There’s a slide in my current presentation deck asserting that one of the transitions cities can expect to undergo in the turn toward a fully robust networked urbanism is that from “constant” to “variable.” I’m often asked just what I mean by this, and I’d like to use the following example – first suggested to me by Kevin Slavin – as a jumping-off point for the discussion.
Nestled at the intersection of two autobahnen some five miles north-northeast of central Munich lies an enormous torus whose surface is quilted with thousands of silvery facets set in a diamond grid – 2,874 of them, to be precise. The street on which the torus sits is named for Werner Heisenberg, the legendary 20th Century physicist who first articulated the principle of formal uncertainty often associated with his name, and as we shall see, this turns out to be curiously apropos.
This is the Allianz Arena, a football stadium designed by the highly-regarded Swiss architectural firm of Jacques Herzog & Pierre de Meuron, and the facets might be taken as something of a minor motif in the firm’s output. Superficially, at least, Allianz appears to employ a vocabulary of form similar to that the partnership had previously used to great effect on their exquisite, jewel-like building for Prada in the Aoyama district of Tokyo. But where the latter is a structure designed for low traffic and a single, very specific type of user, the Allianz is a building meant from the very beginning for the masses.
At least two masses, actually, and those starkly different from one another. For as it happens, Munich is home to not one but two football clubs: TSV 1860 München, whose at-home uniform is blue, and FC Bayern München, who wear red. Nor are these the only teams who might plausibly claim Allianz as home ground: the German national team also occasionally plays matches there, and their color is white.
Responding to the diverging requirements of 1860 and FCB, as they alternate possession on a near-daily basis during the Bundesliga season, is a nontrivial exercise for any structure the size of a stadium. And as anyone even slightly acquainted with a football supporter can imagine, this is if anything even truer as regards the two teams’ respective followers.
Most arenas facing a similar situation might acknowledge the alternation of teams and audiences by some superficially convincing means – perhaps by swapping out the banners and flags hung about the peristyle. But the remarkable thing about Allianz is that the building itself has been given a way to address this change in conditions.
The structure’s exoskeleton is wrapped with a lightweight foil of ethylene tetrafluoroethylene, or ETFE. And where ordinarily, one of ETFE’s notable properties is its very high degree of transparency, in this case each panel has been stippled with a fritting of miniscule dots. The result is a milky semi-opacity that, when backlit by tunable LEDs, causes each panel to emit a highly-saturated glow of whatever color desired. Now intensely red, now a truly uncanny blue: one structure, but two very different buildings.
For anyone in the crowd, the effect – on mood, on sense of presence, on awareness of the surrounding space, on perception of belonging to some larger community – is nothing less than total. Change some settings, and you change the kind of person who will feel at home in the building, the range of things they will feel comfortable expressing and doing there, and more generally the possibilities for collective action.
A thought experiment: take things one simple step further. Open those settings up; plug them into the global data network in such a way as to close a feedback loop between the building and all the people currently using it. And by so doing, couple the building’s radiant color to spectators’ average heart rate, level of activity or emotional state. Connect those parameters to outside control, and you can think of that entire building, its affect and meaning, as an asset of the network.
At a crucial moment, the opposing team scores a telling goal. Suddenly you’ve got the ability to modulate and dampen the crowd’s disappointment or, if you so choose, heighten and exacerbate it. Write a few lines of code mapping different patterns of illumination to various contingencies that may arise, and the building becomes a subtler tool, one you can use to settle and reassure, to tweak and goad, even to urge a swift and orderly flow to the exits.
What’s going on here?
This is new-media theorist Lev Manovich, describing a very different building – Lars Spuybroek’s Water Pavilion – in a 2002 essay: “Its continuously changing surfaces illustrate the key effect of a computer revolution: substitution of every constant by a variable.” In this case, Manovich is specifically referring to the effect of computational design on the contours of a single building, but it’s a profoundly insightful comment, and it points directly at the question of interest. Driven by networked computation, architecture – that slowest-moving and stateliest of arts – is learning to dance.
What’s at stake is nothing less than the basic phenomenology of buildings, and of the cities composed of buildings: how they exist in the world, how we encounter them, what possibilities they afford us. We’re used to buildings being one color or another, confronting us with this shape or another, holding one consistent form and aspect for as long as we care to engage them, and all of these verities are now coming into question.
I hardly need to point out that cities are infinitely more than collections of buildings. By the same token, though, the exterior surfaces of buildings, and the negative spaces and voids they define, constitute primary conditions for urban experience. And when these envelopes and hollows – thanks to their investment with computational sensing and response – become subject to change over time scales far shorter than those to which we’ve become accustomed, it’s clear to me that we’re talking about a new and very different set of prospects and potentials for the city.
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Via Adam Greenfield's Speedbird
Personal comment:
Evidemment, je rementionne dans le contexte de l'article d' A . Greenfield notre projet de recherche terminé il y a deux ans sur la question de la variabilité. Nous avions alors entièrement thématisé cette idée de la "ville variable" ou des "environnement variables" (voir lien ci-dessus), en réalité vieux "serpent de mer" de l'architeture.
Toutefois je ne suis pas entièrement Greenfield dans ses conclusions et il y a là à mon sens une des grosses erreurs de l'architecture dite interactive: le bâtiment qui "reflète l'activité de ..." ou "l'état de ... (ses utilisateurs)", etc. Bien sûr, cela peut-être très beau à observer de l'extérieur et dans le cas décrit par Greefield pour l'aréna en particulier (voir l'architecture "pulser" au rythme des émotions du public) mais être par contre totalement inintéressant à habiter: imaginez vivre dans un environnement qui ne propose que de l'"enfermement" (c'est à dire qu'il vous dit et reconfirme --enfermement-- ce que vous êtes en train de faire). Je crois qu'un bonne architecture à quelquechose de beaucoup plus ouvert: on y habite, on y crée (des manières d'habiter) et celles-ci évoluent, varient.
L'architecture doit je crois proposer de l'ouverture (de l'air!), créer du décallage ou éventuellent solliciter les émotions, les sens et l'intellects de ses habitants: tout le contraire d'un miroir.
Bref, je crois qu'il y a encore beaucoup à réfléchir sur le sens sde l'interactivité en architecture.