Monday, February 17. 2014Where The Alps Are A 3D-Printed Landscape Made From Artificial Snow | #
Via BLDGBLOG -----
[Image: Photo by Danny Lane].
Earlier this winter, I missed an opportunity to travel over to Switzerland with architects Smout Allen and Kyle Buchanan who, at the time, were leading their students around the mountain landscapes of the Alps in order to learn about infrastructures of defense and national snow-production, among other things. It sounded like an amazing trip.
[Image: Photo by Kyle Buchanan].
However, I did get to see some photos sent back of the various and random things they visited in the resort city of Zermatt.
[Images: Photos by Kyle Buchanan].
[Image: Photo by Kyle Buchanan].
[Images: Photos by Danny Lane].
[Image: Photo by Danny Lane].
The machine is literally an oversized air-conditioning unit, waiting to be put to use by landscape-printing crews whose work is mistaken for winter. It so efficiently—though inadvertently—produced ice while cooling diamond mines in Africa that it has since been put to use 3D-printing popular tourist landscapes into existence, like something out of Dr. Seuss.
[Image: Photo by Danny Lane].
This is all just part of the dramaturgical stagecraft of Switzerland: winter becomes a precisely choreographed thermal event that just happens to take on spatial characteristics amenable to downhill skiing.
[Images: (top) Photo by Danny Lane; (bottom) photo by Kyle Buchanan].
It's like the Sorcerer's Apprentice at the top of the world, 3D-printing recreational mountainscapes. The landscape is a computer he alone knows how to use.
Wednesday, February 12. 2014Fujiko Nakaya & E.A.T. for the Expo '70 (Osaka) | #artificial #environment
And what about this prequel to Blur by architects Diller & Scofidio (during Swiss National Exhibition in 2002), the Pepsi Pavilion for the Expo '70" in Osaka, japan, by Fujiko Nakaya and E.A.T. (Experiments in Art & Technology: Robert Breer, Billy Klüver, Frosty Myers, Robert Whitman and David Tudor)!
-----
Related Links:
Posted by Patrick Keller
in Architecture, Art, Interaction design
at
09:26
Defined tags for this entry: architecture, art, artificial reality, artists, atmosphere, interaction design, science & technology, sound
Fujiko Nakaya & Shiro Takatani's Cloud Forest | #installation #fog
While browsing around on the Internet, I found the remnants of this exhibition that took place in Yamaguchi Center for the Arts and Media in Tokyo back in 2010. To my big ignorance, I didn't know the work of Fujiko Nakaya dating back from the 1970ies. Now I do and I can see how far Blur, Diller & Scofidio's famous building (during Expo.01 in Switzerland back in 2001), was pushing Nakaya's ideas one step further/bigger.
Via Yamaguchi Center for the Arts & Media -----
Artistic environmental spheres formed by fog, light and sound Large-scale project unveiled simultaneously in three public spaces in and around YCAM The upcoming CLOUD FOREST exhibition at the Yamaguchi Center for Arts and Media [YCAM] presents examples of newly discovered environmental creation, realized with an "artistic environments" themed fusion of artistic expression and information technology. Currently on show in three different public spaces in and around YCAM will be a large-scale collaborative project featuring "fog sculptures" by Fujiko Nakaya, an artist whose works have gained much attention at various occasions in Japan and overseas, along with the original light and sound art of Shiro Takatani.
Fujiko Nakaya "Fog Sculpture #47773" Pepsi Pavilion Commissioned by Experiments in Art and Technology (EXPO' 70, Osaka, Japan 1970). Photo: ©Takeyoshi Tanuma
Environment as an art form
"Island Eye Island Ear" Project by Experiments in Art & Technology (Knavelskar Island, Sweden 1974). Photo: Fujiko Nakaya
Environments emerging out of human perception and networking technology
Fujiko Nakaya "GREENLAND GLACIAL MORAINE GARDEN" (Nakaya Ukichiro Museum of Snow and Ice,Kaga City, Japan 1994). Photo: Rokuro Yoshida
Cloud Forest
Environmental spheres in three installations
"Cloud Forest" [Patio] (YCAM 2010)
"Cloud Forest" [Central Park] (YCAM 2010)
Posted by Patrick Keller
in Architecture, Art, Interaction design
at
09:21
Defined tags for this entry: architecture, art, artificial reality, artists, atmosphere, design (environments), engineering, geography, history, interaction design
Thursday, February 06. 2014Wolfram moves to connected objects (too) | #responsive #objects
----- "Launching the Wolfram Connected Devices Project" January 6, 2014
“Connected devices are central to our long-term strategy of injecting sophisticated computation and knowledge into everything. With the Wolfram Language we now have a way to describe and compute about things in the world. Connected devices are what we need to measure and interface with those things. “In the end, we want every type of connected device to be seamlessly integrated with the Wolfram Language. And this will have all sorts of important consequences. But as we work toward this, there’s an obvious first step: we have to know what types of connected devices there actually are. “So to have a way to answer that question, today we’re launching the Wolfram Connected Devices Project—whose goal is to work with device manufacturers and the technical community to provide a definitive, curated, source of systematic knowledge about connected devices….” (((Gosh there sure are lots of them.)))
Related Links:
Posted by Patrick Keller
in Interaction design, Science & technology
at
09:26
Defined tags for this entry: code, design (interactions), design (products), devices, interaction design, science & technology, software
Tuesday, February 04. 2014Love in the Time of Algorithms | #book #algorithms
Via #algopop ----- By Plummer Fernandez
Love in the time of algorithms by Dan Slater. A book about the online dating industry. I think the title of this book alone makes this relevant to #algopop.
Also researchers at the University of Iowa are developing an algorithm that much like Netflix, will recommend partners for dating based on data-mining rather than user input. The concept is based on the assumptions that a user’s self-curated profile is not entirely truthful, and that he or she 'may not know themselves well enough to know their own tastes in the opposite sex', so algorithms could potentially get to know the real you, and your potential partner, through your dating-site browsing habits.
Related Links:
Posted by Patrick Keller
in Culture & society, Interaction design, Science & technology
at
09:44
Defined tags for this entry: code, culture & society, interaction design, mediated, science & technology, social
« previous page
(Page 2 of 3, totaling 13 entries)
» next page
|
fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
QuicksearchCategoriesCalendarSyndicate This BlogArchivesBlog Administration |