Friday, February 26. 2010Vague Terrain 16: Architecture/Actionby Ruairi
Joshua Noble’s new issue of Vague Terrain is definately worth a look. He described this issue as “an exploration of space, functionality in space, and the relationship of the body to the systems around it. All technologies reshape the body and the space around the body, from the bow and arrow to the steam engine to the telephone. It may be that we are beginning to truly see how computing and ubiquitous devices will once again reshape our bodies and our conceptions of ourselves in space. It is with this emphasis that we present a selection of thinkers, artists, architects, and designers and examine and explore how their ideas will shape art, aesthetics, design, living spaces, and social structures and how those ideas will ultimately be shaped by their users and their spaces.” Articles have been written by Golan Levin, Jonah Brucker-Cohen, Marilena Skavara, Mark Shepard, Pierre Proske and Joshua himself. ----- Related Links:
Posted by Patrick Keller
in Architecture, Interaction design, Territory
at
13:12
Defined tags for this entry: architecture, interaction design, magazines, territory, theory, thinkers
Tuesday, February 23. 2010Augmented IdentityA new app makes it possible to identify people and learn about them just by pointing your phone.
By Erika Jonietz
"It's taking social networking to the next level," says Dan Gärdenfors, head of user experience research at TAT. "We thought the idea of bridging the way people used to meet, in the real world, and the new Internet-based ways of congregating would be really interesting." TAT built the augmented ID demo, called Recognizr, to work on a phone that has a five-megapixel camera and runs the Android operating system. A user opens the application and points the phone's camera at someone nearby. Software created by Swedish computer-vision firm Polar Rose then detects the subject's face and creates a unique signature by combining measurements of facial features and building a 3-D model. This signature is sent to a server where it's compared to others stored in a database. Providing the subject has opted in to the service and uploaded a photo and profile of themselves, the server then sends back that person's name along with links to her profile on several "It's a very robust approach" to facial recognition, says Andrew Till, vice president of marketing solutions at Teleca, a mobile software consulting company in the United Kingdom. "It's much, much better than what I've previously seen." Till says that applying image and face recognition to the trend of posting photos on social networking sites opens up interesting new possibilities. "You start to move into very creative ways of pulling together lots of services in a very beneficial way for personal uses, business uses, and you start to get into things that you otherwise wouldn't be able to do," he says. Polar Rose's algorithms can run on the Academic and company research groups have developed augmented reality applications, which superimpose virtual objects and information on top of the real world, for more than a decade. But until the past year or so, all of these prototype applications required bulky headsets and laptop computers. With more powerful sensors, cameras, and microprocessors built into mobile phones, however, augmented reality applications have begun hitting the mainstream. Several apps take advantage of the GPS chips and compasses available in newer smart phones. For example, PresseLite's Metro Paris app and Acrossair's Nearest Tube provide iPhone users with directions to nearby subway stops. But Gärdenfors calls such applications "relatively crude." They often obscure objects with labels, he notes, and are sometimes limited by the fact that location information may not be available. He thinks that many augmented reality services could benefit from including elements of computer vision to make information retrieval and label positioning more precise. "This could absolutely work for other kinds of objects, and I think we'll see that soon," he says. However, Gärdenfors notes that using computer vision to identify buildings and other objects holds challenges that they didn't encounter in developing the augmented ID application. "With facial recognition, it's so obvious what you want to search for," says Gärdenfors. "With other objects, it may be harder to tell which item on the screen you want to identify." Gärdenfors says that TAT has taken potential privacy concerns with the technology seriously from the beginning. "Facial recognition can be a kind of scary thing, and you could use it for a lot of different purposes." For that reason, the company designed Recognizr as a strictly opt-in service: people would have to upload a photo and profile of themselves, and associate that with different A concept video of the augmented ID application that TAT posted on YouTube last summer garnered a great deal of attention. Gärdenfors says the company often uses this strategy to determine which ideas justify further development. A live demonstration also received a lot of interest at the Mobile World Congress. "We're probably going to partner with some company over the next couple of months to take it to the next level and actually build [a product]," Gärdenfors says. While this will require partnerships with a device maker, a mobile service provider, and social networking services, the technology is developed enough that a commercial application could be ready in as little as a month or two, he says. Copyright
---- Related Links:Personal comment:
Is it good or bad news (I remember that the "recognizer" were very evil creatures in the movie Tron ;))? You still need to be part of the system and accept it (apparently) to be recognized, which is good. But if it's as hard as systems like Facebook to sign out, then you might have lost your "right to disappear" for a very long time...
Posted by Patrick Keller
in Interaction design, Science & technology
at
10:45
Defined tags for this entry: identification, interaction design, privacy, science & technology, surveillance
Screens in Spaceby noreply@blogger.com (Geoff Manaugh)
A mind-bogglingly awesome new project from MIT called Flyfire hopes to use large, precision-controlled clouds of micro-helicopters, each carrying a color-coordinated LED light, to create massive, three-dimensional information displays in space.
[Image: Via Flyfire]. Each helicopter is "a smart pixel," we read. "Through precisely controlled movements, the helicopters perform elaborate and synchronized motions and form an elastic display surface for any desired scenario." Emergency streetlights, future TV, avant-garde rural entertainment, and even acts of war. Watch the video: Instead of a drive-in cinema, in other words, you could simply be looking out from the windscreen of your car at a massive cloud of color-coordinated, precision-timed, drone micro-helicopters, each the size and function of a pixel. Imagine planetarium shows with this thing!
Channeling Tim Maly, we might even someday see a drone-swarm of LED-augmented, artificially intelligent nano-helicopters flying off into the desert skies of the American southwest, on cinematic migration routes blurring overhead. On a lonely car drive through northern Arizona when a film-cloud flies by... An insane emperor entertains himself watching precision-controlled image-clouds, some of which are distant satellites falling synchronized through space. ----- Via BLDGBLOG Personal comment: D'une façon différente (écran, images volumiques et donc display), cela me fait penser au projet de Nicolas Reeves ("Mescarillons", self assembling architecture) et à ce que nous imaginions au début du projet de recherche Variable_Environment autour de la création d'architectures variables exploitant des "swarm intelligent flying robots"... Impossible à l'époque. Wednesday, February 17. 2010This Twittering Tree Can Tell You How it FeelsSony Ericsson’s Connected Tree answers that age-old question: “If a tree tweets in the forest and no one is there to hear it, does it make a sound?” The tweeting, talking tree is being shown off at Mobile World Congress in Barcelona, and you can check out a demo video of the live and interactive orange tree in the video below. It may not be the first plant to master Twitter, but Connected Tree offers a unique motion-sensing interactivity with the people around it. It picks up changes in the electromagnetic field nearby as people approach or move away, and an attached analysis engine translates the tree’s “reactions” and “moods” into speech, tweets and SMS. A local visual engine also provides lights and sounds based on people’s presence and movement. Like other non-human tweeters, Ericsson’s Connected Tree represents a vision of a developing “Internet of Things,” in which objects can interact in meaningful ways with human beings via technology. Would you want to befriend a tweeting tree? Are there other kinds of objects you’d like to be able to “communicate” with? [via Social Times] ----- Via Mashable Personal comment:
Intéressé par les capacités de l'arbre à sentir des modifications du champ électromagnétique (mais on ne voit pas très bien quel hardware est installé sur l'arbre...) plus que par cette idée de "tweet", qui n'est pas vraiment neuve et reste ici assez superficielle. Cette capacité de "sensation" m'intéresse surtout pour un autre projet en développement, où il faudrait également peut-être travailler sur cette question. Par extension, par contre, on peut imaginer que les arbres deviennent des capteurs (sensor network?). Friday, February 05. 2010Facebook Profile For Holocaust Victim Brings History to Lifeby Brenna Ehrlich
4 people liked this
Virtual memorials are nothing new — people have been paying their respects to departed loved ones on Facebook and Myspace for years. But a Facebook page set up for Henio Zytomirski, a 6-year-old Polish boy who was killed during the Holocaust, is truly revolutionizing the way we recount history and remember the dead. His profile is, in essence, a virtual museum. The profile functions as kind of a piecemeal storybook, with Polish status updates in Henio’s voice as well as photos and other updates in the third person that tell his tale. Henio’s own voice is simple and touching, as you can see in the selection below. (Rough Translation: “I am seven years old. I have a mom and dad. I have a favorite place. Not everyone has a mom and dad, but everyone has their favorite place. Today I decided that I will never leave Lublin. I will stay here forever. In my favorite place. With Mom and Dad. In Lublin.”) According to the AP, not everyone is happy with the project — the news company cites Adam Kopciowski, a historian at Lublin’s Marie Curie-Sklodowska University who specializes in Jewish studies, who thinks that writing in the dead boy’s voice is ethically unsound and amounts to “abuse toward a child that has been dead for the past 70 years.” Others have also raised the fact that the page — much like Doppelganger Week — violates Facebook’s TOS. Still, Henio’s cousin makes very clear in a note on the profile that the young boy’s voice is meant to be purely speculative, and that he is to function as a symbol:
And judging by his 3,000+ fans, scores of thankful wall posts and avalanche of virtual gifts, people have become enamored of the long-lost boy. Aside from being a touching memorial to a tragically departed boy, Henio’s profile is also a fascinating use of social media as an educational tool. Some of us have probably visited the United States Holocaust Memorial Museum in Washington, D.C. Upon entering, you receive a passport depicting someone who experienced the Holocaust, and throughout your tour through the museum, you learn his or her fate. Henio’s page brings this experience to another level, allowing you to interact with the boy, and to learn about his life in a way that integrates fully into your own social media experience. This profile only goes to show how sites like Facebook are no longer silly time wasters or places to troll for your next collegiate hookup, they provide us with news, entertainment, advertisements and, now — as more and more people are seeing it as both a news portal and source — education. I recently became a friend of Henio’s, will you? ----- Via Mashable
Posted by Patrick Keller
in Culture & society, Interaction design
at
15:30
Defined tags for this entry: culture & society, history, identification, interaction design, media, presence, social
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fabric | rblgThis blog is the survey website of fabric | ch - studio for architecture, interaction and research. We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings. Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations. This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.
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