Tuesday, March 16. 2010Chatroulette + Improv Piano Player = Love! [VIDEO]by Ben Parr
The webcam network has quickly ascended to become one of the web’s biggest phenomenons. The anonymous webcam network, estimated to be made up of 71% males, 15% females, and 14% perverts, has gained huge traffic that has attracted venture capital interest and, of course, funny viral videos. The Chatroulette improv piano player, who we found via the Huffington Post, uses only his playing prowess and freestyle vocal to entertain random dudes and win the hearts of teenage girls in hilarious fashion. It’s no wonder this video’s already going viral. Watch and listen to the improv piano man himself; you won’t regret it: ----- Via Mashable Personal comment: Funny behaviours and mode of communication generated by "the chatroulette"... At least one post about it on this blog... Design Approaches for the 21st Century Cityby admin At The Mobile City, we are currently researching the design processes that shape the cities of the 21st century, and bumped into an interesting paradox (also pointed out by others): The experience of our present day city in every day life is increasingly a hybrid one – meaning that it is made up of both physical and mediated experiences that mutually influence, extend or contradict each other. At the same time, the design of our cities is for the most part still a rather stratified process where different disciplines shape the different ‘layers’ of the urban experience. Planners and architects are still mostly interested in the physical, spatial design of cities. Whereas it is artists, telecom-operators, activists, and dotcom-start-ups that shape the software and interface layers through which the experience of a physical place is optimized, extended, reframed, negated, denied, contested or contradicted. What is more, these different disciplines all have their own traditions of understanding what a city is or should do. Often they don’t even understand each other’s language. This is of course not necessarily a bad thing. Cities have always been heterogeneous or hybrid spaces where different logics are at work – and in competition with each other. Urban culture has always been a negotiation between the spatial embodied ideals of architects and the messy practices of everyday life. At the same time we think that this time around this negotiation is becoming more complicated. It is not just the architect or planner that sets the stage for our urban experiences. Digital media, software and embedded technologies – varying from location based services to ‘smart’ sensors – play a co-constituting role in setting and sorting the stage as well as in both enabling and regulating public interaction. While trying to get a grasp on the different ways that digital media technologies are shaping our cities and could be incorporated in the design process, we came up with a number of possible ‘design approaches’. They form a somewhat ad lib constituted list of categories, each made up of different elements that together set the boundaries for the design process. These design approaches combine certain design tools, a methodology, a particular way of understanding what a city is (often embedded in one or another discipline) and/ or particular urban ideals. A design approach thus consists of a particular way of understanding the world, and / or a particular methodology, tools and objectives to intervene in that world. These design approaches are not neatly comparable variables: in one approach the tools might be decisive, another departs from social processes, a third from technologies and a fourth stresses a particular urban ideal. Some operate at the scale of urban planning, others mostly focus at hyperlocal interventions. Some of these approaches are overlapping, others might be combined. This list is also not exhaustive – please feel free to add any approaches that we might have overlooked. Yet we do think that it gives a sense of all the different concurrent and sometimes competing approaches at work in the 21st century hybrid city. · The Wiki-City – Designing with new media – How can the design process itself be restructured through the use of (social) digital media? How can one allow for more participation, bottom-up input, and engagement in a productive way? How does this change the relation between client, architects and other performers, and the audience? · The Real Time City – Data-aggregation in the Design Process With the rise of digital and mobile media and gps receivers, urbanites have started leaving numerous digital traces behind that when aggregated reveal their usage patterns of the city. What exactly do we learn from these datasets, and how can they be incorporated in the design process? · The Living City – Urban experience, narratives and design Digital media can be used to annotate urban spaces with people’s everyday stories and lived experiences. How does this temporal inscription of place change they way we see and interact with the urban environment? · The Multimedia City – The design of urban screens and media facades Architecture is increasingly using multimedia components as part of their elementary set of building blocks. How can you incorporate these into urban design? · The Augmented City – The design of informational services in a physical context In augmented reality, additional layers of information are projected on or over physical environments. Thus the domain of digital information is embedded in the physical domain. What is the potential for urban design? · The Sentient City – Designing Responsive Architecture Various sensors can register real-time information about the environment, and movements, (social) processes and identities of people and objects. Technical systems may also respond to changing conditions. How can this be employed to adapt the shape, function, usage of or access to buildings and infrastructures? · The Smart City – Using artificial intelligence to design urban systems that respond or anticipate what is happening Can AI be integrated in urban design to anticipate and respond to urban patterns? · The Hybrid City – Designing for hybrid practices. Digital and mobile media have led to changing urban behaviors and the rise of new cultural practices. For instance, the advent of WiFi has increased ‘mobile work’ from (semi-)public spaces. How can these changes in cultural practices be translated back into design, either by physically accommodating them or by design interventions that discourage them? · The Layered City – Integrated design of the parallel experiences of physical places and mediascapes If the experience of the city is shaped by both the shape of the physical city as well as through exchanges in the media landscape, can we design both layers (or ‘channels’) of an urban project in concordance with each other? · The Plugin City – using digital media to optimize, personalize or extend the experience of the city Can digital media be designed as ‘plug ins’ to the existing city, make the usage of existing urban structures more efficient and personalized or extend and deepen their experience? · The Tactical City – using digital media to design alternative usage of the city Can digital media be designed to open up the design of physical spaces to other users or practices than initially intended? · The Critical City – using design to foreground and discuss the dominant discours on urban culture Can design be employed as a means to a debate on urban culture, rather than shaping urban culture itself? · The Interface City – designing urban ‘interfaces’. Some urban theories understand the city itself as an information platform where goods, opinions and ideas are constantly exchanged. Can new services be designed that optimize or extend this function of the city as a platform of exchange into the digital domain? · The Informational City – The design of information spaces In our understanding of the media world spatial metaphors play an important role. Some architects have made the leap from designing physical structures to using their spatial expertise in ‘information architecture’. ----- Via The Mobile City Personal comment: To follow the previous post, a list of mashup terms linking digital media and architecture/urbanism. The list seems quite complete and interesting, even so I believe it should hybrid itself with less media centered approaches (i.e. the previous post...).
Posted by Patrick Keller
in Architecture, Interaction design, Territory
at
10:20
Defined tags for this entry: architecture, digital, interaction design, localized, media, mediated, mobile, monitoring, territory, ubiquitous, urbanism
Event:Electrosmog Festival (Amsterdam, March 18-20)by admin
International Festival for Sustainable Immobility http://www.ElectroSmogFestival.net http://www.facebook.com/event.php?eid=365624342173 March 18 – 20, 2010 Concept ElectroSmog is a new festival that revolves around the concept Sustainable Immobility. The festival will introduce and explore this concept in theory and practice. With Sustainable Immobility we refer to a critique of current systems of hyper mobility of people and products in travel and transport, and their ecological unsustainability. The exploration of Sustainable Immobility is a quest for a more sustainable life style, which is less determined by speed and constant mobility. A lifestyle that celebrates stronger links to local cultures, while at the same time deepening our connections to others across any geographical divide, using new communication technologies instead of physical travel . What we propose may sound a bit like a paradox: The proposition of the festival is that the unfolding crisis of mobility can only be effectively addressed by deepening our connections across geographical divides through new communication technologies. The festival wants to engage the fundamental promise of the information age that communication technologies can replace the need for physical mobility, and thus both contribute to ecological stability as well as a more rewarding both deep-local and translocal life-style. While this promise has existed since the dawn of the information age, it was never realised. New material realties, however, force us to critically re-examine these promises and seriously start to turn them into viable choices. Nothing is self-evident for us. We will also critically question the underlying premise that reliance on electronic connections and local roots is self-evidently more energy efficient and more ecologically sustainable than current systems of globalised mobility of people and goods. Is ‘going local’ the only solution? What are the true energy costs and environmental and health hazards of using even more electronic technologies (increased levels of electrosmog)? How can remote connections become a truly rewarding experience in and of themselves? We believe that only by answering such questions a viable alternative to the current unsustainable systems of hyper-mobility can be found. Bringing together a broad coalition The ElectroSmog festival brings together a broad coalition of designers, environmentalists, urban and spatial planners, technologists, artists, theorists, and engaged and concerned citizens, to explore and ‘design’ sustainable immobility. The festival stakes its claim for a radical break with the current systems of hyper-mobility not simply by discussing the issue, but by actually implementing it. To achieve this the very concept of an international festival and its traditional conventions need to be rethought and redesigned from the ground up. Connecting the local off-line local with the international on-line ElectroSmog is a truly international festival, with everything you might expect of such a festival: international debates and discussions, performances, art projects, exhibits, site specific projects, screenings, design competitions, and much more. However, no presenter will travel beyond their local or regional boundaries to participate in this event. A crucial dimension of the festival will be its on-line presence, where audiences from basically anywhere with an internet connection can follow events on-line, join in discussions and debates, and contribute to the program. Beyond the broadband enclaves ElectroSmog acknowledges from the start that bandwidth is not equally distributed across and within societies. Therefore remote connection to lower bandwidth spaces, do-it-yourself telematics, and information technologies for the majority world will be one the central concerns the festival wishes to address, again both in theory and in practice. Thematic discussions, presentations and connected debates The ElectroSmog festival-program is organised around a series of interlocking thematic programs, connected discussions and debates all transmitted live over the internet. Themes covered by these events include: Around the main program a host of satellite events is organised locally and translocally. These include: • Art projects and local interventions, including original works by Bureau des Etudes, Karen Lancel & Hermen Maat, John Cohns, Sean Kerr, Kevin McCourt & Bartolo Luque, and others. • Special events, screenings, book launches, and more. • A program of connected and localised workshops • On-line projects and environments designed specifically for the festival. ----- Via The Mobile City Personal comment:
I re-publish this announcement just to underline the term "sustainable immobility", the very interesting related questions and the growing trend about moving less (people and goods), while mainly replacing/substituting physical mobility by digital communication (mediated mobility, so to say).
Posted by Patrick Keller
in Design, Interaction design, Sustainability, Territory
at
10:02
Defined tags for this entry: conferences, design, exhibitions, interaction design, mobility, sustainability, territory
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fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
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