Tuesday, February 23. 2010Augmented IdentityA new app makes it possible to identify people and learn about them just by pointing your phone.
By Erika Jonietz
"It's taking social networking to the next level," says Dan Gärdenfors, head of user experience research at TAT. "We thought the idea of bridging the way people used to meet, in the real world, and the new Internet-based ways of congregating would be really interesting." TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system. A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several "It's a very robust approach" to facial recognition, says Andrew Till, vice president of marketing solutions at Teleca, a mobile software consulting company in the United Kingdom. "It's much, much better than what I've previously seen." Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says. Polar Rose's algorithms can run on the Academic and company research groups have developed augmented reality applications, which superimpose virtual objects and information on top of the real world, for more than a decade. But until the past year or so, all of these prototype applications required bulky headsets and laptop computers. With more powerful sensors, cameras, and microprocessors built into mobile phones, however, augmented reality applications have begun hitting the mainstream. Several apps take advantage of the GPS chips and compasses available in newer smart phones. For example, PresseLite's Metro Paris app and Acrossair's Nearest Tube provide iPhone users with directions to nearby subway stops. But Gärdenfors calls such applications "relatively crude." They often obscure objects with labels, he notes, and are sometimes limited by the fact that location information may not be available. He thinks that many augmented reality services could benefit from including elements of computer vision to make information retrieval and label positioning more precise. "This could absolutely work for other kinds of objects, and I think we'll see that soon," he says. However, Gärdenfors notes that using computer vision to identify buildings and other objects holds challenges that they didn't encounter in developing the augmented ID application. "With facial recognition, it's so obvious what you want to search for," says Gärdenfors. "With other objects, it may be harder to tell which item on the screen you want to identify." Gärdenfors says that TAT has taken potential privacy concerns with the technology seriously from the beginning. "Facial recognition can be a kind of scary thing, and you could use it for a lot of different purposes." For that reason, the company designed Recognizr as a strictly opt-in service: people would have to upload a photo and profile of themselves, and associate that with different A concept video of the augmented ID application that TAT posted on YouTube last summer garnered a great deal of attention. Gärdenfors says the company often uses this strategy to determine which ideas justify further development. A live demonstration also received a lot of interest at the Mobile World Congress. "We're probably going to partner with some company over the next couple of months to take it to the next level and actually build [a product]," Gärdenfors says. While this will require partnerships with a device maker, a mobile service provider, and social networking services, the technology is developed enough that a commercial application could be ready in as little as a month or two, he says. Copyright
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Is it good or bad news (I remember that the "recognizer" were very evil creatures in the movie Tron ;))? You still need to be part of the system and accept it (apparently) to be recognized, which is good. But if it's as hard as systems like Facebook to sign out, then you might have lost your "right to disappear" for a very long time...
Posted by Patrick Keller
in Interaction design, Science & technology
at
10:45
Defined tags for this entry: identification, interaction design, privacy, science & technology, surveillance
An Augmented Ecology of Wildlife and IndustryTiré d'un post plus long sur Mammoth à propos des glaciers -- (...) Wen Ying Teh’s “An Augmented Ecology of Wildlife and Industry”, a RIBA President’s Medal winning project last year, proposes a hybrid structure — part building, part extension of the ecological process of a saline lagoon — which could be inserted into one of the salt mines near Puerto Ayora, supporting the salt mining industry while restoring the ecological balance of the saline lagoon, drawing Greater Flamingos back to Santa Cruz. The structure, which hosts a brine shrimp hatchery, salt crystal harvestry, salt market, tourist education center, and flamingo observatory, protrudes linearly into the lagoon before fanning out into a series of tanks housing the brine shrimp. The skin of the structure is composed of hanging nylon threads, which wick salt from the lake through capillary action, crystallizing a mineral skin that is cyclically harvested by the salt miners, so that the building pulses through the seasons with the wax and wane of sodium chloride. Because the miners no longer need to disturb the lagoon to harvest salt, the natural balance of the lagoon can be restored. Wen Ying Teh conducted physical experiments at scale to test the proposed nylon fiber system and the capillary deposition of salt upon the system.
The cyclical growth of the salt skin, shown over the shrimp tanks.
In Wen Ying Teh’s project, the building itself is constituted by processes of accretion and erosion: salt accretes to form the skin through capillary action, and then is eroded, both by harvesting and by rain, with the latter process of erosion being tied into the maintenance of proper salinity for the shrimp hatchery. The structure serves as an extension of the lacustrian ecosystem, not just physically, but in time and process. While in some ways this is an amplification of processes that already occur on buildings — eroding as they weather, accreting objects, paints, memories, and so on as they’re occupied and augmented and built upon — making accretion and erosion not just ancillary to the architecture, but central to it, remains an unusual and beautiful approach. I first saw Ying’s project at dpr-barcelona; Ying’s tutors were Kate Davies and Liam Young, of the always-interesting Tomorrow’s Thoughts Today. ----- Via Mammoth Related Links:The advanced sustainability of Termite Architectureby jared.langevin@gmail.com (Jared Langevin) Today's New Scientist features a fascinating piece about termite mounds' relevance to sustainable architecture as physical interventions that achieve entirely passive means of conditioning, while also being beautiful and actively providing for the sustenance of their inhabitants. The mounds have been an oft-cited source of bio-inspired building design (see the Eastgate Center), but new knowledge suggests that much more is at work in their passive environmental controls than a simple stack effect, and that in fact their construction acts more like a giant lung for gas exchange. An excerpt from the article: ------
Via Jargon, etc.
Screens in Spaceby noreply@blogger.com (Geoff Manaugh)
A mind-bogglingly awesome new project from MIT called Flyfire hopes to use large, precision-controlled clouds of micro-helicopters, each carrying a color-coordinated LED light, to create massive, three-dimensional information displays in space.
![]() Each helicopter is "a smart pixel," we read. "Through precisely controlled movements, the helicopters perform elaborate and synchronized motions and form an elastic display surface for any desired scenario." Emergency streetlights, future TV, avant-garde rural entertainment, and even acts of war. Watch the video: Instead of a drive-in cinema, in other words, you could simply be looking out from the windscreen of your car at a massive cloud of color-coordinated, precision-timed, drone micro-helicopters, each the size and function of a pixel. Imagine planetarium shows with this thing!
Channeling Tim Maly, we might even someday see a drone-swarm of LED-augmented, artificially intelligent nano-helicopters flying off into the desert skies of the American southwest, on cinematic migration routes blurring overhead. On a lonely car drive through northern Arizona when a film-cloud flies by... An insane emperor entertains himself watching precision-controlled image-clouds, some of which are distant satellites falling synchronized through space. ----- Via BLDGBLOG Personal comment: D'une façon différente (écran, images volumiques et donc display), cela me fait penser au projet de Nicolas Reeves ("Mescarillons", self assembling architecture) et à ce que nous imaginions au début du projet de recherche Variable_Environment autour de la création d'architectures variables exploitant des "swarm intelligent flying robots"... Impossible à l'époque. Geothermal Gardens and the Hot Zones of the Cityby noreply@blogger.com (Geoff Manaugh)
Zones of heat radiate out from the pipes, creating a new climate layer with variable conditions based on their number and proximity to each other. These exterior plantings are mostly native to Iceland, but the amplified environment allows a wider range of growth than would normally be possible, informing the role and opportunity of this particular botanical garden. Visitors experience growth never before possible in Iceland, and travel through new climates throughout the site. Amidst "hydroponic growing trays and research laboratories," and sprouting in the climatic shadow of complicated "air-intake systems," a new landscape grows, absorbing its heat from below. ----- Via BLDGBLOG
Posted by Patrick Keller
in Architecture, Territory
at
09:38
Defined tags for this entry: architecture, artificial reality, climate, geography, interferences, territory
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fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
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