Monday, June 21. 2021
Note: an online talk with Patrick Keller, lead archivist and curator Sang Ae Park from Nam June Paik Art Center (NJPAC) in Seoul, and Christian Babski from fabric | ch.
The topic will be related to an ongoing design research into automated curating, jointly led between NJPAC, ECAL and fabric | ch.
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Via Nam June Paik Art Center

How would Augmented Reality change exhibition curating and design in the future? Join our June Science Club and learn how the ECAL and Nam June Paik Art Center are collaborating to develop a novel range of museums. This talk program is hosted by Swissnex and Embassy of Switzerland in the Republic of Korea. All talks shall be in English.
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Date
June 24, 2021. 17:00 – 18:00
Venue
Zoom
Panels
Patrick Keller (Associate Professor, ECAL / University of Art and Design Lausanne (HES-SO))
Sang Ae Park (Archivist, Nam June Paik Art Center)
Christian Babski (Co-founder fabric | ch)
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Inquiry
library@njpartcenter.kr
Friday, February 01. 2019
Note: Yet another dive into history of computer programming and algorithms, used for visual outputs ...
Via The New York Times (on Medium)
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By Siobhan Roberts

Donald Knuth at his home in Stanford, Calif. He is a notorious perfectionist and has offered to pay a reward to anyone who finds a mistake in any of his books. Photo: Brian Flaherty
For half a century, the Stanford computer scientist Donald Knuth, who bears a slight resemblance to Yoda — albeit standing 6-foot-4 and wearing glasses — has reigned as the spirit-guide of the algorithmic realm.
He is the author of “The Art of Computer Programming,” a continuing four-volume opus that is his life’s work. The first volume debuted in 1968, and the collected volumes (sold as a boxed set for about $250) were included by American Scientist in 2013 on its list of books that shaped the last century of science — alongside a special edition of “The Autobiography of Charles Darwin,” Tom Wolfe’s “The Right Stuff,” Rachel Carson’s “Silent Spring” and monographs by Albert Einstein, John von Neumann and Richard Feynman.
With more than one million copies in print, “The Art of Computer Programming” is the Bible of its field. “Like an actual bible, it is long and comprehensive; no other book is as comprehensive,” said Peter Norvig, a director of research at Google. After 652 pages, volume one closes with a blurb on the back cover from Bill Gates: “You should definitely send me a résumé if you can read the whole thing.”
The volume opens with an excerpt from “McCall’s Cookbook”:
Here is your book, the one your thousands of letters have asked us to publish. It has taken us years to do, checking and rechecking countless recipes to bring you only the best, only the interesting, only the perfect.
Inside are algorithms, the recipes that feed the digital age — although, as Dr.Knuth likes to point out, algorithms can also be found on Babylonian tablets from 3,800 years ago. He is an esteemed algorithmist; his name is attached to some of the field’s most important specimens, such as the Knuth-Morris-Pratt string-searching algorithm. Devised in 1970, it finds all occurrences of a given word or pattern of letters in a text — for instance, when you hit Command+F to search for a keyword in a document.
Now 80, Dr. Knuth usually dresses like the youthful geek he was when he embarked on this odyssey: long-sleeved T-shirt under a short-sleeved T-shirt, with jeans, at least at this time of year. In those early days, he worked close to the machine, writing “in the raw,” tinkering with the zeros and ones.
“Knuth made it clear that the system could actually be understood all the way down to the machine code level,” said Dr. Norvig. Nowadays, of course, with algorithms masterminding (and undermining) our very existence, the average programmer no longer has time to manipulate the binary muck, and works instead with hierarchies of abstraction, layers upon layers of code — and often with chains of code borrowed from code libraries. But an elite class of engineers occasionally still does the deep dive.
“Here at Google, sometimes we just throw stuff together,” Dr. Norvig said, during a meeting of the Google Trips team, in Mountain View, Calif. “But other times, if you’re serving billions of users, it’s important to do that efficiently. A 10-per-cent improvement in efficiency can work out to billions of dollars, and in order to get that last level of efficiency, you have to understand what’s going on all the way down.”

Dr. Knuth at the California Institute of Technology, where he received his Ph.D. in 1963. Photo: Jill Knuth
Or, as Andrei Broder, a distinguished scientist at Google and one of Dr. Knuth’s former graduate students, explained during the meeting: “We want to have some theoretical basis for what we’re doing. We don’t want a frivolous or sloppy or second-rate algorithm. We don’t want some other algorithmist to say, ‘You guys are morons.’”
The Google Trips app, created in 2016, is an “orienteering algorithm” that maps out a day’s worth of recommended touristy activities. The team was working on “maximizing the quality of the worst day” — for instance, avoiding sending the user back to the same neighborhood to see different sites. They drew inspiration from a 300-year-old algorithm by the Swiss mathematician Leonhard Euler, who wanted to map a route through the Prussian city of Königsberg that would cross each of its seven bridges only once. Dr. Knuth addresses Euler’s classic problem in the first volume of his treatise. (He once applied Euler’s method in coding a computer-controlled sewing machine.)
Following Dr. Knuth’s doctrine helps to ward off moronry. He is known for introducing the notion of “literate programming,” emphasizing the importance of writing code that is readable by humans as well as computers — a notion that nowadays seems almost twee. Dr. Knuth has gone so far as to argue that some computer programs are, like Elizabeth Bishop’s poems and Philip Roth’s “American Pastoral,” works of literature worthy of a Pulitzer.
He is also a notorious perfectionist. Randall Munroe, the xkcd cartoonist and author of “Thing Explainer,” first learned about Dr. Knuth from computer-science people who mentioned the reward money Dr. Knuth pays to anyone who finds a mistake in any of his books. As Mr. Munroe recalled, “People talked about getting one of those checks as if it was computer science’s Nobel Prize.”
Dr. Knuth’s exacting standards, literary and otherwise, may explain why his life’s work is nowhere near done. He has a wager with Sergey Brin, the co-founder of Google and a former student (to use the term loosely), over whether Mr. Brin will finish his Ph.D. before Dr. Knuth concludes his opus.
The dawn of the algorithm
At age 19, Dr. Knuth published his first technical paper, “The Potrzebie System of Weights and Measures,” in Mad magazine. He became a computer scientist before the discipline existed, studying mathematics at what is now Case Western Reserve University in Cleveland. He looked at sample programs for the school’s IBM 650 mainframe, a decimal computer, and, noticing some inadequacies, rewrote the software as well as the textbook used in class. As a side project, he ran stats for the basketball team, writing a computer program that helped them win their league — and earned a segment by Walter Cronkite called “The Electronic Coach.”
During summer vacations, Dr. Knuth made more money than professors earned in a year by writing compilers. A compiler is like a translator, converting a high-level programming language (resembling algebra) to a lower-level one (sometimes arcane binary) and, ideally, improving it in the process. In computer science, “optimization” is truly an art, and this is articulated in another Knuthian proverb: “Premature optimization is the root of all evil.”
Eventually Dr. Knuth became a compiler himself, inadvertently founding a new field that he came to call the “analysis of algorithms.” A publisher hired him to write a book about compilers, but it evolved into a book collecting everything he knew about how to write for computers — a book about algorithms.


Left: Dr. Knuth in 1981, looking at the 1957 Mad magazine issue that contained his first technical article. He was 19 when it was published. Photo: Jill Knuth. Right: “The Art of Computer Programming,” volumes 1–4. “Send me a résumé if you can read the whole thing,” Bill Gates wrote in a blurb. Photo: Brian Flaherty
“By the time of the Renaissance, the origin of this word was in doubt,” it began. “And early linguists attempted to guess at its derivation by making combinations like algiros [painful] + arithmos [number].’” In fact, Dr. Knuth continued, the namesake is the 9th-century Persian textbook author Abū ‘Abd Allāh Muhammad ibn Mūsā al-Khwārizmī, Latinized as Algorithmi. Never one for half measures, Dr. Knuth went on a pilgrimage in 1979 to al-Khwārizmī’s ancestral homeland in Uzbekistan.
When Dr. Knuth started out, he intended to write a single work. Soon after, computer science underwent its Big Bang, so he reimagined and recast the project in seven volumes. Now he metes out sub-volumes, called fascicles. The next installation, “Volume 4, Fascicle 5,” covering, among other things, “backtracking” and “dancing links,” was meant to be published in time for Christmas. It is delayed until next April because he keeps finding more and more irresistible problems that he wants to present.
In order to optimize his chances of getting to the end, Dr. Knuth has long guarded his time. He retired at 55, restricted his public engagements and quit email (officially, at least). Andrei Broder recalled that time management was his professor’s defining characteristic even in the early 1980s.
Dr. Knuth typically held student appointments on Friday mornings, until he started spending his nights in the lab of John McCarthy, a founder of artificial intelligence, to get access to the computers when they were free. Horrified by what his beloved book looked like on the page with the advent of digital publishing, Dr. Knuth had gone on a mission to create the TeX computer typesetting system, which remains the gold standard for all forms of scientific communication and publication. Some consider it Dr. Knuth’s greatest contribution to the world, and the greatest contribution to typography since Gutenberg.
This decade-long detour took place back in the age when computers were shared among users and ran faster at night while most humans slept. So Dr. Knuth switched day into night, shifted his schedule by 12 hours and mapped his student appointments to Fridays from 8 p.m. to midnight. Dr. Broder recalled, “When I told my girlfriend that we can’t do anything Friday night because Friday night at 10 I have to meet with my adviser, she thought, ‘This is something that is so stupid it must be true.’”
When Knuth chooses to be physically present, however, he is 100-per-cent there in the moment. “It just makes you happy to be around him,” said Jennifer Chayes, a managing director of Microsoft Research. “He’s a maximum in the community. If you had an optimization function that was in some way a combination of warmth and depth, Don would be it.”

Dr. Knuth discussing typefaces with Hermann Zapf, the type designer. Many consider Dr. Knuth’s work on the TeX computer typesetting system to be the greatest contribution to typography since Gutenberg. Photo: Bettmann/Getty Images
Sunday with the algorithmist
Dr. Knuth lives in Stanford, and allowed for a Sunday visitor. That he spared an entire day was exceptional — usually his availability is “modulo nap time,” a sacred daily ritual from 1 p.m. to 4 p.m. He started early, at Palo Alto’s First Lutheran Church, where he delivered a Sunday school lesson to a standing-room-only crowd. Driving home, he got philosophical about mathematics.
“I’ll never know everything,” he said. “My life would be a lot worse if there was nothing I knew the answers about, and if there was nothing I didn’t know the answers about.” Then he offered a tour of his “California modern” house, which he and his wife, Jill, built in 1970. His office is littered with piles of U.S.B. sticks and adorned with Valentine’s Day heart art from Jill, a graphic designer. Most impressive is the music room, built around his custom-made, 812-pipe pipe organ. The day ended over beer at a puzzle party.
Puzzles and games — and penning a novella about surreal numbers, and composing a 90-minute multimedia musical pipe-dream, “Fantasia Apocalyptica” — are the sorts of things that really tickle him. One section of his book is titled, “Puzzles Versus the Real World.” He emailed an excerpt to the father-son team of Martin Demaine, an artist, and Erik Demaine, a computer scientist, both at the Massachusetts Institute of Technology, because Dr. Knuth had included their “algorithmic puzzle fonts.”
“I was thrilled,” said Erik Demaine. “It’s an honor to be in the book.” He mentioned another Knuth quotation, which serves as the inspirational motto for the biannual “FUN with Algorithms” conference: “Pleasure has probably been the main goal all along.”
But then, Dr. Demaine said, the field went and got practical. Engineers and scientists and artists are teaming up to solve real-world problems — protein folding, robotics, airbags — using the Demaines’s mathematical origami designs for how to fold paper and linkages into different shapes.
Of course, all the algorithmic rigmarole is also causing real-world problems. Algorithms written by humans — tackling harder and harder problems, but producing code embedded with bugs and biases — are troubling enough. More worrisome, perhaps, are the algorithms that are not written by humans, algorithms written by the machine, as it learns.
Programmers still train the machine, and, crucially, feed it data. (Data is the new domain of biases and bugs, and here the bugs and biases are harder to find and fix). However, as Kevin Slavin, a research affiliate at M.I.T.’s Media Lab said, “We are now writing algorithms we cannot read. That makes this a unique moment in history, in that we are subject to ideas and actions and efforts by a set of physics that have human origins without human comprehension.” As Slavin has often noted, “It’s a bright future, if you’re an algorithm.”

Dr. Knuth at his desk at home in 1999. Photo: Jill Knuth

A few notes. Photo: Brian Flaherty
All the more so if you’re an algorithm versed in Knuth. “Today, programmers use stuff that Knuth, and others, have done as components of their algorithms, and then they combine that together with all the other stuff they need,” said Google’s Dr. Norvig.
“With A.I., we have the same thing. It’s just that the combining-together part will be done automatically, based on the data, rather than based on a programmer’s work. You want A.I. to be able to combine components to get a good answer based on the data. But you have to decide what those components are. It could happen that each component is a page or chapter out of Knuth, because that’s the best possible way to do some task.”
Lucky, then, Dr. Knuth keeps at it. He figures it will take another 25 years to finish “The Art of Computer Programming,” although that time frame has been a constant since about 1980. Might the algorithm-writing algorithms get their own chapter, or maybe a page in the epilogue? “Definitely not,” said Dr. Knuth.
“I am worried that algorithms are getting too prominent in the world,” he added. “It started out that computer scientists were worried nobody was listening to us. Now I’m worried that too many people are listening.”
Thursday, November 22. 2018
Note: open since last September and seen here and there, this exhibition at the Withney about the uses of rules and code in art. It follows a similar exhibition - and historical as well - this year at the MOMA, Thinking Machines. This certainly demonstrates an increasing desire and interest in the historization of six decades - five in the context of this show - of "art & technologies" (not yet "design & technologies", while "architecture and digital" was done at the CCA).
Those six decades remained almost under the radar for long and there will be obviously a lot of work to do to write this epic!
Interesting in the context of the Whitney exhibition are the many sub-topics developed:
- Rule, Instruction, Algorithm: Ideas as Form /
- Rule, Instruction, Algorithm: Generative Measures /
- Rule, Instruction, Algorithm: Collapsing Instruction and Form /
- Signal, Sequence, Resolution: Image Resequenced /
- Signal, Sequence, Resolution: Liberating the Signal /
- Signal, Sequence, Resolution: Realities Encoded /
- Augmented Reality: Tamiko Thiel
Via Whitney Museum of American Art
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Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 establishes connections between works of art based on instructions, spanning over fifty years of conceptual, video, and computational art. The pieces in the exhibition are all “programmed” using instructions, sets of rules, and code, but they also address the use of programming in their creation. The exhibition links two strands of artistic exploration: the first examines the program as instructions, rules, and algorithms with a focus on conceptual art practices and their emphasis on ideas as the driving force behind the art; the second strand engages with the use of instructions and algorithms to manipulate the TV program, its apparatus, and signals or image sequences. Featuring works drawn from the Whitney’s collection, Programmed looks back at predecessors of computational art and shows how the ideas addressed in those earlier works have evolved in contemporary artistic practices. At a time when our world is increasingly driven by automated systems, Programmed traces how rules and instructions in art have both responded to and been shaped by technologies, resulting in profound changes to our image culture.
The exhibition is organized by Christiane Paul, Adjunct Curator of Digital Art, and Carol Mancusi-Ungaro, Melva Bucksbaum Associate Director for Conservation and Research, with Clémence White, curatorial assistant.
Wednesday, April 18. 2018
Note: Turing Machines are now undoubtedly part of pop culture, aren't they?
Via Open Culture (via Boing Boing)
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It took Richard Ridel six months of tinkering in his workshop to create this contraption--a mechanical Turing machine made out of wood. The silent video above shows how the machine works. But if you're left hanging, wanting to know more, I'd recommend reading Ridel's fifteen page paper where he carefully documents why he built the wooden Turing machine, and what pieces and steps went into the construction.
If this video prompts you to ask, what exactly is a Turing Machine?, also consider adding this short primer by philosopher Mark Jago to your media diet.
Related Content:
Free Online Computer Science Courses
The Books on Young Alan Turing’s Reading List: From Lewis Carroll to Modern Chromatics
The LEGO Turing Machine Gives a Quick Primer on How Your Computer Works
The Enigma Machine: How Alan Turing Helped Break the Unbreakable Nazi Code
Hear the Christmas Carols Made by Alan Turing’s Computer: Cutting-Edge Versions of “Jingle Bells” and “Good King Wenceslas” (1951)
Saturday, February 17. 2018
Note: a few pictures from fabric | ch retrospective at #EphemeralKunsthalleLausanne (disused factory Mayer & Soutter, nearby Lausanne in Renens).
The exhibition is being set up in the context of the production of a monographic book and is still open today (Saturday 17.02, 5.00-8.00 pm)!
By fabric | ch
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All images Ch. Guignard.
Monday, February 05. 2018
Note: I had the great pleasure to be in discussion with Prof. Fabio Gramazio (ETHZ) during the Research in Art & Design Day that took place at ECAL last October. The session was moderated by Vera Sacchetti.
I know Fabio since we were both assistants, him in Zürich (ETHZ), and me in Lausanne (EPFL). We did collaborate on projects at that time for CAAD-ETHZ (directed by Prof. Gerhard Schmitt at that time), and I know also all the art work Fabio did in the context of the fanous Swiss collective etoy. We didn't had time to talk about it unfortunately, even so it was planned...
The recording of our discussion about academic research in architecture and design, its specificities in the case of Fabio, and their relation to practice in architecture and design, is now accessible on the Vimeo account of the School.
Via ECAL
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ECAL Research Day 2017: Fabio Gramazio – co-founder, Gramazio + Kohler Architects, Zurich from ECAL on Vimeo.
Research Through Art and Design: Materials and Forms
Fabio Gramazio – co-founder, Gramazio + Kohler Architects, Zurich
in conversation with Patrick Keller – professor, ECAL
10+10 Research in Art & Design at ECAL
On the occasion of the 10 years since the moving of ECAL/University of Art and Design Lausanne to its current premises in Renens and marking the 10th anniversary of the foundation of EPFL+ECAL Lab, ECAL hosted a symposium on Research in Art and Design, featuring artists, designers and scholars in these fields from all over the world, in conversation with ECAL faculty members.
ecal.ch
Friday, December 15. 2017
Note: with a bit of delay (delay can be an interesting attitude nowadays), but the show is still open... and the content still very interesting!
Via Archpaper
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New MoMA show plots the impact of computers on architecture and design. Pictured here: “Menu 23" layout of Cedric Price's Generator Project. (Courtesy California College of the Arts archive)
The beginnings of digital drafting and computational design will be on display at the Museum of Modern Art (MoMA) starting November 13th, as the museum presents Thinking Machines: Art and Design in the Computer Age, 1959–1989. Spanning 30 years of works by artists, photographers, and architects, Thinking Machines captures the postwar period of reconciliation between traditional techniques and the advent of the computer age.
Organized by Sean Anderson, associate curator in the museum’s Department of Architecture and Design, and Giampaolo Bianconi, a curatorial assistant in the Department of Media and Performance Art, the exhibition examines how computer-aided design became permanently entangled with art, industrial design, and space planning.
Drawings, sketches, and models from Cedric Price’s 1978-80 Generator Project, the never-built “first intelligent building project” will also be shown. The response to a prompt put out by the Gilman Paper Corporation for its White Oak, Florida, site to house theater and dance performances alongside travelling artists, Price’s Generator proposal sought to stimulate innovation by constantly shifting arrangements.
Ceding control of the floor plan to a master computer program and crane system, a series of 13-by-13-foot rooms would have been continuously rearranged according to the users’ needs. Only constrained by a general set of Price’s design guidelines, Generator’s program would even have been capable of rearranging rooms on its own if it felt the layout hadn’t been changed frequently enough. Raising important questions about the interaction between a space and its occupants, Generator House laid the groundwork for computational architecture and smart building systems.

R. Buckminster Fuller’s 1970 work for Radical Hardware magazine will also appear. (Courtesy PBS)
Thinking Machines: Art and Design in the Computer Age, 1959–1989 will be running from November 13th to April 8th, 2018. MoMA members can preview the show from November 10th through the 12th.
Thursday, July 28. 2016
Note: not only photography is affected by digitizing, of course... residency and citizenship as well. In a different way than one could expect. "Crypto-residency" to come soon to help you invest your cryptocurrencies in a "crypto-land"?
Will "Brexiters" apply, cynically?
Via MIT technology Review
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By Nanette Byrnes
Estonia aims to bring 10 million people to its digital shores.
With 1.3 million citizens, Estonia is one of the smallest countries in Europe, but its ambition is to become one of the largest countries in the world. Not one of the largest geographically or even by number of citizens, however. Largest in e-residents, a category of digital affiliation that it hopes will attract people, especially entrepreneurs.
Started two years ago, e-residency gives citizens of any nation the opportunity to set up Estonian bank accounts and businesses that use a verified digital signature and are operated remotely, online. The program is an outgrowth of a digitization of government services that the country launched 15 years ago in a bid to save money on the staffing of government offices. Today Estonians use their mandatory digital identity to do everything from track their medical care to pay their taxes.
Now the country is marketing e-residency as a path by which any business owner can set up and run a business in the European Union, benefiting from low business costs, digital bureaucratic infrastructure, and in certain cases, from the country’s low tax rates.
“If you want to run a fully functional company in the EU, in a good business climate, from anyplace in the world, all you need is an e-residency and a computer,” says Estonian prime minister Taavi Rõivas.

Tallinn, capital city of Estonia
Things that don’t come with e-residency include a passport and citizenship. Nor do e-residents automatically owe taxes to the country, though digital companies that incorporate there and obtain a physical address can benefit from the country’s low tax rate. The chance to run a business out of Estonia has proven popular enough that almost 700 new businesses have been set up by the nearly 1,000 new e-residents, according to statistics from the government.
The government hopes to have 10 million e-residents by 2025, though others think that goal is a stretch.
Estonian officials describe e-residency as an early step toward a mobile future, one in which countries will compete for the best people. And they are not the only ones pursing this idea. Payment company Stripe recently launched a program called Atlas that it hopes will boost the number of companies using its services to accept payments. It helps global Internet businesses incorporate in the state of Delaware, open a bank account, and get tax and legal guidance.
Juan Pablo Vazquez Sampere, a professor at Madrid’s IE Business School, sees the Estonia program as enabling global entrepreneurs to operate in Europe at a fraction of the cost of living in the region.
Last year, Arvind Kumar, an electrical engineer who lives just outside Mumbai, left his 30-year-career in the steel industry to start Kaytek Solutions OÜ, which creates models to improve manufacturing quality and efficiency. Last September Kumar flew to Tallinn, the capital of Estonia, and spent half a day setting up a bank account and a virtual office. In addition to the price of the trip, initial setup costs were around $3,300 (€3,000), and he has ongoing expenses of about $480 (€440) a year. The Indian system of setting up a new business is “tedious” by contrast, says Kumar—time-consuming, difficult, and expensive.
Cost was also a factor for Vojkan Tasic, chairman of a high-end car service company called Limos4, in his decision to pick Estonia as a new home for the company. Started in his home country of Serbia six years ago, Limos4 has been paying credit-card processing fees of 7 percent. Limos4 operates in 20 large European cities as well as Dubai and Istanbul, and counts Saudi Arabian and Swedish royalty and U.S. and European celebrities among its clients.
After considering Delaware and Ireland, Tasic chose Estonia, where he can settle his credit-card transactions through PayPal subsidiary Braintree for 2.9 percent and where there is no tax on corporate profits so long as they remain invested in the business. Since getting his e-residency and moving the company to Estonia, profits are up 20 percent, Tasic says. Annual revenue is around $2 million.
For Estonia, the financial benefit comes from the fees e-residents pay to the government and the tax revenue local support services like accountants and law firms make.
To Tasic, who runs background checks on all his drivers, one of the best things about the e-residency is the fact that the Estonian police investigate every applicant. Since Kumar set up his company, Estonia has begun allowing e-residents to set up their bank accounts online, but there remains a level of security, because to pick up their residency card, applicants must go in person to one of Estonia’s 39 embassies around the world and prove their identity.
Some have raised concerns that the e-residence might attract shady characters who could shield themselves from prosecution and possible punishment by doing business in Estonia but residing outside of its jurisdiction. But with no serious cases of fraud or illicit activity to date, it is unclear whether this is a serious concern, says Karsten Staehr, a professor of international and public finance at Tallinn University of Technology.
As with any digital system, security is a major concern. Estonia, which sits just to the west of Russia and south of the Gulf of Finland, recently announced plans to back up much of its data, including banking credentials, birth records, and critical government information, in the United Kingdom.
In 2007 the country suffered a sustained denial-of-service cyberattack linked to Russia after moving a Soviet war memorial from Tallinn city center and has run a distributed system for some time with data centers in every embassy in the world.
“I am convinced they are doing a good job,” says Tasic, who holds a PhD in information services. “But with increased attention, the attacks will increase, so let’s see what the future is.”
Monday, December 21. 2015
Tuesday, December 08. 2015
Note: We've been pointing out several exhibitions on fabric | rblg recently. Here comes a new one, early next year in London (Whitechapel Gallery), that will undoubtedly become one not to be missed, at least for the media/electronic art community interested in its own art history, but certainly for the art community in general (at a time when the intertwinings between arts and sciences become hot again and as there have note been many such initiatives -- not one that broad in fact, to my knowledge). We will have the pleasure to see again works from E.A.T. exhibited (after the exhibition in Salzburg early this year), so as by N.J. Paik that become a bit hard to see recently (is this due to lawsuits between its inheritor and apparently not too sympathetic gallerist?)
Interestingly, as many of these artists are part of a theory/history course I give to ECAL students, it will become very interesting teaching material for me as well! Great that this will exist, so as the catalogue that I''ll be very curious to read.
Looking forward to meet friends and ghosts in London early next year then!
Via Whitechapel Gallery
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29 January – 15 May 2016
Media view: Thursday 28 January, 10:00-12:00
Galleries 1, 2, 8 & Victor Petitgas Gallery (Gallery 9)

Experiments in Art and Technology (E.A.T.) - E.A.T. News. Volume 1 (B. Klüver, R. Rauschenberg).
In January 2016 the Whitechapel Gallery presents Electronic Superhighway, a landmark exhibition that brings together over 100 artworks to show the impact of computer and Internet technologies on artists from the mid-1960s to the present day.
New and rarely seen multimedia works, together with film, painting, sculpture, photography and drawing by over 70 artists feature, including works by Cory Arcangel, Roy Ascott, Jeremy Bailey, Judith Barry, James Bridle, Douglas Coupland, Constant Dullaart, Lynn Hershman Leeson, Vera Molnar, Albert Oehlen, Trevor Paglen, Nam June Paik, Jon Rafman, Hito Steyerl, Ryan Trecartin, Amalia Ulman and Ulla Wiggen.
The exhibition title Electronic Superhighway is taken from a term coined in 1974 by South Korean video art pioneer Nam June Paik, who foresaw the potential of global connections through technology. Arranged in reverse chronological order, Electronic Superhighway begins with works made between 2000 – 2016, and ends with Experiments in Art and Technology (E.A.T), an iconic, artistic moment that took place in 1966. Spanning 50 years, from 2016 to 1966, key moments in the history of art and the Internet emerge as the exhibition travels back in time.
As the exhibition illustrates, the Internet has provided material for different generations of artists. Oliver Laric’s painting series Versions (Missile Variations) (2010) reflects on issues surrounding digital image manipulation, production, authenticity and circulation. Further highlights include a series of photographs from conceptual artist Amalia Ulman’s four-month Instagram project Excellences & Perfections (2014-2015), which examines the influence of social media on attitudes towards the female body. Miniature paintings by Celia Hempton painted live in chatrooms go on display alongside a large scale digital painting by Albert Oehlen and manipulated camera-less photography by Thomas Ruff.
The dot-com boom, from the late 1990s to early millennium, is examined through work from international artists and collectives such as The Yes Men who combined art and online activism in response to the rapid commercialisation of the web.
Works by Nam June Paik in the exhibition include Internet Dreams (1994), a video-wall of 52 monitors displaying electronically-processed abstract images, and Good Morning, Mr. Orwell (1984). On New Year’s Day 1984 Paik broadcast live and pre-recorded material from artists including John Cage and The Thompson Twins from a series of satellite-linked television studios in New York, West Germany, South Korea and Paris’ Pompidou Centre to an estimated audience of 25 million viewers worldwide. Paik saw the event as a counter response to George Orwell’s’s dystopian vision of 1984.
The birth of the World Wide Web in 1989 provided a breeding ground for early user-based net art, with innovators such as Moscow-born Olia Lialina adopting the Internet as a medium, following earlier practices in performance and video. In My Boyfriend Came Back from the War (1996) the artist presents a love story enacted via an interactive black and white browser screen.
The emergence of net art is explored through a curated selection of interactive browser-based works from the Rhizome archive, a leading digital arts organisation founded online in 1996 by artist Mark Tribe, and affiliated with the New Museum in New York since 2003. In 1999, Rhizome created a collection of born-digital artworks which has grown to include over 2000 and in recent years, it has developed a preservation programme around this archive.
One of the first ever major interactive art installations, Lorna (1979-1982) by Lynn Hershman Leeson presents a fictional female character who stays indoors all day watching TV and anticipated virtual avatars. Also on show is Judith Barry’s video installation Speed flesh (1998), which lures viewers into an interactive computer-generated world.
A proliferation of experiments from the 1960s – 70s pushed the boundaries of technology. Artists such as Manfred Mohr, Vera Molnar, Frieder Nake and Stan VanDerBeek adopted computer programmes to create abstract and geometrical works while Roy Ascott, Allan Kaprow, Gary Hill and Nam June Paik used various new media to connect across multiple sites globally.
The exhibition concludes with artefacts from the formation of Experiments in Art and Technology (E.A.T) in New York in 1966 which saw performances over nine evenings from artists such as Robert Rauschenberg, John Cage and Yvonne Rainer working together with engineers from American engineering company Bell Laboratories in one of the first major collaborations between the industrial technology sector and the arts.
To coincide with Electronic Superhighway a series of related special projects/displays, commissions and special events include:
Harun Farocki – Parallel I–IV (2012–4)
15 December 2015 – 12 June 2016 (Free Entry)
German avant-garde film-maker Harun Farocki’s major video installation Parallel I-IV (2012-2014), the artist’s final work, is shown in Gallery 2. In this display, Farocki charts the evolution of computer game graphics – from the earliest simple, symbolic forms, through thirty years of rapid technological progression to the realism of the present day. Projected on four screens, each video focuses on different aspects of the video game genre.
Luke Fowler and Mark Fell: Computers and Cooperative Music-Making
Until 7 February 2016 (Free Entry)
Glasgow-based artist film-maker Luke Fowler and Yorkshire-based multidisciplinary artist Mark Fell collaborate on a new exhibition exploring technological advancements in music history. Focussing on two historic computer music languages that have been obscured by more commercially viable options, the duo look at how computers began to impact and shape music making, while experimenting with unfamiliar techniques involving algorithms, non-standard timing and tuning tables.
Heather Phillipson
12 February – 17 April 2016 (Free Entry)
Artist and award-winning poet Heather Phillipson creates a new installation for the project galleries, expanding on her time as the Gallery’s Writer in Residence in 2015. Through video, music, sculpture and live and recorded speech, Phillipson’s work oscillates between conceptual distances and the intimacy of the body.
Artists’ Film International: Rachel Maclean
29 January – 29 May 2016 (Free Entry)
Artists’ Film International, the Whitechapel Gallery’s annual programme of film, video and animation chosen by partner cultural organisations around the world, is based on the theme of ‘technologies’ in 2016. Highlights include Scottish artist Rachel Maclean’s Germs (2013), a dark and surreal take on female-targeted advertising, which runs from 28 January 2016.
For more information on events and displays visit whitechapelgallery.org
Notes for Editors
For over a century the Whitechapel Gallery has premiered world class artists from modern masters such as Pablo Picasso, Jackson Pollock, Mark Rothko and Frida Kahlo to contemporaries such as Sophie Calle, Lucian Freud, Gilbert & George and Mark Wallinger. With beautiful galleries, exhibitions, artist commissions, collection displays, historic archives, education resources, inspiring art courses, dining room and bookshop, the Gallery is open all year round, so there is always something free to see. It is a touchstone for contemporary art internationally, plays a central role in London’s cultural landscape and is pivotal to the continued growth of the world’s most vibrant contemporary art quarter.
The exhibition is curated by Omar Kholeif, Curator, Whitechapel Gallery with Séamus McCormack, Assistant Curator, Whitechapel Gallery.
The exhibition is accompanied by a fully illustrated catalogue edited by Omar Kholeif which includes contributions by Iwona Blazwick, Omar Kholeif, Ed Halter, Erika Balsom, Sarah Perks, Judith Barry, Nam June Paik, Lynn Hershman Leeson, Séamus McCormack, Jonas Lund and Ulla Wiggen. Price £29.99.
The exhibition’s development has been supported by a curatorial advisory committee which includes, Erika Balsom, Lecturer, Film and Liberal Arts, King’s College London; Heather Corcoran, Former Executive Director, Rhizome; Ed Halter, Co-Director Light Industry, Assistant Professor, Bard College; and Sarah Perks, Artistic Director, Cornerhouse and HOME, and Professor at Manchester School of Art.
The full list of artists included in Electronic Superhighway are: Jacob Appelbaum; Cory Arcangel; Roy Ascott; Jeremy Bailey; Judith Barry; Wafaa Bilal; Zach Blas; Olaf Breuning; James Bridle; Heath Bunting;Bureau of Inverse ;Technology (B.I.T.);Antoine Catala; Aristarkh Chernyshev; Petra Cortright; Vuk Ćosić; Douglas Coupland; CTG (Computer Technique Group); Cybernetic Serendipity ;Aleksandra Domanović; Constant Dullaart; Experiments in Art and Technology (E.A.T.); Harun Farocki; Joana Hadjithomas and Khalil Joreige; Celia Hempton; Camille Henrot; Gary Hill; Ann Hirsch; Nancy Holt and Richard Serra ; JODI; Eduardo Kac; Allan Kaprow; Hiroshi Kawano; Mahmoud Khaled; Oliver Laric; Jan Robert Leegte; Lynn Hershman Leeson; Olia Lialina; Tony Longson; Rafael Lozano-Hemmer; Jonas Lund; Jill Magid; Eva and Franco Mattes; Model Court; Vera Molnar ; Mouchette (Martine Neddam); Manfred Mohr; Jayson Musson; Frieder Nake; Joshua Nathanson; Katja Novitskova; Mendi + Keith Obadike; Albert Oehlen; Trevor Paglen; Nam June Paik; Jon Rafman; Evan Roth; Thomas Ruff; Alex Ruthner; Jacolby Satterwhite; Lillian F. Schwartz; Peter Sedgley; Taryn Simon; Frances Stark; Hito Steyerl; Sturtevant; Martine Syms; Thomson and Craighead; Ryan Trecartin; Amalia Ulman; Stan VanDerBeek; Steina and Woody Vasulka; Addie Wagenknecht; Lawrence Weiner; Ulla Wiggen; The Yes Men; YOUNG-HAE CHANG HEAVY INDUSTRIES
Visitor Information
Opening times: Tuesday – Sunday, 11am – 6pm; Thursdays, 11am – 9pm.
Admission £13.50 (including Gift Aid donation) £11.95 (without Gift Aid). Whitechapel Gallery, 77 – 82 Whitechapel High Street, London E1 7QX. Nearest London Underground Station: Aldgate East, Liverpool Street, Tower Gateway DLR. T + 44 (0) 20 7522 7888, info@whitechapelgallery.org, whitechapelgallery.org
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