In this context, we're having the opportunity to work with some of the amazing material of the museum's collection and archive. It contains some of Paik's major works (single & multi-channel video in particular), that have been difficult to see since the passing of the artist, and most of its archives.
The museum indeed has the largest collection Paik's video, as well as some important installations and a large primary and secondary material about the production of the artworks themselves. The research undertaken is looking to give access to this material in new ways and forms, out of the physical museum and through digital means. For this task, we're planning to further dig into the archives and look at works that were realized, or not, during the Fluxus period ("Symphony for 20 Rooms", "Exhibition of Music, Electronic Television").
The aim of this research is to work on automated curating and digital display (likely AR) of exhibitions at anybody's place (home, appartment, office, warehouse, "garage", etc.), resonating with the concept of "Viewing Rooms" and therefore the title of this first phase of the research: (Re-)Viewing Paik. We are seeking forms of personal exhibitions, for specific spatial configurations and in which the artworks organize their presence themselves, according to an objective understanding of the space.
To achieve these research objectives, we'll work with fabric | ch's software and ongoing project that allows us to automate the creation of environments, based on sensors inputs: Atomized (*) Functioning (pdf), which is based on customizable/scriptable algorithmic and AI procedures. In the specific case of (Re-)Viewing Paik, it is used for curation and exhibition design purposes, therefore Atomized (curatorial) Functioning (pdf). Like we already did for this exhibition at HeK, in 2019.
Below are early tests with a digital transposition/reconstruction of TV Buddha (literally), the zen media buddha in between a glitched and mirrored digital environment containing other artworks (video and photographies of the famous 1963 exhibition: Exposition of Music - Electronic Television).
This early phase of the work will see us work with the pieces selected by Nam June Paik Art Center curator and archivst Sans Ae Park. These pieces were selected mainly to test different artwork types and durations into their new display setup.
Note: an interview about the implications of AI in art and the work of fabric | ch in particular, between Nathalie Bachand (writer & independant curator), Christophe Guignard and myself (both fabric | ch). The exchange happened in the context of a publication in the art magazine Espace, it was fruitful and we had the opportunity to develop on recent projects, like the "Atomized" serie of architectural works that will continue to evolve, as well as our monographic exhibition at Kunshalle Éphémère, entitled Environmental Devices (1997 - 2017).
Note: As part of my teaching at ECAL / University of Art and Design Lausanne (HES-SO), I've had the opportunity to dig into the history of the relationship between art and science (ongoing process, especially regarding a material history of the same period). Or rather the links between creative processes (in art, architecture and design) and the information sciences (the computer especially, or the "Universal Machine" as formulated by A.Turing, as a more evocative name, hence the title of the graphs below and of this post).
I also had the occasion, through my practice at fabric | ch, and before that as an assistant at EPFLand then as a professor at ECAL, to experience first hand some of these massive transformations in society and culture.
Thus, for my theory courses, I've sought to assemble "maps" of sorts that help me understand, visualize and explain the fluxes and timelines of interactions between people, artifacts and disciplines.These maps are by no means perfect... nor do they pretend to be. They remain a bit hazy (by intention, as well as constraints of sizes) and could be indefinitely "unfolded" and completed, according to various interests and points of view, beyond mine. I edit them regularly as a matter of fact.
However, in the absence of a good written, visual and/or sensitive history of these techno-cultural phenomena taken as a whole, these maps remain a good approximation tool to apprehend the flows and exchanges that unite or divide them, to start build a personal knowledge about them and eventually dig deeper...
This is the main reason why, despite their obvious fuzziness - or perhaps because of it - I share them on this blog (fabric | rblg), in an informal way. It's so that other artists/designers/researchers/teachers/students/... can start building on them, show different fluxes, develop before and after or, more interestingly, branching out from them (if so, I'd be interested in sharing new developments on this site. Feel free to contact me to do so, for suggestions or comments as well btw).
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Its also worth noting that the maps are structured horizontally on a linear timeline (late 18th century towards mid 21st, mainly the industrial period), and vertically approximately around disciplines (bottom would be related to engineering, middle to art and design, and top towards humanities, social events or movements).
This linear timeline could certainly be questioned, to paraphrase writer B. Latour, what about a spiral timeline for instance? One that would still show a past and a future, but also historical proximities of topics between them, connectingin its circular developments past centuries and topics with our contemporaneity? But for now and while aknowledging it is limitations, I stick to the linear simplicity...
Countless narratives can then be built as emergent proprieties of the graphs (and I emphasize, not as their origin).
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The choice of topics (code, scores-instructions, countercultural, network related, interaction) are for now related to the matters of my teaching but are likely to expand. Possibly toward an underlying layer that would show the material conditions that supported the whole process and also made it possible.
In any case, this could be a good starting point for some summer readings (or a new "Where's Wallie" kind of game...)!
The piece will be displayed permanently in the public space of the HeK. At least until breakdown... But interestingly, it is also part of a whole program of digital conservation at HeK that should prevent its technological collapse, for which we had to follow a tight protocol of documentation and provide the source code pf the work.
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fabric | ch, Satellite Daylight, 47°33‘N, 2020, Vue de l'installation durant «Shaping the Invisible World», 2021, HeK. Photo.: P. Keller.
Shooting set in preparation ...
Followed by our discussion with Sabine Himmelsbach ... (with a lot of reverb in the staircase!)
Patrick Keller of fabric | ch, a studio for architecture, interaction and research in Lausanne, provides thrilling insight about the new work installed in the staircase of HeK.
Patrick Keller of fabric | ch, a studio for architecture, interaction and research in Lausanne, provides information about the new work in an interview. The installation Satellite Daylight, 47°33’N, commissioned for the HeK collection, simulates the light registered by an imaginary meteorological satellite orbiting the earth at the latitude of Basel at a speed of 7541m/s.
It is the second work of fabric | ch that enters the collection, after a serie of four videos related to Satellite Daylight and entitled Satellite Daylight Pavilion. We are glad to join artists in the collection like Jodi, mediengruppe!Bitnick, Etoy, ... and also former students or colleagues at ECAL/University of Art and Design Lausanne (Juerg Lehni, Gisin & Vanetti, FragmentIn)!
This new artwork is entitled Satellite Daylight 47°33'N, and circles in fictious and continous way around the 47°33'N latitude -- while acquiring live environmental data about daylight, light intensity, nebulosity and cloud cover that drive the luminous display. --
This continuous circonvolution, at the speed of a real Earth Satellite and that triggers 16 nights and days per regular day on Earth, produces a new combined daylight at the point of installation, both local and internationally mediated.
Satellite Daylight's is an open serie of unique artworks, each located on a different latitude.
Note: an online talk with Patrick Keller, lead archivist and curator Sang Ae Park from Nam June Paik Art Center (NJPAC) in Seoul, and Christian Babski from fabric | ch.
The topic will be related to an ongoing design research into automated curating, jointly led between NJPAC, ECAL and fabric | ch.
How would Augmented Reality change exhibition curating and design in the future? Join our June Science Club and learn how the ECAL and Nam June Paik Art Center are collaborating to develop a novel range of museums. This talk program is hosted by Swissnex and Embassy of Switzerland in the Republic of Korea. All talks shall be in English.
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Date
June 24, 2021. 17:00 – 18:00
Venue
Zoom
Panels
Patrick Keller (Associate Professor, ECAL / University of Art and Design Lausanne (HES-SO))
Sang Ae Park (Archivist, Nam June Paik Art Center)
Christian Babski (Co-founder fabric | ch)
Note: open since last September and seen here and there, this exhibition at the Withney about the uses of rules and code in art.It follows a similar exhibition - and historical as well - this year at the MOMA, Thinking Machines. This certainly demonstrates an increasing desire and interest in the historization of six decades - five in the context of this show - of "art & technologies" (not yet "design & technologies", while "architecture and digital" was done at the CCA).
Those six decades remained almost under the radar for long and there will be obviously a lot of work to do to write this epic!
Interesting in the context of the Whitney exhibition are the many sub-topics developed:
Programmed: Rules, Codes, and Choreographies in Art, 1965–2018 establishes connections between works of art based on instructions, spanning over fifty years of conceptual, video, and computational art. The pieces in the exhibition are all “programmed” using instructions, sets of rules, and code, but they also address the use of programming in their creation. The exhibition links two strands of artistic exploration: the first examines the program as instructions, rules, and algorithms with a focus on conceptual art practices and their emphasis on ideas as the driving force behind the art; the second strand engages with the use of instructions and algorithms to manipulate the TV program, its apparatus, and signals or image sequences. Featuring works drawn from the Whitney’s collection, Programmed looks back at predecessors of computational art and shows how the ideas addressed in those earlier works have evolved in contemporary artistic practices. At a time when our world is increasingly driven by automated systems, Programmed traces how rules and instructions in art have both responded to and been shaped by technologies, resulting in profound changes to our image culture.
The exhibition is organized by Christiane Paul, Adjunct Curator of Digital Art, and Carol Mancusi-Ungaro, Melva Bucksbaum Associate Director for Conservation and Research, with Clémence White, curatorial assistant.
This blog is the survey website of fabric | ch - studio for architecture, interaction and research.
We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings.
Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations.
This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.