Digital Hinterlands features a diverse range of work by some of the best recent architecture graduates from London’s Architectural Association, Bartlett, Royal College of Art, and University of Westminster. Organised by Ruairi Glynn and curated in consultation with Arup, this exhibition reveals how the latest computational design and rapid manufacturing processes are providing new ways of understanding and designing space. From built models, 1:1 fragments, material experiments and installations, to interactive devices, virtual worlds and robotics, this exhibition presents the ideas of a wave of young designers, operating on the speculative hinterlands of architectural design.
The Private View of the Digital Hinterlands Exhibition is on the 21st September to coincide with the Digital Architecture London Conference, as part of London Digital Week
Une autre exposition de Ruairi Glynn (sauf erreur ancien collaborateur de Usman Haque et enseignant à la Bartlett School of Architecture). Très axé sur l'architecture "interactive" ou robotisée, le processus digital de création et fabrication, il est assez actif sur la scène londonnienne (voir le post précédent Digital Architecture London).
Développé par WHITEvoid, voici un écran de 14 mètres de large doté d’une projection de 180° qui permet aux visiteurs de se diriger dans l’espace aérien. Une visualisation 3D entièrement navigable, en temps réel, représente les 16 000 vols de la compagnie d’avion Lufthansa.
Filtres de contenus, vitesse, taille, tout est paramètrable : d’une vue macro à un mapping plus global des traffics de toute la planète. La “data visualisation” est complétée par un système audio 3D doté des bruits des avions, dans l’espace aérien.
Moment Factory, which produced La Vitrine’s installation pictured above, claims that it is North America’s “first permanent ineteractive giant exterior LED wall.” There are probably enough qualifiers there not to aruge too much.
La Vitrine is in a section of Moment Factory’s website called “Entertailment” – Entertainment + Retail, get it? They also have an “Architainment” section – no bonus prize for guessing this one – with “permanent exterior multimedia environments including building facades, public parks, urban entertainment installations and theme parks.” I wish I’d seen the Michael Jackson tribute at the Moon Palace in Mexico. They’ve also done quite an amazing “vast choreography synchronizing and harmonizing light, sound and video (giant screens, LED and architectural projection), creating an ever changing visual symphony” for “Perkins Rowe, among many other literally spectacular projects.” Watch a “behind-the-scenes tour of Moment Factory below.
Architecture, "media facade" et interactivité: je trouve que le terme, "Architainment" est assez bien trouvé... Passé le côté ludique, je ne suis pas un grand fan de ces interactions directes: si je bouge ça bouge, etc. Il y a quelquechose derrière ça qui m'ennuie, comme une redite, un sous/sur(?)lignage et un enfermement (ça n'ouvre pas vers de nouveaux usages ou de nouvelles lectures (territoires, paysages), ça les confirme (approche finalement assez fonctionnelle)).
It’s no secret that MySpace, once the undisputed leader in the social networking realm, has been losing users at an alarming rate. Hitwise recently reported that the site is sliding in the music and entertainment category, while one proposed comeback strategy includes becoming the leader in online gaming. Others maintain that music is where MySpace began, and returning to its roots could prompt a turnaround in its fortunes (see Can MySpace Make a Comeback?).
In a video posted last week, video site College Humor proposes a less orthodox plan for user retention: it heralds the launch of “MySpace Graveyard”, a place for dead MySpace accounts. “The strategy is simple: as MySpace loses traffic, MySpace Graveyard gains traffic”, says a faux spokesman in the parody clip.
What would convince you to return to MySpace? Let us know in the comments.
Une plaisanterie bien sûr, mais en rapport au post que j'avais publié il y a quelques temps en rapport au décès "futur" de tout ces utilisateurs de réseaux sociaux. Que deviendront leur(s) compte(s)?
A ce jour, le seul projet à ma connaissance qui traite de la mort et des données d'utilisateurs est un projet d'artistes et il s'agit des suisses d'etoy (de notre ami Zai, ancien professeur à l'ECAL).
This blog is the survey website of fabric | ch - studio for architecture, interaction and research.
We curate and reblog articles, researches, writings, exhibitions and projects that we notice and find interesting during our everyday practice and readings.
Most articles concern the intertwined fields of architecture, territory, art, interaction design, thinking and science. From time to time, we also publish documentation about our own work and research, immersed among these related resources and inspirations.
This website is used by fabric | ch as archive, references and resources. It is shared with all those interested in the same topics as we are, in the hope that they will also find valuable references and content in it.