Individual stats like Facebook passing the 400 million user mark, Twitter hitting 50 million tweets per day, and YouTube viewers watching 1 billion videos per day are impressive on their own, but what if we looked at Internet-related stats collectively? Jesse Thomas did just that in his video State of the Internet.
The video — created and animated by Thomas with data from multiple sources — highlights some remarkable figures and visually depicts the Internet as we know it today. It’s a must-watch video for anyone trying to wrap their minds around just how immersed web technologies have become in our everyday lives.
You can watch the video below, but we’ve also included some of the most intriguing figures shared in the video:
- There are 1.73 billion Internet users worldwide as of September 2009.
- There are 1.4 billion e-mail users worldwide, and on average we collectively send 247 billion e-mails per day. Unfortunately 200 billion of those are spam e-mails.
- As of December 2009, there are 234 million websites.
- Facebook gets 260 billion pageviews per month, which equals 6 million page views per minute and 37.4 trillion pageviews in a year.
The movie titled "Known Universe" takes viewers from the Himalayas through our atmosphere and the inky black of space to the afterglow of the Big Bang. Every star, planet, and quasar seen in the film is possible because of the world's most complete four-dimensional map of the universe, the Digital Universe Atlas that is maintained and updated by astrophysicists at the American Museum of Natural History.
Every satellite, moon, planet, star and galaxy is represented to scale and its correct, measured location according to the best scientific research to-date.
Sergej Hein: "It´s kind of a parody about the former socialist building style. They use to build whole cities, without any change in House design or room layout to create cheep housing for workers (we call them Blocks). In Soviet times you could easily wake up at a friends place in another city and still feel like you are in your flat as the furniture was the same as well...
I was living in a Block on the opposite side of the street in Berlin 2 years ago. Living there remind me of my early childhood in Riga where we had nearly the same Blocks.
I think Alexei Paschitnow, the inventor of Tetris, had kind of the same Idea as me in spring 1984. I bet he was looking out of the window of his Block in Moscow and thought how do soviet architects actually plan this buildings?"
Moment Factory, which produced La Vitrine’s installation pictured above, claims that it is North America’s “first permanent ineteractive giant exterior LED wall.” There are probably enough qualifiers there not to aruge too much.
La Vitrine is in a section of Moment Factory’s website called “Entertailment” – Entertainment + Retail, get it? They also have an “Architainment” section – no bonus prize for guessing this one – with “permanent exterior multimedia environments including building facades, public parks, urban entertainment installations and theme parks.” I wish I’d seen the Michael Jackson tribute at the Moon Palace in Mexico. They’ve also done quite an amazing “vast choreography synchronizing and harmonizing light, sound and video (giant screens, LED and architectural projection), creating an ever changing visual symphony” for “Perkins Rowe, among many other literally spectacular projects.” Watch a “behind-the-scenes tour of Moment Factory below.
Architecture, "media facade" et interactivité: je trouve que le terme, "Architainment" est assez bien trouvé... Passé le côté ludique, je ne suis pas un grand fan de ces interactions directes: si je bouge ça bouge, etc. Il y a quelquechose derrière ça qui m'ennuie, comme une redite, un sous/sur(?)lignage et un enfermement (ça n'ouvre pas vers de nouveaux usages ou de nouvelles lectures (territoires, paysages), ça les confirme (approche finalement assez fonctionnelle)).
Calvin Harris performs his latest single, Ready For The Weekend, on a giant human synthesizer made of, er, pretty ladies...
Take 15 bikini-clad lovelies, paint them in special ink and put them in a dance studio with special conductive pads on the floor and, hey presto, you have the Humanthesizer.
To promote Calvin Harris's new single, Sony Music creatives Phil Clandillon and Steve Milbourne (who you may remember were responsible for the AC/DC ASCII Excel video last year) decided to use Bare Conductive, a technology developed by RCA Industrial Design and Engineering masters students Bibi Nelson, Becky Pilditch, Isabel Lizardi and Matt Johnson. Bare Conductive is "skin-safe, conductive ink". When painted on the skin, it allows a current to be passed through the body without causing an electric shock.
"We saw the technology on a blog initially, and then invited the RCA guys in to demo it to us," says Clandillon. "We asked if they would be up for doing a project together, and then it was a matter of waiting for the right artist / idea to come along."
The Humanthesizer consists of 34 pads on the floor which have been painted with the conductive ink and connected to a computer via some custom electronics created by the RCA's Matt Johnson. The performers stand on the pads, and touch each other on the hands or body to complete a circuit and trigger a sound.
Harris, his hands painted with the ink, played the main keyboard line and effects by interacting with a row of eight girls. The rhythmic portions of the track were played by seven dancers performing a carefully choreographed routine.
Clandillon explains how it all works in this video
I particularily like the use of sound in this architecture augmented by projection. Daniel Rossa worked with Urbanscreen to create the 555 kubik facade video projection at the kunsthalle in hamburg (germany). giant hands appear to manipulate the surface of the museum in a surreal sequence that is the result of rossa asking the question ‘how it would be, if a house was dreaming?’.
Projections sur une façade, ce qu'à priori je n'aime pas trop, mais il faut reconnaître qu'ici le travail est bien fait! (même si le contenu n'est pas particulièrement intéressant et joue exclusivement sur l'illusion et une sorte de narration architecturale)
This is a must-see. The beautifully made infographic animated movie "It's Time for Real / Eat Local, Eat Real" highlights the increasing tendency of food importation, and how this phenomenon influences the economy, the environment and our neighborhoods. The message is mainly meant for Canadians, but certainly applies universally.
The movie, with a graphical style similar to the Stranger than Fiction opening scene, is part of the campaign Eat Real, Eat Local [eatrealeatlocal.ca], by the Unilever brand Hellman's. More information about the design process and creation of the movie can be found at the Glossy project page:
"We all found the statistics pretty eye opening. I think everyone involved changed the way we buy our food. Yoho's wife had a baby girl in the middle of the project, and I grew a playoff beard which I've been reluctant to shave (just superstitious I guess). Challenges early on were the levels of legal approval the team at Unilever and Ogilvy had to go through on all the stats. Everyone wanted to make sure that the information was fair and irrefutable. All the food in the shoot was Canadian, which is no small challenge in spring. I don't think I've ever been hugged by agency and their clients in twenty years in the business. That was definitely a high point."
"Information design" (motion, 3d) en rapport avec le post ci-dessous bien sûr. Concerne le canada, mais a le mérite de donner de la visibilité aux chiffres.
This blog is the survey website of fabric | ch - studio for architecture, interaction and research.
We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings.
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