D models of the two landmark exhibitions. They bear witness to the current digitization trend in the production, collection, and presentation of art. Case studies and examples of the application of digital curatorial reconstruction techniques that were created as part of the Beyond Matter project complement the presentation. The exhibition »Matter. Non-Matter. Anti-Matter.« is accompanied by an extensive program of events: A webinar series aimed at museum professionals and cultural practitioners will present examples of work in digital or hybrid museums; two workshops, coorganized with Andreas Broeckmann from Leuphana University Lüneburg, will focus on interdisciplinary curating and methods for researching historical exhibitions; workshops on »Performance-Oriented Design Methods for Audience Studies and Exhibition Evaluation« (PORe) will be held by Lily Díaz-Kommonen and Cvijeta Miljak from Aalto University. After the exhibition ends at the ZKM, a new edition of »Matter. Non-Matter. Anti-Matter.« will be on view at the Centre Pompidou in Paris from May to July 2023.
>>> Artists
>>>
Further locations and dates:
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Project
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Posted by Patrick Keller
in fabric | ch, Architecture, Art, Culture & society, Interaction design, Science & technology
at
13:49
Defined tags for this entry: 3d, architects, architecture, art, artificial reality, artists, culture & society, digital, exhibitions, exhibitions-fbrc, experimentation, fabric | ch, history, immaterial, interaction design, material, real time, science & technology, tele-
Friday, November 25. 2022Matter. Non-Matter. Anti-Matter Exhibition @ZKM | #digital #exhibition #iconoclash #immateriaux #zkm #beaubourg
Note: An upcoming exhibition for fabric | ch, which will open next week at the ZKM in Karlsruhe. We'll present a new work in this context (Atomized (re-)Staging), about which we'll hopefully find time to post some documentation on this blog later.
Via @beyondmatter --- Matter. Non-Matter. Anti-Matter delves into the significance of digitality and computer-generated environments in the context of the material understanding of art production and the showcasing of it. The exhibition presents the digital models of Les Immatériaux (Centre Pompidou, 1985) and Iconoclash. Beyond the Image Wars in Science, Religion, and Art (ZKM, 2002) on the newly developed Immaterial Display. Furthermore, a selection of artworks and artifacts, mainly from the collections of the @centrepompidou and @zkmkarlsruhe, attest to a conceptual dematerialization and digital re-materialization of artworks.
--- Via @ptrckkllr
Posted by Patrick Keller
in fabric | ch, Art
at
16:04
Defined tags for this entry: art, artificial reality, artists, automation, digital, exhibitions, exhibitions-fbrc, experience, fabric | ch, history, interaction design
Friday, December 03. 2021Atomized (*) Functioning by fabric | ch, digital Paik exhibition with Nam June Paik Art Center and ECAL | #paik #augmented #automated #exhibition
Note: We had the chance at fabric | ch to initiate a new research / project last Spring, in collaboration with the Nam June Paik Art Center (warning: long loading time!) in South Korea and ECAL / University of Art and Design Lausanne (HES-SO). In this context, we're having the opportunity to work with some of the amazing material of the museum's collection and archive. It contains some of Paik's major works (single & multi-channel video in particular), that have been difficult to see since the passing of the artist, and most of its archives. The museum indeed has the largest collection Paik's video, as well as some important installations and a large primary and secondary material about the production of the artworks themselves. The research undertaken is looking to give access to this material in new ways and forms, out of the physical museum and through digital means. For this task, we're planning to further dig into the archives and look at works that were realized, or not, during the Fluxus period ("Symphony for 20 Rooms", "Exhibition of Music, Electronic Television"). The aim of this research is to work on automated curating and digital display (likely AR) of exhibitions at anybody's place (home, appartment, office, warehouse, "garage", etc.), resonating with the concept of "Viewing Rooms" and therefore the title of this first phase of the research: (Re-)Viewing Paik. We are seeking forms of personal exhibitions, for specific spatial configurations and in which the artworks organize their presence themselves, according to an objective understanding of the space. To achieve these research objectives, we'll work with fabric | ch's software and ongoing project that allows us to automate the creation of environments, based on sensors inputs: Atomized (*) Functioning (pdf), which is based on customizable/scriptable algorithmic and AI procedures. In the specific case of (Re-)Viewing Paik, it is used for curation and exhibition design purposes, therefore Atomized (curatorial) Functioning (pdf). Like we already did for this exhibition at HeK, in 2019.
----- By fabric | ch
Below are early tests with a digital transposition/reconstruction of TV Buddha (literally), the zen media buddha in between a glitched and mirrored digital environment containing other artworks (video and photographies of the famous 1963 exhibition: Exposition of Music - Electronic Television). This early phase of the work will see us work with the pieces selected by Nam June Paik Art Center curator and archivst Sans Ae Park. These pieces were selected mainly to test different artwork types and durations into their new display setup. ...
Posted by Patrick Keller
in fabric | ch, Architecture, Art, Interaction design
at
11:10
Defined tags for this entry: architecture, art, artificial reality, automation, curators, design (environments), digital, fabric | ch, history, interaction design, research, teaching, vr
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fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
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